adam_grif wrote:It's like you're not even trying anymore.
It's not my fault you appear to have nothing to say.
What do you fucking think I was proposing? That we lower enemy HP, then leave the rest of the game exactly as it is, without any tweaks and rebalancing?
Protip: I'm going on what you are actually saying.
The lancer deals 53.2 damage per round on Normal, and standard drones have 900 HP. It takes 17 rounds to the chest to kill them. NORMAL. Hardcore is the difficulty that's supposed to be for people who play a lot of shooters ("you know how to pull off a headshot"), and on that difficulty the lancer does 38 dmg / round, yielding 24 rounds to kill a grub. Cut one or two rounds off this from the slight damage increase that you get from active reloading (to be generous), and this is 15 rounds / 22 rounds on Normal and Hardcore, respectively.
You're either talking shit or you have no clue.
This is pretty funny, because I was just playing Gears with Hav. How we laughed when 2 revolver bullets killed someone, or when a short burst killed the lower-type locust (like snipers etc). Hell, Hawkeye from SDN is a demon with the Hammerburst and can kill man-size guys in 5-6 shots. Hav actually mentioned this thread when he ran around with the pistol killing 2 guys per mag. Is this really the 'bullet sponge' where you shoot someone for 'half an hour' or are we going to sit down and agree that hyperbole is stupid?
It amuses me that you base your damage calcs on a mode DESCRIBED BY HEADSHOTS without noticing headshots do more damage. Aiming at upper body = they die faster?
So if your point is half a mag to kill a guy when on normal you're basically invincible beyond 5m is somehow broken, you're missing the point. It's like a 40k game where it takes more than 3 shots to kill someone; that's just how the setting works. Lying and being wrong doesn't change that.
FWhat are you saying, exactly? That other games used to do it a lot, therefore it doesn't suck?

No, dickcheese, that in only one subgenre is it actually normal. If you demand all games have low health, you are actually saying all games should be the same.
Sure, if you're hitting them in the head with active reloads. Takes the whole mag if you're hitting them in the chest under normal conditions. The revolver is ~3 rounds.
Nope; 7 torso shots kill them fine. The revolver is 2 (or three if they're the higher type like General Shirtless Man). Uh oh! Hell, you can kill a boomer-type with a single cylinder of the revolver. Is this the bullet sponge 'problem'?
And again, "others did it so it's good"? Come on. Gears is worse than average joe shooter in this regard and you know it. But that wouldn't matter even if it was still popular with other games, because it's still shit. You disagree? Good for you.
I understand shooters have more than one approach. If you are going to be a wanker and bitch about Gears having a style you don't like, for consistency you have to have a whole shitload of shooters, because Gears isn't that bad. It's only bad if you a) play on hard or b) just finished playing a 2-hit kill game like MW2.
Derp derp.
Nice comeback! No wonder you're such a smart guy!
What, so if something was a deliberate design choice, then it can't be criticized? It's just "not my style"? You're calling me stupid here.
You're the one saying every game has to be high lethality and lying about how much it takes to kill people. PROTIP: if you're talking about bullet sponges and quibbling over a few pistol shots, maybe there isn't really a problem.
No it wouldn't. You sure seem to be forgetful, since games like MW have enemies that go down in 1-3 rounds from every gun but your player character can survive considerably more than this.
Uh, huh? In MW2 you don't have 10x the hitpoints of the enemy; it's just your regen that makes you superior. If you reduced the locust hits and threw more in, it'd just be a setpiece shooting gallery like MW2 only INCREDIBLY EASY because now nobody can kill you. The way it is now is consistent and symmetrical. It's not Gears' fault that you want to be massively superior to the enemy.
What I'm learning is you just suck at shooters.
That's because complaining that Serious Sam is archaic and oldschool is like complaining that Peter Jackson's Lord of the Rings movies were cribbing too much from Tolkien. I don't play Serious Sam games precisely because they harken back to those old games, and the rest of the genre has moved on to greener pastures.
So... not high lethality = 'oldschool'?
Yes, which is precisely what I said earlier.
So... you're just being obtuse, as you know damn well heaps of games use hitpoints? Either you hate them all (and are an idiot) or are a horrid hypocrite.
Well, I must have been playing a completely unrelated game all of this time, because I was only ever charged by one or two enemies at a time. This is in campaign mode of course, I never played Horde because I don't have XBL.
Awww, diddums. I guess you don't know what the fuck you're talking about, then.
Are you implying that I secretly hate these kinds of games even though all I don't like is this one aspect of gears?
No, I'm saying you're lying and talking nonsense because an element of a game isn't the way you apparently expect all games to be. Turns out there's more than one way to make a shooter, and if Gears looked the same but played like every other tryhard tacticool shooter ever, nobody I know would be playing it. Indeed, it almost certainly couldn't compete and wouldn't be successful.
This is called 'differentiation'. Adults who can learn new skills can play games that are different.
aieeegrunt wrote:Also the last guy has the ability to resuscitate himself. Nothing more humiliating than downing a cyclops with a lancer, starting to scavange, and then getting sawed in the back.
What the fuck are you talking about? Not only is this complete nonsense, it's wrongness is key to almost every round of Horde I play. You down the last guy, and while he's crawling around UNABLE TO DO SHIT ALL except slowly bleed to death everyone ammos up, grabs guns, plants shields, etc. Nobody EVER gets up by themselves, ever in a million years. Kantus can res people, but the they never do it by themselves.
Seriously.
Given our playing tonight horde appears to have more hp than SP by default; on normal even on wave 1 (ie no multipliers) guys take more to kill than in SP. By wave 30/40s its totally absurd, but that's why it's fun. Insane, where it takes 2-3 guys to kill a single locust and two hits from a wretch will kill you dead is a laugh.