3:1 we go forward.
”Sergeant…”
You say. “Thank you for pointing my in the direction of the local command. However, if it’s all the same to you I’ll be joining you on your mission. You’re going to kill a senior field commander, you say?”
“We’re going to blow him up.” Says SSG Nelson. “You sure you’re up to this Commissar?” Nelson is looking at you with a skeptical eye. Obviously he hasn’t bought into the reputation you built being on the Lord General’s Staff. Two more freight train-explosions fly out and hit the East Wall. You give him your best icy Commissar look.
“Quite, Staff Sergeant. Now, who is your commanding officer? Who is leading this?”
“That would be me Commissar.” Nelson says, “Alright, follow my lead and stick close to Big Steve. With respect, you aren’t trained for this sort of thing.” There is a faint note of irritation in his voice that you decided to tag along. “Steve! Keep an eye on the Commissar.”
“Alright Staff Sarge.” Comes a rumbling voice from behind you. You turn and fortunately catch yourself before you jump with a start.
It’s a Bon’head Ogryn, who is carrying a Ripper Gun in one hand with a multi-melta bungee-corded to his back. He is even wearing a cameleoline uniform. That such a brute can move quietly should astound you, but then you’d taken part in the campaign against the Feeboota Spookums, who was a notorious user of Kommandos. Big Steve looks down at you.
“Com’sar you stick close to me. Else you might give us ‘way. Nice kitty.” The kitty purrs. You turn back to SSG Nelson.
“Staff Sargeant, who is it we’re to remove?”
“Metal man.” Big Steve rumbles.
“Big Steve is right.” Says Nelson. “There’s a traitor Marine by the name of Fritz von Fritz. He is in charged of the trenches in front of the curtain walls, and is very thorough in his inspections of the Germanoid forces.” Nelson squatted down and brought up a mission file on his slate. “In case you haven’t noticed, the Feellippeeni assault has failed, not that it would ever have been successful. The Feellipeeni regiment is several graphs short of firepower to make it to the wall, and most have already left the trenches to head back to their side of the line. No reason for them to, the Germanoids are pulling assets out to stop the 29th from rolling over the Eastern sector. It should be a relatively quiet walk to our target.” Nelson paused as a static discharge caused everyone’s hair to stand on end. The
Washington was firing at the main citadel again. The Shepistani stormtrooper shook his head. “No enough gun to break the void shield. Word from the 29th’s staff is that the Marine insertion team only had a partial success; of the three plasma reactors they only got 1. Never send a drugged up genetically engineered maniac to do a Shepistani’s job.”
There were sober nods from the rest of the stormtrooper squad. There was a roar as several hundred armored vehicles abruptly started their engines. The roar grew louder as the Germanoid AFVs facing them started their engines as well. The battle for the Eastern Wall was about to begin. Nelson turned the slate to you.
“Plan is to sneak our way up to the command Quonset, and either guide in an airstrike from the 7,201st Composite Wing, or Big Steve will blow him up.”
“I have Carla for that.” Big Steve rumbles, twisting a bit to show the Multi-melta.
“Alright, let’s go.”
You follow the stormtrooper squad(from the rear, on more than one occasion Big Steve grabs you and pushes you to the deck because you aren’t quick enough to respond to Nelson’s hand signals.) for several kilometers of nearly empty trenches. There is a cacophony of battle immediately to your East, and such a shudder of exploding shells that at times you have trouble walking straight. Two corporals lead the fireteam by about 30 meters, expertly killing sentries and guiding through a circuitous route avoiding most of the bomb-proofs(fortunately, the majority of Germanoid forces left in this sector are hiding in their bunkers as the Imperial Navy spread some love on its hit parade). As dusk approaches there seems to be no sign of the battle letting up; the Shepistanis do not intend to fail in taking the Eastern Sector and the Germanoids know that they will be executed as heretics when the battle ends. The corporals come back to the squad.
“Staff Sergeant,” Says Corporal Jenkins, “We found the command Quonset with Fritz von Fritz’s personal heraldry. It’ll be a might dangerous for us to target in the trenches, but we have the coordinates.”
“Hmm…”, SSG Nelson says. He turns to the vox-operator. “Connect me with the AOC.” The Vox operate makes a few clicks and then hands the transceiver to Nelson. Nelson gives his identity code and explains the situation.
“That’s a negative Wolfman-1.” Says the Imperial Naval Officer in the AOC. “We need the target painted. And we mean right on the target, the Admiral will only release enough special munitions for one shot at this.”
“Roger, wait one.” Nelson clicks off the transmit button and looks at you. “We need someone to crawl along topside to paint the Quonset steadily for an extended period. We’ll keep them pinned in the hut.”
“Pardon me Staff Sergeant,” says Corporal Jenkins “But Fritz von Fritz’s Honor Guard are hiding behind their sandbags. The shelling is too much for them. For that matter we don’t know that he IS in the Quonset. I say we storm the hut and let Big Steve do the job if he’s there.”
“I kill for you.” Big Steve nods.
If you would like to volunteer to crawl along exposed topside and paint the target, turn to page 156
If you would like to storm the Quounset Hut, turn to page 431