Is that really a surprise? Namely that the whole thing ever had a point? The whole thing was just marketing, albeit fun. Even if the hours would be completed, the game would be released only a few hours or at best, a day earlier.
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-18 01:54pm
by Mr Bean
Zixinus wrote:Is that really a surprise? Namely that the whole thing ever had a point? The whole thing was just marketing, albeit fun. Even if the hours would be completed, the game would be released only a few hours or at best, a day earlier.
It's much like holding a contest and nobody winning it, that's a backfire. If you host a Bingo game and 50 picks later no one has one? You start getting people turning on you, what was once a nice fun idea now becomes rage inducing.
OAN something is going wonky with the count-down clock so they might have realized their mistake on setting the goals way to high.
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-18 02:06pm
by Zixinus
Erm, Glados seems to be eating up the potatoes now. The number of them is steadily decreasing.
I guess the number of potatoes are coming into play now?
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-18 03:20pm
by DarkSilver
According to any data we can pull up, while the Potatoes are decreasing, every game being run has a CPU multipler added to it, thus increasing the equivilant workload.
We're set on the game being launched in a little over 13 hours as of this time, by GLaDOS' own clock.
we have 9 hours of this Overclocked CPU time left as of this posting. So yeah, Potatos in Action.
SCIENCE
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-18 03:34pm
by Zixinus
I wonder how many people practically WORKED to get those extra three hours.
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-18 04:17pm
by Mr Bean
Zixinus wrote:I wonder how many people practically WORKED to get those extra three hours.
The count-down tracks time "played" IE having the game open not you doing anything. And within six hours there was a program to automatically run multiple instances to cheat the system distrusted which I myself did not use but I let audiosurf idle for a few hours while doing other things
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-18 04:32pm
by Zixinus
I mean stuff like getting one of the more obscure potatoes and researching/hacking their way to get passwords and such. Maintaining the wiki, organising things, etc. That probably easily go up to more than three hours, just for one heavily-involved person.
I mean, I like the idea and all, but I wish there was much more of an impact then a scant few hours that I'll likely skip anyway due to school and real life and everything.
A few days counted off, now that would make the effort seem a little more worthwhile.
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-18 07:06pm
by adam_grif
It's a bit hard to be excited about getting the game a bit early when people who bought the Console versions are already playing it because people broke the Street Date for the game and there's no zero day protection. And other people can get them at midnight depending on where they bought them from.
Sigh.
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-19 12:33am
by Mr Bean
Portal 2 has dropped, beginning testing phase
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-19 01:43am
by Mr Bean
Phase 1 Testing complete, beginning phases 2 and 3 tomorrow
As for everyone's favorite computer?
Spoiler
She's back and ten times worse as it's no longer hinted at not liking you or trying to kill you now she adds on constantly insults you on top of that to note she's called me a horrible person, insulted my mother and congratulated me on managing to gain weight despite cryosleep
They really try hard to understand the emotions of us squishy humans.
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-19 01:25pm
by Zixinus
Played all afternoon. I'm tired and stuck at a puzzle.
Found the Borealis hint though.
And all that potato business now sort of makes sense.
adam_grif wrote:It's a bit hard to be excited about getting the game a bit early when people who bought the Console versions are already playing it because people broke the Street Date for the game and there's no zero day protection. And other people can get them at midnight depending on where they bought them from.
Sigh.
What are you talking about?
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-19 02:41pm
by Darmalus
I'm loving this game! Far fewer intractable objects, not a big thing, but I'm kinda sad I can't kill myself with high velocity office furniture. Spoiler
I think the defective turrets had me laughing the hardest! "Uhhh, blam! Blam blam blam! Did I pass?"
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-19 04:20pm
by Executor32
Well, I learned one thing from the final battle:
The portal gun has a really long range.
Oh, and that the game is awesome.
That is all.
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-19 05:27pm
by GeorgeOrr
adam_grif wrote:It's a bit hard to be excited about getting the game a bit early when people who bought the Console versions are already playing it because people broke the Street Date for the game and there's no zero day protection. And other people can get them at midnight depending on where they bought them from.
Sigh.
Fuck off with your "consoles suck!" bullshit. It's boring.
Anyway, is completion of the first game necessary?
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-19 08:41pm
by OmegaChief
It does help you comprihend what's going on, epseically in regards to GLaDOS, but it's not mandatory no.
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-19 10:08pm
by Mr Bean
You should still play it first anyway, game of the year and all that.
I have completed Portal 2 single player, and now for spoilers
Spoiler
Random thoughts
Damn backstabbing robot
More puzzles!
More story (And the writing was even better since GLADOS had people to play off of)
The end sequence was the highlight especially GLADOS's seeming heal/face turn
"Just go you mute maniac"
Before you were here, nobody tried to murder me. Or put me in a potato.
It's good to have a worthy adversary. Holmes and Moriarty. Aristotle and THE GIANT SPIKE CRUSHER THING!
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-20 01:56am
by The Grim Squeaker
Zixinus wrote:Played all afternoon. I'm tired and stuck at a puzzle.
Found the Borealis hint though.
If you finish the game you'll see
Spoiler
That it's not in the Borealis, despite the stronger hints in the sealed off Aperture research labs, it's under a field somewhere with sunny weather.
And all that potato business now sort of makes sense.
1.1V post apocalyptic AI!
(The paradoxes had me laughing out loud. Lots of stuff in the game had me laughing out loud actually. It was only missing a better credits song. And cake).
Also, I'd like to remind people that today isJudgement/Skynet day.
So lets have a great cheer for rogue A.I's!
(Also, finished the game yesterday. LOVE it).
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-20 02:31am
by Andrew_Fireborn
Beaten the Single and Co-OP campaigns with, I think 10 hours on the clock.
It's more of Portal. But, the additions, if slightly underused in the storys, make the game so much better.
Although, somewhere between 1 & 2 the Aperture labs got a serious upgrade in the crazy-huge area. It seemed pretty huge in the first game... But, it would seem in the second that it's at least two underground cities built on top of each other...
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-20 04:39am
by adam_grif
Zixinus wrote:What are you talking about?
360/PS3 copies had broken street dates in some places (3+ days early), the pirated version went live substantially prior to release, and the game got released on the 19th at midnight even in countries that were supposed to get it later (One of my lecturers got his PS3 copy earlier than I got my steam copy). We got the game at like 3PM, the UK got it at like 9AM, and the US got it at like 1AM (obviously varying slightly due to time zone). This is to say, people who bought on steam got it at the same time as people as people who bought retail, at best, and quite a bit later at worst.
Ergo, the ARG that valve ran with the "play the potato pack to get Portal 2 earlier" was basically an exercise in futility for all involved. It was rigged anyway, since when we knocked the most difficult game off the list (Killing Floor) it only took 5 minutes off the timer, because they didn't actually have any intention of letting it release any earlier than they wanted it to. The ARG would have been described more accurately as "play the potato pack to get Portal 2 at the same time as everyone else".
I'm not losing sleep over this, but it was quite lame and rather dishonest. Hence, "it's hard to get excited".
GeorgeOrr wrote:
Fuck off with your "consoles suck!" bullshit. It's boring.
What on earth are you talking about?
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-20 09:01am
by Zixinus
I'm stuck near one of the endgame rooms. Spoiler
As I enter, there are turrets behind a glass wall to my right and to my front is a gap. Beyond the gap is a blue gel dispenser. Above the gap is a warp funnel.
The only thing I have so far managed to do is get to the blue gel dispenser and get back to the starting area. I presume that I need to drop blue gel on the turrets. However, I have no idea how.
Any help?
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-20 09:05am
by Mr Bean
Well Zixinus failed on posting a spoiler
And your information is way to generic to know which test chamber your referring to so please post where you are story wise because what you describe happens about five different times by my count please when in the story you are as well as any buttons or other objects present (Best still tell us what the intro comments are and from who)
At present the unofficial labeling for chambers is as follows
Spoiler
Intro, GLADOS, Pre-recorded, Escape, Cave Johnson sections (By year 1956, 1971 and 1982) plus The Itch and Finally sections
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-20 09:09am
by Zixinus
Spoiler
Story-wise?
Not sure exactly, but Wheatley has long taken over, I already have the potato attached to my portal-gun and this is where Weatley gives his first maniacal laugh (and immedeatly remarks "that's tiring").
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-20 09:13am
by Mr Bean
Spoiler
Okay your in the Itch sections then, now to figure out which chamber your in, can you revert to an earlier save (The autosave for example) and tell us which what the chamber number is?
Re: Portal 2 now with even more SCIENCE
Posted: 2011-04-20 09:17am
by Darmalus
@Zixinus Spoiler
Use the portal gun to make a pusher beam push blue gel back at where the door is.
Go to the blue gel area. Drop blue gel in the beam. Break the pusher beam so that the gel falls right near the edge.
Make the beam again, drop gel into the beam. Quickly, run to the spot where you dropped the blue gel, and jump into the beam and ride it across the gap. Use the button to reverse direction of the beam. Suck it through to the other side of the portal. Change the portal so that the pusher beam goes over the turrets. get off the button. Drop the gel on the turrets. Laugh maniacally.
Press the no longer turret guarded button. Use the new angled portal surface to launch yourself and then you bounce across the gap, hitting the blue gel that killed the turrets. Use the pusher beam to get some height.