Okay, here is my character, Lady Inquisitor Serafina Morantor:
WS BS S T Ag Int Per Wil Fel
40 50 43 42 40 40 35 52 38
Wounds: 20 Fate Points: 3
Insanity: 18 Corruption: 3
The Minds Eye Open:
Psy Rating 1, -2 Toughness, Sanctioned, 1 Major Power, Two Minor Powers
Inquisitor Ascended Trait: The Psykers Gift, Indomnitable Will of the Inquisition
Talents: Ambidexterous, Armour of Contempt, Basic Weapon Training (Primitive, Las, Bolt, Flamer), Blademaster, Blind Fighting, Cleanse and Purify, Combat Master, Crack Shot, Die Hard, Duty onto Death, Hatred (Heretics, Deamons), Iron Jaw, Jaded, Lightning Attack, Lightning Reflexes, Melee Weapon Training (Primitive, Chain), Mighty Shot, Pistol Training (Las), Psy Rating 1, Radid Reaction, Rapid Reload, Resistance (Fear),
Faith Talents: Pure Faith, Blessed Radiance, Wrath of the Righteous
Paragon Talents: Mental Aegis. Heroic Leadership
Influence Talents: Good Reputation (Ecclesarchy, Inquisition), Peer (Ecclesarchy, Inquisition)
Skills: Awareness, Climb, Common Lore (Ecclesiarchy, Imperium), Concealement, Drive (Ground Vehicle), Dodge +20, Forbidden Lore (Inquisition, Warp), Scholastic Lore (Tactica Imperialis), Search, Silent Move, Swim
Paragon Skills: Charismatic Mastery
Psy Powers:
Divination: Prenatural Awareness
Minor: Healer, Resist Possession
Note that i kept the Corruption so low since Sororitas can spend Fate points to avoid it, which i assume my character did (and a bad roll could eleminate the usage of Faith Talents altogehter). I also bought Charismatic Mastery from my 500 starting XP. You can either put me 200 XP into depth or assume that i used the house rule described below.
For consideration by our game maser, here is how i built the character:
WS BS S T Ag Int Per Wil Fel
30 35 28 32 30 30 25 37 33
10 15 8 12 10 10 5 17 13 =100
„Only in Death does Duty end“: +1 Wound
Wounds: 13 Fate Points: 2
Traits: Schola Education, Sheltered Upbringing, Tempered Will
Talents: Basic Weapon Training (Primitive, Las), Melee Weapon Training (Primitive), Pistol Training (Las), Pure Faith
Skills: Common Lore (Imperial Creed), Literacy, Perform (Singer), Speak Language (High Gothic. Low Gothic), Trade (Copyist)
Novice (0-500)
Dodge (100)
Awareness (100)
Swim (100)
Drive (Ground Vehicle) (100)
Fordidden Lore (Warp) (100)
Cantus (500-1000)
Charm (100)
Climb (100)
Common Lore (Ecclesiarchy) (100)
Resistance (Fear) (100)
Common Lore (Imperium)
Constantia (1000-2000)
Dodge +10 (100)
Basic Weapon Training (Bolt) (100)
Search (100)
Perception Advance 1 (100)
Willpower Advance 1 (100)
Armour of Contempt (300)
Sound Constitution 1 (200) (Novice Advance)
Militant (2000-3000)
Basic Weapon Training (Flamer) (100)
Sound Constitution 2 (100)
Hatred (Heretics) (200)
Intelligence Advance 1 (250)
Toughness Advance 1 (250)
Agility Advance 1 (250)
Weapon Skill Advance 1 (250)
Ballistic Skill Advance 1 (100)
Willpower Advance 2 (250)
Ballistic Skill Advance 2 (250)
Sister Oblatia (3000-5000)
Ambidexterous (100)
Melee Weapon Training (Chain) (100)
Dodge +20 (200)
Willpower Advance 3 (500)
Duty onto Death (300)
Swift Attack (200)
Sound Constution 3 (100)
Sound Constitution 4 (100)
Blind Fighting (100)
Lightning Reflexes (200)
Die Hard (200)
Celestian (5000-7000)
Overbleed from last rank(100)
Peer (Ecclesarchy) (100)
Forbidden Lore (Inquisition) (100)
Scholastic Lore (Tactica Imperialis) (100)
Mighty Shot (100)
Command (100)
Crack Shot (200)
Lightning Attack (300)
Jaded (100)
Toughness Advance 2 (500)
Iron Jaw (100)
Silent Move (100) (Oblatia Adcance)
Concealment (100) (Oblatia Advance)
Superior (7000-10000)
Command +10 (100)
Air of Authority (100)
Sound Constitution 5 (100) (Militant Advance)
Sound Constitution 6 (100) (Militant Advance)
Agility Advance 2 (500)
Step Aside (100)
Resistance (Psychic Powers) (200) (Constantia Advance)
Strong Minded (100)
Iron Discipline (100)
Peer (Inquisition) (200)
Good Reputation (Ecclesarchy) (300)
Fellowship Advance 1 (250)
Perception Advance 2 (250)
Cleanse and Purify (100) (Militant Advance)
Rapid Reaction (100) (Militant Advance)
Rapid Reload (100) Militant Adcance)
Strenght Advance 1 (250)
Strenght Advance 2 (500)
Legatine (10000-13000)
Overshot (450)
Blademaster (100)
Command +20 (100)
Combat Master (100)
Mental Fortress (200)
Good Reputation (Inquisition) (300)
Hatred (Daemon) (200)
Intelligence Advance 2 (500)
Ballistic Skill Advance 3 (500)
Into the Jaws of Hell (200)
Weapon Skill Adavance 2 (500)
I still have to check it a couple of times, but generally that's how my character is going to look.
As for starting equipment, here is my proposal:
Ignatus-Patter Power Armor (she is a former Sororitas after all - light power armor with similar upgrades would also be OK)
Ryza-Pattern Storm Bolter with attached Exterminator and Recoil Gloves
A best-quality Psy-Weapon, her gift when she became Inquisitor
various small odds and end equipment (backpacks, rations, grenades etc. pp.)
I hope that's about okay - that's the type of equipment i want her to use, with upgrades in quality and stuff like forcefields being later achievements.
As an alternative, she could be an Interrogator for about the first two ranks and then become an full Inquisitor, but that's up to our GM.
On another note, here is a house rule that i consider to be pretty important for Asension:
When buying an Paragon Talent or skill, the XP-costs are reduced by 100 for each talent that is included in it and for 50 for each Skill Rank.
An alternative is to subtract the XP spend on the already possessed talents and skills, but that's not as good.
This rule is mostly there to prevent over-optimization - for example, i could not buy any charisma skills and just get all at +20 from my first 500 XP instead of spending hundreds of XP on it.