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Re: Shep gets Dead Space (Technical Review)
Posted: 2010-10-31 07:23am
by Starglider
I enjoyed Dead Space; enough to play through it four times and get 100% completion. It works as a Quake style moderately challenging shooter for when you want just an hour or two of killing things. I thought it was generally competent if uninspired; I didn't have a problem with the camera, and the slightly clunky controls are part of the game. Yes, the atmosphere was hindered by the very derivative plot, lack of NPCs and frequently nonsensical level design, but there were several successes e.g. the zero gravity, the part where the super-monster is chasing you through the living quarters, your arrival at the colony etc. The stasis 'puzzles' were better than nothing, but I think the game would have benefited from a couple of Bioshock/Mass Effect 2-style 'engineer' minigames, both for variety and to give the impression that Issac was actually skilled at something.
Re: Shep gets Dead Space (Technical Review)
Posted: 2010-10-31 09:09am
by MKSheppard
General Zod wrote:I'd be more inclined to pay attention to a review of a two year old game I've already beaten if it didn't look like a wall of text vomit.
Nice to admit that you're just trolling; considering my review isn't substantiatively longer (80-100 words, depending on whether you count captions as part of review) than Stark's original review back in 2008.
Re: Shep gets Dead Space (Technical Review)
Posted: 2010-11-09 08:53pm
by Molyneux
Dead Space was OK.
The Ripper, on the other hand, deserves a trophy. Damn, that is one fine weapon - whoever thought up "chainsaw yoyo" is long overdue for a raise! I swear, early in the game I actually had Deadites running away from me when I pulled that thing out. Probably just an AI bug, but I prefer to think the sight of Isaac advancing, expressionless, with a SCI FI YO-YO OF DOOM held at the ready scared the zombies shitless.