vakundok wrote:Excuse me, but what happens if we replace the fighters of an ISD with generators and quad guns (seen on the Falcon or somewhat more powerfull ones)? Would it win or loose against a normal ISD with two squadron of Bombers or Scimitars and four Interceptors onboard?
IIRC there's a SD class with that configuration: The Allegiance-Class Star Destroyer (in Saxton's page:
www.theforce.net/swtc/). Allegiance-Class is more dedicated fleet destroyer, but less versatile than an Imperator-Class.
vakundok wrote:
I also think normal recon (not inter-system) can be done by far cheaper (and smaller) sensor drones, without risking the life of a highly trained pilot.
The advantage of fighter is not limited to recon only. With fighters you can split your forces to different locations, you can conduct surgical strikes, and other things you cannot do with capships.
Of course, if you replace fighters with extra guns, your ISD can pack more firepower. But war ain't won by heavy units with great firepower alone; it also depends on the versatility of your forces, your ability to gain situational awareness, your ability to split your forces into smaller units when neccessary, etc.
Look at ground battles, for instance. No army can win by tanks alone; it still need 'weaker' units like infantry squads, IFVs, jeeps, etc. In other words:
combined arms.
Back to space battles, let say, as a commander of an ISD, your mission objective is to assault a pirate's station and
destroy any escaping ships. Then you find out that there's a
helluva lot of escaping ships (YT-300, Corellian Corvettes, etc.), and they are heading into
various directions. Would you be able to stop them all using your ISD alone? No. Since you have to chase and destroy various ships heading to various directions, you need to split your forces into smaller, separate units. Ergo:
you need fighters.