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Re: The Force Unleashed 2

Posted: 2009-12-14 08:06am
by Zac Naloen
Tolya wrote:Since Im playing J:O right now I can tell you that there is no "real" knockback effect when hitting with a lightsaber. The saber just goes through the model alike to cutting through flesh (although no such effect apart from occasional dismemberment exists in the game). There are various "death" animations but I can't recall that anybody was ever knocked back because of lightsaber usage.


There was a developer console code that would turn up the level of dismemberment something like iamobiwan and then a number.

It made the game ridiculously easy though as every hit was a kill as you sliced the target in half with one touch.

Re: The Force Unleashed 2

Posted: 2009-12-14 09:00am
by UCBooties
If they are making a sequel to Force Unleashed I only care about two things.

1. Don't give me awesome force powers and then make most of the enemies immune to them.

2. Fix the cheap ass knockdown bullshit.

Both of which are probably summed up by "Fuck Purge Troopers."

Re: The Force Unleashed 2

Posted: 2009-12-14 09:33am
by Solauren
UCBooties wrote:If they are making a sequel to Force Unleashed I only care about two things.

1. Don't give me awesome force powers and then make most of the enemies immune to them.

2. Fix the cheap ass knockdown bullshit.

Both of which are probably summed up by "Fuck Purge Troopers."
You don't think the Emperor wouldn't be developing stuff to deal with Jedi just in case?

Besides that, Purge troopers are easy enough to handle. Hit them with a Force Push, then a Lightning Dash as they get up, then use Force Lightning. When you run out of force power, simply Dash around and jump to avoid missiles (mind you, avoiding missiles is a pain in the ass at times), then close with Force Lightning.

With maxed out Force Lightning and the 'Force powers cost less' crystal, Purge troopers are not an issue.

Re: The Force Unleashed 2

Posted: 2009-12-14 01:35pm
by Manus Celer Dei
Zac Naloen wrote:It made the game ridiculously easy though as every hit was a kill as you sliced the target in half with one touch.
It worked both ways though; enemy Jedi became incredibly deadly as well.

Re: The Force Unleashed 2

Posted: 2009-12-14 05:12pm
by Oskuro
Stormtroopers were mostly instakilled anyway. I would like a JK style game that focused on the saber, making it terribly deadly, but pitching you aganist coordinated squads that didn't just run into your blade themselves. Sort of a TactiCool Star Wars game.

Re: The Force Unleashed 2

Posted: 2009-12-14 05:30pm
by Joviwan
That'd be neat. Tone down the super-wank force powers a bit and make blaster deflection non-automatic, turning it into sort of a timing thing (I'm envisioning a similar system to Ass Creed). Get good at it and you'll feel like a badass, but mix it up by making the different blaster types being arrayed against you alter the timing.

Re: The Force Unleashed 2

Posted: 2009-12-14 05:38pm
by Stark
Done well, I think abstractions like an overlay to keep your blade inside based on incoming fire would work well; it's used in games for missiles etc and works by requiring skill and reflex but also interfering with the players control by making the choice 'do what I wanted and get hit or follow the defence and interrupt movement/aiming/whatever'. Make it affected by skill and you easily have a system that allows low skill characters to struggle to do it at all and late game characters to casually do it.

Re: The Force Unleashed 2

Posted: 2009-12-14 10:26pm
by Oskuro
JK deflection wasn't bad. Yes, it was unbreakable, but theoretically only in the character's front arc, and only when you were not attacking. If JK's enemies had managed to make some decent flanking manuevers, they would have been less of a joke, specially if, when making it a bit more realistic, you made blaster bolts highly lethal too.

Battlefront 2's system had its merits too. you had to click on the block button, and it covered a frontal arc. Problem is that the block had a limited duration, wich ended up making useless, since killing enemies recharged health. No point in blocking.

Aren't there tacticool SW shooters out there? Even without lightsabers?

Re: The Force Unleashed 2

Posted: 2009-12-15 04:56pm
by Darth Yan
i'm getting it for the gameplay. And I don't think the story will be too bad.

Re: The Force Unleashed 2

Posted: 2009-12-20 12:02am
by Fingolfin_Noldor
What's this Force Unleashed: The Ultimate SIth Edition about anyway?

Re: The Force Unleashed 2

Posted: 2009-12-20 12:06am
by Ghost Rider
Fingolfin_Noldor wrote:What's this Force Unleashed: The Ultimate SIth Edition about anyway?
A what if the Dark Side ending happened and you as Starkiller go off to kill Obi-Wan, Boba Fett, and Luke.

I got it for friend because he never got the original and it's not bad if you didn't have the game before. As a new purchase? I'd be a little disappointed though.

Re: The Force Unleashed 2

Posted: 2009-12-20 12:11am
by Fingolfin_Noldor
Ghost Rider wrote:
Fingolfin_Noldor wrote:What's this Force Unleashed: The Ultimate SIth Edition about anyway?
A what if the Dark Side ending happened and you as Starkiller go off to kill Obi-Wan, Boba Fett, and Luke.

I got it for friend because he never got the original and it's not bad if you didn't have the game before. As a new purchase? I'd be a little disappointed though.
So it includes the Light Side and Dark Side ending? Hmm.. Maybe I might get it, assuming no more "extras".

Re: The Force Unleashed 2

Posted: 2009-12-20 01:07am
by Ghost Rider
Fingolfin_Noldor wrote:
Ghost Rider wrote:
Fingolfin_Noldor wrote:What's this Force Unleashed: The Ultimate SIth Edition about anyway?
A what if the Dark Side ending happened and you as Starkiller go off to kill Obi-Wan, Boba Fett, and Luke.

I got it for friend because he never got the original and it's not bad if you didn't have the game before. As a new purchase? I'd be a little disappointed though.
So it includes the Light Side and Dark Side ending? Hmm.. Maybe I might get it, assuming no more "extras".
The original had both endings, just the Ultimate Sith Edition has you playing Starkiller for more in a Dark Side maybe continuation. It's not as bad as I thought, but it's not quite worth the extra $30-40 just for a few more scenarios.

Re: The Force Unleashed 2

Posted: 2009-12-20 02:07am
by Ritterin Sophia
Fingolfin_Noldor wrote:So it includes the Light Side and Dark Side ending? Hmm.. Maybe I might get it, assuming no more "extras".
To extrapolate some on Ghost Rider's post, The Ultimate Sith Edition includes a bunch of unlocked costumes and three new missions: A cut level to retrieve a holocron in the Jedi Temple, A Fragile Hope has you playing as Palpies new apprentice in Vader's place and cutting your way through Jabba's Palace to get info on Leia's Droid (Fight Boba, Obi-Wan, and Spirit Obi-Wan), Wrath of the Empire has you slaughtering Rebels on Hoth.

Re: The Force Unleashed 2

Posted: 2009-12-21 12:30am
by chitoryu12
LordOskuro wrote:
Aren't there tacticool SW shooters out there? Even without lightsabers?
The closest was Republic Commando, and that could be played as a run-and-gun with no trouble.