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Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-02 01:02pm
by fgalkin
Yes, well, the Datton will confirm the existence of the Lost alright, when it's boarded by terrified daemonoids.
Me, I'm just wondering how a ship was able to detect a Monolith from two sectors over. Magical Centrality sensors, again?
Oh, and just how big is the Datton, points-wise? There is no listing for stealth ships in the wiki, and inquiring minds want to know. Is it a frigvette? A Destroyer? A cruiser?
Have a very nice day.
-fgalkin
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-02 01:06pm
by Force Lord
Me, I'm just wondering how a ship was able to detect a Monolith from two sectors over. Magical Centrality sensors, again?
Well, I dunno. How powerful sensors can be?
EDIT: Datton is destroyer-size. About $40.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-02 01:10pm
by PeZook
Solarian probes trawling Wild Space have been able to detect monoliths travelling at speed from about half a sector away, so it's not impossible.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-02 01:11pm
by Simon_Jester
It's been described as a destroyer, but its offensive armament is in all probability negligible, and its defensive armament probably isn't stellar either. Of course, that makes it quite large by Lost standards.
As for Monoliths, they are biiiig- comparable in firepower and (it is implied) tonnage to entire fleets of heavily armed starships. I think it's fair that they be detectable from ranges similar to those at which large fleets are detectable. Since the Monolith probably isn't making any great effort to conceal its presence, and since this is a very lightly traveled region of space, I don't think it's at all unreasonable for it to be detected while it's still a day or more out.
A Monolith that was trying to sneak up on someone might not be noticed until it got much closer, of course, but in relatively open space, something that much heavier than normal shipping is going to be extremely audible- the proverbial elephant in the room.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-02 01:14pm
by fgalkin
...wait, did I read that right? The the kitties are trying to nab my gunboat while doing a "simulated missile attack"? on the Resolution?
Oh dear.
Have a very nice day.
-fgalkin
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-02 01:29pm
by Siege
Shroom Man 777 wrote:Callahan again!
Speaking of Callahan... Darkevilme, whatever happened to his visit to the Datasphere? He so boggled by its awesome immensity that he's stuck like a yobbo who can't stop clicking ever onward through WikiPedia hyperlinks?

Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-02 03:35pm
by Mayabird
DarthShady wrote:Shroom Man 777 wrote:
Ya, Mayabirdies wanted to do some diplomaticking, Shadies.
I know. Thats why I mentioned her birdies in the post. I look forward to diplomaticking with her and possibly others.
Yes! I think Fulcrum's been trying to get some Bragulan contacts who'll act as intermediaries for a meeting (also hoping that his threatening the Karlack won't make things bad). We should write something together. There's secret alliancing to do!
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-02 09:04pm
by RogueIce
Siege wrote:Shroom Man 777 wrote:Callahan again!
Speaking of Callahan... Darkevilme, whatever happened to his visit to the Datasphere? He so boggled by its awesome immensity that he's stuck like a yobbo who can't stop clicking ever onward through WikiPedia hyperlinks?

He's probably stuck in the endless 'Crowning Moment of Awesome' entry on the Solarian version of TVTropes.
Which is probably really fucking huge. And for some reason is mostly dedicated to Sidney Hank...
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-02 10:55pm
by Mayabird
I did clear the 15 points for the medical frigate with Steve, and if you have ideas for awesome things the Shroomanists can do, go for it.
No I don't know how they scraped together the money to buy it.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-03 12:07am
by Tanasinn
I forgot to ask this - I hope no one was using the LOGH armored grenadier suits for their nation's infantry.

Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-03 12:24am
by Simon_Jester
Mayabird wrote:I did clear the 15 points for the medical frigate with Steve, and if you have ideas for awesome things the Shroomanists can do, go for it.
Get into a taunting match with the Astonishing Bulk?
Just out of morbid curiosity, what will they think of poor George's attempt to sell vacuum tubes to Bragulans? (Which I will write,
some time... gah)
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-03 02:06am
by KlavoHunter
Tanasinn wrote:I forgot to ask this - I hope no one was using the LOGH armored grenadier suits for their nation's infantry.

Uh, I am.

I just haven't had a chance to show them in action yet, but I was hoping to rectify that on Canaan soon.
(Rather than fighting their natural enemy, the Ork! Which explains the axes.)
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-03 02:09am
by Simon_Jester
Parallel design evolution, then!

Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-03 03:55am
by PeZook
Man, at that rate, the Monolith will show up, encounter nothing but debris and will be left there scratching its head

Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-03 04:29am
by Shroom Man 777
Mang, what awesome first contacts between you guys!

Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-03 07:44am
by KlavoHunter
CN, go blow up those additional
Gargantanitives!

Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-03 08:41am
by Darkevilme
Siege wrote:Shroom Man 777 wrote:Callahan again!
Speaking of Callahan... Darkevilme, whatever happened to his visit to the Datasphere? He so boggled by its awesome immensity that he's stuck like a yobbo who can't stop clicking ever onward through WikiPedia hyperlinks?

A good question, and one i should answer sometime.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-03 09:28am
by Shroom Man 777
Awww... Sieges!
That totally won't jive with what I've got written so far. Oh well, I guess the conclusion of the King Kong storyline will be of dubious canonicity.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-03 09:29am
by PeZook
Man...turians...next we'll be getting
space elves asari

Which reminds me...the game hadn't mutilated mass effect yet

Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-03 09:50am
by Darkevilme
PeZook wrote:Man...turians...next we'll be getting
space elves asari

Which reminds me...the game hadn't mutilated mass effect yet

We've actually HAD space elves apparently, the Lost ate them according to FGalkin.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-03 10:59am
by Ezekiel
PeZook wrote:Man...turians...next we'll be getting
space elves asari

Which reminds me...the game hadn't mutilated mass effect yet

Well, you've got the Imperium of Man (almost word-for-word), Tau, and Orks from 40k, an empire of catgirls, some sort of Necronish take on the Collectors, uploads running on distributed computing clusters made of nanobots,
moogle battlemasters,
Stalinist Russian bears,
intelligent spacefaring dinosaurs (I'm running out of emphasis

) and a host of other things...
...so I didn't think it'd be too much of a stretch to thrown in the Space Roman / Heinlein-fantasy aliens from yet another setting. Not that I'm doing so completely wholesale, but these things are never perfect straight off.

Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-03 12:14pm
by fgalkin
Yes we did. And they were very tasty, too.
FL, how can you have a "barren" sector? You're in a system
right now, although its probably inadvisable to remain there when the Monolith shows up.
Have a very nice day.
-fgalkin
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-03 12:28pm
by Force Lord
fgalkin wrote:Yes we did. And they were very tasty, too.
FL, how can you have a "barren" sector? You're in a system
right now, although its probably inadvisable to remain there when the Monolith shows up.
Have a very nice day.
-fgalkin
"Barren" might mean "devoid of native life".

Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-03 12:30pm
by fgalkin
Why would that matter when looking for a system to hide in? Hiding a powered-down ship is not at all that hard in something as big as a whole sector. We've managed to hide a whole 23 NCP nation in one.

You can make a short hop and lie low, no need to evacuate the sector entirely.
Have a very nice day.
-fgalkin
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-03 12:32pm
by Simon_Jester
Ezekiel wrote:Well, you've got the Imperium of Man (almost word-for-word), Tau, and Orks from 40k, an empire of catgirls, some sort of Necronish take on the Collectors, uploads running on distributed computing clusters made of nanobots,
moogle battlemasters,
Stalinist Russian bears,
intelligent spacefaring dinosaurs (I'm running out of emphasis

) and a host of other things...
...so I didn't think it'd be too much of a stretch to thrown in the Space Roman / Heinlein-fantasy aliens from yet another setting.
[modhat]
Go for it, it's perfectly fine. It's not too much; hell, the danger in this game is more that you won't be crazy-out-there
enough.
Also, check the PM I sent you. I'd like to work with you on setting this up and finding you a spot.