Re: Concept behind stillborn 'Star Trek' cartoon
Posted: 2011-02-03 02:42am
Hi guys, I am one of the creators of Final Frontier. Wanted to pop in and address a couple issue I noticed up above before we derailed. I'm too tired right now to quote multiple posts, so forgive me if I wander.
Thanks to Sidewinder for the kind words and for actually reading the script. The main criticism we've gotten is that the show feels too dark, too Battlestar, and that it's too far from Roddenberry's original optimistic vision of the future. Most of the people who make this statement have only read the background, which is, admittedly, very dark and references so much existing canon that it seems very fan-fictiony. That's all history, stuff that happened before the show to set up where we are now. The show itself was then about getting Starfleet and the Federation out of that and back to what they used to be (Picard's "Can anyone remember when we used to be explorers?" comes to mind). The goal was also to tell new stories about new races and new planets, with only occasional nods to Trek's vast history.
It's important to remember where Trek was when this series was pitched. The JJ Abrams movie wasn't announced yet, Enterprise was dying, and both audiences and Paramount had lost faith in Trek. Perhaps rightfully so, since the franchise had been spinning its wheels for a while on the creative end, avoiding any kind of risk or change after DS9 went off the air. Star Trek has always been at its best when it tells stories that are allegories for our own time, so we decided to use this series as an allegory for the state of the entire franchise. It had lost its way, forgotten the ideals it was founded upon, and needed a group of explorers to help it find its way back to optimism, adventure, and fun. That's what Chase and our crew were going to do. The pilot, I think, makes that fairly clear. It may have been a lofty goal, but I think it's something Roddenberry actually would not have hated.
The ship designs are very rough, and releasing them so early was a mistake. Again, the pics get out without the attached explanations, and everyone assumes that they're going to see a blocky, spatula-shaped ship flying across the screen in the final product. The designs are a representation of the direction we were going in, were made in a program that isn't a big fan of curves, and were made by someone who is far from a professional (me). The actual ship would have been much more graceful, with fewer hard edges. We are working on another model that will be a better representation of the final ship if we ever have the time to finish it.
Anyway, I just wanted to clear that up. This thing took a whole lot of our time, attention, and love, and I am always happy to find places where I can have an intelligent conversation on the topic. I am cool with you not liking it, just don't immediately dismiss it based on a few pieces taken out of context.
I am happy to answer any questions if you've got 'em.
Thanks to Sidewinder for the kind words and for actually reading the script. The main criticism we've gotten is that the show feels too dark, too Battlestar, and that it's too far from Roddenberry's original optimistic vision of the future. Most of the people who make this statement have only read the background, which is, admittedly, very dark and references so much existing canon that it seems very fan-fictiony. That's all history, stuff that happened before the show to set up where we are now. The show itself was then about getting Starfleet and the Federation out of that and back to what they used to be (Picard's "Can anyone remember when we used to be explorers?" comes to mind). The goal was also to tell new stories about new races and new planets, with only occasional nods to Trek's vast history.
It's important to remember where Trek was when this series was pitched. The JJ Abrams movie wasn't announced yet, Enterprise was dying, and both audiences and Paramount had lost faith in Trek. Perhaps rightfully so, since the franchise had been spinning its wheels for a while on the creative end, avoiding any kind of risk or change after DS9 went off the air. Star Trek has always been at its best when it tells stories that are allegories for our own time, so we decided to use this series as an allegory for the state of the entire franchise. It had lost its way, forgotten the ideals it was founded upon, and needed a group of explorers to help it find its way back to optimism, adventure, and fun. That's what Chase and our crew were going to do. The pilot, I think, makes that fairly clear. It may have been a lofty goal, but I think it's something Roddenberry actually would not have hated.
The ship designs are very rough, and releasing them so early was a mistake. Again, the pics get out without the attached explanations, and everyone assumes that they're going to see a blocky, spatula-shaped ship flying across the screen in the final product. The designs are a representation of the direction we were going in, were made in a program that isn't a big fan of curves, and were made by someone who is far from a professional (me). The actual ship would have been much more graceful, with fewer hard edges. We are working on another model that will be a better representation of the final ship if we ever have the time to finish it.
Anyway, I just wanted to clear that up. This thing took a whole lot of our time, attention, and love, and I am always happy to find places where I can have an intelligent conversation on the topic. I am cool with you not liking it, just don't immediately dismiss it based on a few pieces taken out of context.
I am happy to answer any questions if you've got 'em.