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Re: So ... L.A. Noire, what's the verdict?

Posted: 2011-05-28 05:56pm
by wautd
I kinda like the game, but I'm already at disk 2. If this means I'm already halfway trough then I'm afraid it's a rather short game. I was also hoping for some more continuity between the cases although this may improve later on.

Re: So ... L.A. Noire, what's the verdict?

Posted: 2011-05-28 06:25pm
by Stark
The Homicide cases are made particularly amusing by the linear, forced investigation paths that mean you have to make decisions without easily obtainable information, and can't solve the serial killings after the first one when you already know who did it.

Because.... story.

Re: So ... L.A. Noire, what's the verdict?

Posted: 2011-05-31 02:38pm
by Pint0 Xtreme
I'm rather ticked off that there are at least one or two cases that I can't investigate due to the fact I didn't pre-order it from Gamestop or whatever vendor was promoting them. But overall, I thought the game was pretty enjoyable. I actually didn't mind the linearity of the story (maybe because I expected it) and the game made me feel like a detective. I was a little perplexed, if not disappointed, in the two cases that required me to charge one of two suspects. I felt I didn't have enough evidence to positively identify one or the other and when I went with my gut instinct, my character's captain yelled at me for charging the wrong person without any explanation (or maybe I'm just too thick-headed to get it).
Spoiler
And it turned out in both cases (The Butterfly Brooch and The Gas Man), none of the suspects you charge was the actual perpetrator. It'd be nice to have an option to refrain from charging either men since the evidence for both of them were incredibly flimsy.

Re: So ... L.A. Noire, what's the verdict?

Posted: 2011-05-31 03:40pm
by Pint0 Xtreme

Re: So ... L.A. Noire, what's the verdict?

Posted: 2011-05-31 05:55pm
by Stark
The Butterfly Brooch is particularly amusing because I knew who the actual murderer was and how to start investigating it.

But you can't, because it's an interactive movie and not a detective game. Make a binary decision and be too lazy to make a phonecall or joint the dots with actual problem solving, something the game completely lacks.

Re: So ... L.A. Noire, what's the verdict?

Posted: 2011-05-31 06:58pm
by Pint0 Xtreme
I've also found that the game gives you as much time as you want to examine your interviewees and if you're not sure if they're lying or not, you can just stare at their faces like a freak for a long time and eventually, their face will give you telltale signs if they're lying.

Re: So ... L.A. Noire, what's the verdict?

Posted: 2011-05-31 07:11pm
by Stark
The traffic cases are ludicrous for that 'feature'; if you just consider your options for a bit, they will start outrageously mugging 'suspicious' expressions. In the later cases you sometimes have to spot the difference between 'is sad' and 'is lying', but it never gets as hard as deciding whether to use doubt or lie. :)

Re: So ... L.A. Noire, what's the verdict?

Posted: 2011-06-02 02:54am
by DPDarkPrimus
Pint0 Xtreme wrote:I'm rather ticked off that there are at least one or two cases that I can't investigate due to the fact I didn't pre-order it from Gamestop or whatever vendor was promoting them.
You can get the Rockstar Club Pass for 800 MS Points or $10 on PSN (if/when PSN is up again) and get all the pre-order DLC plus all announced upcoming DLC. Saves you some money, even if you're only interested in the cases and not the extra suits and weapon.

Re: So ... L.A. Noire, what's the verdict?

Posted: 2011-06-02 02:35pm
by Pint0 Xtreme
DPDarkPrimus wrote:
Pint0 Xtreme wrote:I'm rather ticked off that there are at least one or two cases that I can't investigate due to the fact I didn't pre-order it from Gamestop or whatever vendor was promoting them.
You can get the Rockstar Club Pass for 800 MS Points or $10 on PSN (if/when PSN is up again) and get all the pre-order DLC plus all announced upcoming DLC. Saves you some money, even if you're only interested in the cases and not the extra suits and weapon.
Ah thanks. But I still feel being ripped off somehow. It's like buying an incomplete game and then paying extra for the rest of it.

Re: So ... L.A. Noire, what's the verdict?

Posted: 2011-06-02 03:20pm
by HMS Sophia
That's exactly what it is. I hate this 'pre-order for extra's' thing. New vegas got new weapons from the start if you pre-ordered from such and such.
Hell, I don't even know if there is an equivalent here, what with there being no gamespot.

Re: So ... L.A. Noire, what's the verdict?

Posted: 2011-06-02 04:41pm
by Vendetta
DPDarkPrimus wrote:
Pint0 Xtreme wrote:I'm rather ticked off that there are at least one or two cases that I can't investigate due to the fact I didn't pre-order it from Gamestop or whatever vendor was promoting them.
You can get the Rockstar Club Pass for 800 MS Points or $10 on PSN (if/when PSN is up again) and get all the pre-order DLC plus all announced upcoming DLC. Saves you some money, even if you're only interested in the cases and not the extra suits and weapon.
I'm on the fence about the Rockstar Pass, on the one hand it's cheaper than buying the DLC seperately, but on the other hand I'm not sure I'll even care about the DLC by the time it actually comes out. Naked City was good, probably better than any of the main game cases I've played yet (up to the end of Vice), but the game is just a little underwhelming, there's no mystery to the cases, no incentive to try and figure out what's going on in advance, just hoover up clues until it makes a noise then do some obvious and completely sub-Phoenix Wright in every way interviews.

Re: So ... L.A. Noire, what's the verdict?

Posted: 2011-06-02 06:08pm
by DPDarkPrimus
Pint0 Xtreme wrote:
DPDarkPrimus wrote:
Pint0 Xtreme wrote:I'm rather ticked off that there are at least one or two cases that I can't investigate due to the fact I didn't pre-order it from Gamestop or whatever vendor was promoting them.
You can get the Rockstar Club Pass for 800 MS Points or $10 on PSN (if/when PSN is up again) and get all the pre-order DLC plus all announced upcoming DLC. Saves you some money, even if you're only interested in the cases and not the extra suits and weapon.
Ah thanks. But I still feel being ripped off somehow. It's like buying an incomplete game and then paying extra for the rest of it.
There wasn't any room left on the Blu-Ray. Back in the day you'd never know about the cut cases except in a post-mortem article years later talking about cut content, much less be able to play them.

Re: So ... L.A. Noire, what's the verdict?

Posted: 2011-06-02 07:05pm
by Vendetta
DPDarkPrimus wrote: There wasn't any room left on the Blu-Ray. Back in the day you'd never know about the cut cases except in a post-mortem article years later talking about cut content, much less be able to play them.
I rather suspect that Naked City was cut for time rather than space concerns, it was obviously cut content, slotting straight into the Vice desk and even including character development that wasn't present in the release game (the discussion with Bukowski about his posting to Homicide, whereas if you didn't have the DLC he's just kinda there in the next case with no explanation).

It's the same with a lot of day one DLC, it's stuff that wasn't finished in time for the game to go gold so got a few extra coats of paint whilst mastering and pressing happens and gets stuck in the box as a DLC code.