Re: Thoughts on MMORPG
Posted: 2009-09-10 10:13pm
Ah, PVP focused games. I remember my brief experience with Silk Road online, where a bunch of idiots would run around offering free scarves to other players, and insisting they put them on.
Yes, wearing a colored scarf activated full-PVP mode, with chance of dropping gear if killed.
Regarding player death, fantasy games can justify it via Magic, and futuristic games like, say, EvE, can justify it via cloning, no problem there. It's the ungodly amount of players who have been the ones to kill the dragon and claim the unique sword of awesomeness that makes it a bit ridiculous.
As for death penalties, really, having to respawn and get back to what you were doing is bothersome enough, if something turned me off in other MMOs was losing XP because some asshole had trained a monster gang-rape, or worse, because they failed to indicate that the dark-elf-hating elf building was around the corner and all the high level NPC casters would blast me to hell despite it being a neutral city. From behind. It took about 5 minutes and a lot of log reading to realize what the hell had happened. Or in other words: EverQuest
Yes, wearing a colored scarf activated full-PVP mode, with chance of dropping gear if killed.
Regarding player death, fantasy games can justify it via Magic, and futuristic games like, say, EvE, can justify it via cloning, no problem there. It's the ungodly amount of players who have been the ones to kill the dragon and claim the unique sword of awesomeness that makes it a bit ridiculous.
As for death penalties, really, having to respawn and get back to what you were doing is bothersome enough, if something turned me off in other MMOs was losing XP because some asshole had trained a monster gang-rape, or worse, because they failed to indicate that the dark-elf-hating elf building was around the corner and all the high level NPC casters would blast me to hell despite it being a neutral city. From behind. It took about 5 minutes and a lot of log reading to realize what the hell had happened. Or in other words: EverQuest