Re: Watch Dogs Graphics Downgraded on PC
Posted: 2014-06-18 03:42pm
Oh god, Havok is channling Stark.
Get your fill of sci-fi, science, and mockery of stupid ideas
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Tell me, what advantages do the Xbox One and Playstation 4 have over the PC ?Havok wrote:People still play games on PC?
Er, yup.Havok wrote:People still play games on PC?
...You realise you're talking about the platform that offers the most utility beyond playing video games, right? PC gamers is a demographic that includes my mom of all people, because if you already own a PC to do other things, the gaming platform is effectively free.Lagmonster wrote:It's the demographic of people who love modding/mods, plus guys who invested in a high-end rig because it's a bigger dick.Havok wrote:People still play games on PC?
Basically the same subset of guys who prefer their cars customized and tweaked, even if the performance of many stock vehicles is the same or better. And here I am thinking of my dad's 70 Hemi 'cuda and not some modern suburban kid's riced-up Civic.
Steam has several million people logged in at all times. It's probably not as big as the 360 or PS3, but it's a non-negligible market even if half the big publishers treat it like a red-headed stepchild for whatever reason.Havok wrote:People still play games on PC?
As opposed to the console guys who drive by and yell racial/sexual slurs at everyone? Besides, Minecraft is one of the best-selling games to-date. I know The Sims ranked #1 for many years even before all the "PC gaming is dead talk." The "Hardcore" guys have never been that important to PC gaming.Lagmonster wrote:It's the demographic of people who love modding/mods, plus guys who invested in a high-end rig because it's a bigger dick.
Basically the same subset of guys who prefer their cars customized and tweaked, even if the performance of many stock vehicles is the same or better. And here I am thinking of my dad's 70 Hemi 'cuda and not some modern suburban kid's riced-up Civic.
Except the Cell fucked Sony and it's developers hard and cross-platform games generally looked and performed better on 360. Really, it's quite easy to see why consoles are where developers want their games to be. What still gets me is the hilarity of shit like "this game is going to blow anything PC has away." Why'd the game turn out looking and playing so poorly? "Well, we had hardware limitations, but Overhyped game 2: Boogaloo will look even better because we found extra server-flops hidden in the gigajoules!" Yea, I get it. It's marketing. But marketing these days really just means "bald-face lie because no one goes to jail for defrauding people in the entertainment industry."Lord Revan wrote:there's a reason why developers "hate" PC-gaming, every console is more or less identical to other consoles of tha same type, if you make a PS3 game you known exactly what the stats of the machine are. PCs on the other hand are all unique, you can have list that says "all PCs will have these stats" so you need to develop a game that works on a much larger stat range without looking like shit for the high end or having <10 FPS in the low end.
I don't channel anyone homie.Spekio wrote:Oh god, Havok is channling Stark.
Except that console gamers are actually starting to care about frame rate now that so many games are struggling to reach even 30fps at sub 1080p resolutions on this 'next gen' hardware while PC gaming is getting ready for 4k resolutions and already has 120 and 144hz monitors. Go ahead and claim that games don't play better at higher frame rates or that people can't tell the difference between 720 and 1080 resolutions, you'd be lying in both cases, but feel free to claim that console buyers don't care about it.Havok wrote:So here's what I'm getting from this...
Nerds are the PC Gamers AND they buy consoles so they can bitch about how much better their PC is while normal people buy consoles because they don't really care about things like frame rate...
You think that we don't look at the ads and see the reviews that people like TotalBiscuit put out? PC gamers and those tech savvy enough to appreciate the extra tools and PC gives them tend to be among the top media consumers out there. We see the ads and we see the way PC gamers get treated by companies.and headlight shadows and if a game is disappointing them, they just don't play it anymore, not go onto nerd web forums to complain about the evil company that misled them in the ads they probably never saw.
Why shouldn't we? They played a game on a PC, if they played hearts on a console you'd call them a console gamer wouldn't you?PC Gamers count anyone that has ever played fucking Mine Sweeper on a work break as a "PC Gamer"which however would actually justify Bean's otherwise moronic statement that he backpedaled from of "couple billion" PC gamers.
Of the 900 million PC gamers around the world, Newzoo found that 227 million are considered core PC gamers that play at least once a week and spend at least $5 per month on games. North America has the highest number of core gamers at almost 40 million, followed by China with 37 million. In relative terms, this means 32 percent of North American and 24 percent of Chinese PC gamers can be defined as core. Latin America boasts the highest percentage of core PC gamers (35 percent) of all regions. In comparison, there are 137 million core console gamers. Globally, 25 percent of all PC gamers can be considered core, while 18 percent of console gamers are core.
Ironically, the games that use the power of the PC are generally not the ones that are contributing to it being a widespread gaming platform. There are significant PC markets which people don't consider because they're not the stereotypical image of a gamer. Those 225 million "core" PC gamers? Half of them are middle aged women playing hidden object games. There are hundreds of those games, they're popular and profitable and they're almost entirely invisible to the traditional gaming market. Then there's behemoths like LoL and Minecraft, which capture a significant element of the market in a monogaming culture.DaveJB wrote:Until the PS4 and Xbone were released six months ago we weren't talking just some minor difference in graphics capability that you'd need a magnifying glass to notice. Even the modest GPUs incorporated into Intel's and AMD's recent processors are something on the order of 5x more powerful than the graphics chips in the PS3 and 360, and a reasonably powerful discrete card just flat-out humiliates the last console generation.
There's also the fact that in a lot of games, a keyboard and mouse is a much better control scheme than the clunky auto-aim systems incorporated into a lot of modern console shooters. Granted, it works both ways - I wouldn't want to play a racing or fighting game with a keyboard - but it's another big advantage that PC gaming has for certain genres.
Are you saying that it's a good thing that console users don't care that companies are lying to them ?Havok wrote:So here's what I'm getting from this...
Nerds are the PC Gamers AND they buy consoles so they can bitch about how much better their PC is while normal people buy consoles because they don't really care about things like frame rate and headlight shadows and if a game is disappointing them, they just don't play it anymore, not go onto nerd web forums to complain about the evil company that misled them in the ads they probably never saw.
Honestly I think the framerate thing is a technical desire that gets spun toward marketing and not the other way around. From a programing perspective I want a game I make to run at 30 or 40 FPS smoothly even though the human eye can't notice because that way I know that on an inferior platform it will still run smoothly at the rates it can notice. And than of course the marketing department gets a hold of that and spins a story "blast processing" style.bilateralrope wrote:Are you saying that it's a good thing that console users don't care that companies are lying to them ?
As for the framerate issue, what gets me most is all the lies about the issue. Things like "the human eye can only see 24 frames a second" or "30 fps is more cinematic" or 'dynamism'. All to justifying the devs increasing screenshot quality at the cost of gameplay.
You seem to be claiming that the human eye can't perceive framerates above x FPS. Please back that up with evidence.Purple wrote:even though the human eye can't notice
You can easily tell the difference between 10/20/30/40/50/60 FPS as the higher it is the smoother it looks. After 60 FPS you get into human variance with some people able to tell that 70 fps is smoother than 65 fps while others top out at 62 to 65 but 70 is a good hard cap for the human eye.Purple wrote: Honestly I think the framerate thing is a technical desire that gets spun toward marketing and not the other way around. From a programing perspective I want a game I make to run at 30 or 40 FPS smoothly even though the human eye can't notice because that way I know that on an inferior platform it will still run smoothly at the rates it can notice. And than of course the marketing department gets a hold of that and spins a story "blast processing" style.
I was making more of a generic point about the principal than actually referencing any particular numbers.Mr Bean wrote:You can easily tell the difference between 10/20/30/40/50/60 FPS as the higher it is the smoother it looks. After 60 FPS you get into human variance with some people able to tell that 70 fps is smoother than 65 fps while others top out at 62 to 65 but 70 is a good hard cap for the human eye.Purple wrote: Honestly I think the framerate thing is a technical desire that gets spun toward marketing and not the other way around. From a programing perspective I want a game I make to run at 30 or 40 FPS smoothly even though the human eye can't notice because that way I know that on an inferior platform it will still run smoothly at the rates it can notice. And than of course the marketing department gets a hold of that and spins a story "blast processing" style.
Saying that 70 is a good hard cap is just as bad as people saying that 24 FPS is all the human eye can see. It's still a claim without evidence to back it up.Mr Bean wrote:You can easily tell the difference between 10/20/30/40/50/60 FPS as the higher it is the smoother it looks. After 60 FPS you get into human variance with some people able to tell that 70 fps is smoother than 65 fps while others top out at 62 to 65 but 70 is a good hard cap for the human eye.Purple wrote: Honestly I think the framerate thing is a technical desire that gets spun toward marketing and not the other way around. From a programing perspective I want a game I make to run at 30 or 40 FPS smoothly even though the human eye can't notice because that way I know that on an inferior platform it will still run smoothly at the rates it can notice. And than of course the marketing department gets a hold of that and spins a story "blast processing" style.
Lets pull up your previous post:Purple wrote:I was making more of a generic point about the principal than actually referencing any particular numbers.
Those look like specific numbers to me.From a programing perspective I want a game I make to run at 30 or 40 FPS smoothly
Possible impacts on isual fidelity, stability, performance and overall gameplay quality. Not things Ubisoft observed themselves.06.27.2014
11:53 am
1x1 Pixel
Watch Dogs PC Update
The dev team is completely dedicated to getting the most out of each platform, so the notion that we would actively downgrade quality is contrary to everything we’ve set out to achieve. We test and optimize our games for each platform on which they’re released, striving for the best possible quality. The PC version does indeed contain some old, unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality. Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game’s visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable.
Thanks for playing Watch Dogs and stay safe on the mean streets of Chicago.
-The Watch Dogs Team
Someone must have misconfigured the animus :pbilateralrope wrote:Ubisoft has posted a response. Yes, it is dated 7 days from now.
The hilarity that is going on would be like if HBO stopped offering anything in HD because a large portion of their viewers didn't a way to display it. HD isn't a selling-point anymore when you're already paying a premium. People expect it or they just don't know any better. Nothing Watchdogs was showing should crater even an older PC, but downgrade it anyways because we can't expect Ubisoft (a major developer) to release a modern product on a time-table. I mean, I know Ubisoft is a shitty developer, but it's nice when they're upfront about it.Havok wrote:Nerds are the PC Gamers AND they buy consoles so they can bitch about how much better their PC is while normal people buy consoles because they don't really care about things like frame rate and headlight shadows and if a game is disappointing them, they just don't play it anymore, not go onto nerd web forums to complain about the evil company that misled them in the ads they probably never saw.
Please, the "normal" folk are just as quick to try and justify their purchase as the most insane of PC enthusiast. I don't know much about PSO, but on Xbox live I could bait people into saying shit like "PC gaming is for fags" just by saying something like "CoD runs better on PC." To hear my friends, none of whom have any experience with anything related to "not-xbox" gaming, the Xbone has 8 million terrawatts more power than any PC that doesn't cost $5k and that I'm a fool for not getting one and instead sticking with my decision to go back to PC gaming.salm wrote:I think normal people just get whatever system they want to for whatever reasons they have.
Nerds argue about it on the internet whereas normal people don´t give a damn what other people think about a platform.