R.U.S.E. Beta

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white_rabbit
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Posts: 2039
Joined: 2002-09-30 09:04pm

Re: R.U.S.E. Beta

Post by white_rabbit »

Well.

This game appears to be a bit shit, I suppose its a beta, but having played it, its eponymous "Ruse" mechanic isn't that special, and its kinda like a WW2 Supreme Commander type game, but with bits chopped off, poor graphics etc.

Not that SC was fantastic, but unless I was missing something, this game is very simplistic, not particularly dynamic in its execution of the supposedly core Ruse mechanic, which seems to translate to a bunch of useless fakeouts and some buff/sensor abilities.

Unit interaction is limited and again, simplistic, close up is seemingly a sideshow to the strategic scale, which I've had enough of with SC.
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Stark
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Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Re: R.U.S.E. Beta

Post by Stark »

They seem to have dropped a lot of complexity to achieve a small ui. You dint even appear to be able to set unts to hold fire; this is less critical than it would be since you can't blindfire at known but currently invsible targets like a normal person, but unts still gve themselves away consantly.
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