Baffalo wrote:Tribble,
Since I think the cap on Star Trek was a max impulse of .25c to prevent messing around too too bad with time dilation. Even going that fast, you're experiencing a dilation of 1.0328. When you get up to the "theoretical" max of the Enterprise (for some reason I found it listed as .75c), that's a dilation of 1.5119. But... just out of curiosity, I'm going to calculate how long it would take Voyager to get home at their theoretical max impulse.
So, we take the theoretical cruising speed (Warp 7.5) and use the equation from memory alpha to get velocity: v = wf
10/3 * c, giving us 2.4774 x 10
11 m/s. Calculated over 70 years (the estimated time to get home), that's a rough distance of 7.8127 x 10
18 meters.
So if the maximum impulse as listed in the
ACTD is correct at 0.8c, then we would be looking at 3.2553 x 10
10 seconds, or around 1032.2405 years. But, there's time dilation to factor in with the handy formula, γ = 1 / Sqrt[ 1 - (v2 / c2) ]
If we run those numbers, then we get a time dilation for 0.8c of 1.6667. If that's the case, then it will only FEEL like 619.3319 years!
Obviously traveling across the Delta Quadrant is not an option. However, IMO it
could make the difference between reaching a habitable star system or not.
I was thinking of a novel where the NX-Columbia was forced to travel to another planet at near light speed. The journey relative to the planet lasted 12 years, while for the Columbia crew it lasted 63 days. Though I'm terrible at math, I presume that would require the Columbia to be traveling well in excess of 0.9c?
Of course, both ACTD and the novel are non-canon... what was the fastest canon speed that a ship has achieved via impulse engines?
@ WATCHMAN
In "The Last Outpost" I don't believe there any risk of a core breach. In fact this is one of the few instances which showed some semblance of intelligent design - given the choice between powering the life support or powering the anti-matter containment fields, the containment fields
still take priority. The warp core would have only been ejected when the containment fields themselves were about to collapse.
In "Booby Trap" there was no risk of a warp core breach occurring, the risk was that the crew would die of radiation exposure before they could escape.
In "Cause and Effect" there was no risk of a core breach
prior to the Bozeman hitting the nacelle, so the warp core wouldn't have been ejected in any event. The problem was
after the Bozeman hit the nacelle. As Darth Wong noted, this incident exposed some fundamental flaws with the warp engines:
a pressure loss in the warp plasma system requires an emergency core shut down, which means that the system can't simply throttle back to half power and shut down one of its two feeds (so that it only runs to the undamaged nacelle).
Furthermore, the core shutdown doesn't work, and you may notice that they have no secondary shutdown system to try. Naturally, the core ejection system doesn't work either, and of course, there's no secondary core ejection system.
I've said it before and I'll say it again: no engineer in his right mind would design such an incredibly volatile system with such a shocking lack of redundancy and diversity in its emergency systems.
In "Disaster" and "Phantasms" the crew should have never been in serious risk of dying due to a core breach in the first place. In "Disaster" it was stated that should the field strength drop to 15%, the field will collapse. Fine, so how hard would it have been to program a safety system where in the event the field strength falls to a critical level (e.g. 15.5%), the core and anti-matter pods eject? That would have given them virtually the same amount of time to repair the systems without risking them all dying due to a core breach.
As the Bynars "11001001" were clever enough to fake an imminent core breach, they clearly knew the systems of the E-D quite well. Chances are the only reasons they were
able to try and pull off a scheme like this was because of the active safety system on board. If all Fed ships had passive safety systems the Bynars would have almost certainly been aware of that fact and wouldn't have even attempted the steal the E-D in that fashion.
In "Generations" it was the last shot by the BoP which was critical. Even then the situation seemed to have been under control until that random power spike. The crew had several minutes in which to eject the core safely, but apparently nobody thought about it. If the warp core had been ejected, the E-D would have been saved.
Designing passive safety systems would have been pretty straight forward. The warp core / antimatter storage pod ejection system should have been built with this in mind:
Assuming the ship is completely disabled and unable to maneuver, what is the minimum safe distance and minimum time required to eject the warp core / anti-matter storage pods?
So say for example it takes 10 seconds for the entire ejection process to get the warp core to a safe distance. Add in a few seconds for a margin of error, and make it 15 seconds. Up until that point in time, the crew is free to try and repair the core, or do whatever the situation warrants, such as continuing to use the power of the core during a battle. However, when the computer for the ejection system (which would be entirely separate from the E-D's main computer) detects that a core breach is 15 seconds away it automatically ejects the warp core because at that point
the failure to do so would guarantee the destruction of the ship. Given that most irreversible warp core breaches are detected several minutes in advance, I don't see major problems resulting fro this type of setup.
EDIT: Of course that kind of setup in itself has another built in margin of error - it assumes worst case scenario in that the ship is totally disabled. If the ship is still able to maneuver with thrusters / impulse they'll have more time to escape.