Re: Implications of c heap Energy in the AStar Wars Universe
Posted: 2017-08-10 11:50pm
This video is a good primer on why heaps of mass and energy =/= faster terraforming:
Get your fill of sci-fi, science, and mockery of stupid ideas
http://stardestroyer.dyndns-home.com/
We all know the galaxy has been mapped (apart from one elder Jedi librarian). What we don't know is why it isn't overpopulated. And yet the planets we are shown "on the frontier" are sparsely populated, but there are still people there. Apart from armed conflict, we aren't being shown why there aren't humanoids everywhere. So what's left? Cultural values? Giant space goats? Narrative tone?Jub wrote: 2017-08-10 11:38pmAlso, all it takes is one expansionist group to do this colonization a single planet with tech thousands of years out of date compared to the galactic pace is still going to possess the capacity to send a sphere of probes out to explore and catalog every system in the galaxy in a matter of centuries.
That's signature-able.Everywhere likely doesn't include empty pockets located far from any star.
From a narrative standpoint: if you are impossible to find, you remove tension from your WAR STORY and remove the impetus for individual heroics.we're talking about setting up in literal empty space knowing that your fleet and high command are unlikely to ever be found so long as they base out of such a hidden location.
Or just use repulsors (or tractor beams?). Legends included a thing for tractor-beaming planets around (at super-luminal ranges [ I think - I never read it]). When I mentioned an X-wing, I was unclear: I meant repulsors, not thrusters; un-gravity-ing yourself out of a gravity well. It was a half-cooked idea about using repulsor tech to push against the star to move the planet away slowly over time - if that's even how they work - and I don't know if Luke's X-wing or landspeeder had a "footprint" on just the ground immediately beneath it, or it pushed against the planet's center of mass. If CoM, put a satellite into the proper orbit (or repulsor-held position relative to the planet) and use the planet's and star's CoMs to jockey them around. I don't know how the tech works.You can't move masses as large as planets around quickly unless you're willing to put in a lot of effort to do so.
It has to be cultural values and massive levels of enforcement. Otherwise it doesn't take much to decide to pack up and leave any planet that doesn't suit you and found one that does. Narrating tone and a lack of sense for scale by Lucas and those who wrote stories based off his films are the out of universe reason.Khaat wrote: 2017-08-14 11:46amWe all know the galaxy has been mapped (apart from one elder Jedi librarian). What we don't know is why it isn't overpopulated. And yet the planets we are shown "on the frontier" are sparsely populated, but there are still people there. Apart from armed conflict, we aren't being shown why there aren't humanoids everywhere. So what's left? Cultural values? Giant space goats? Narrative tone?
Getting to stars from other stars tends to follow set paths both IRL and in Star Wars. We know they stick to hyperlanes for their interstellar trips so unless you want to send a very dense probe she'll out to comb the vast spaces between stars good luck finding a fleet base 5ly or so from the nearest cluster of stars.That's signature-able.![]()
Strange how "nowhere" tends to be (in terms of the movies) where everything starts. Alternately, getting to stars tends to cross a lot of those "empty pockets" of space, and they're likely to be listening along the way. While ESB perhaps suggests the alternate, the Empire isn't limited to "a one-in-a-million" fishing expedition. They would have intelligence sources (what was just a hooded cloak and goofy plastic mask in ANH turned into "spies everywhere" in Rogue One.) Oh, yeah, right: and that Vader guy, using that "hokey religion" (and ancient weapon.)
This is so not true. Having a series about constant witch hunts for spies as rebel leadership becomes increasingly paranoid and isolated would make for an amazing war story. Especially when they try to ground the hero who destroyed the Death Star to save a critical manufacturing base from destruction. Or when they try to imprision the smuggler who transported one of their commanders to safety. The whole setup reeks of tension and drama.From a narrative standpoint: if you are impossible to find, you remove tension from your WAR STORY and remove the impetus for individual heroics.
ANH: "Oh noes! the Death Star is going to blow up... some planet... eventually! We should really get deep analysis of those plans and formulate an attack! Before lunch? After lunch? Maybe pencil me in for tomorrow afternoon? I'm fishing for empathy sex from the Princess...."
ESB: "Red Group: you get to hit more Imperial convoys. No, Luke, you need to stay with Red Group, we don't loan out our strike craft for 'personal growth' missions. You saw a ghost of your dead friend on Hoth who told you to go to Dagobah? Medical! Skywalker needs a full evaluation! And he's grounded." "Captain Solo, you really should have asked for assistance before, but your ship's been repaired. Hate to lose you. Good luck. Not that an underworld crime boss would have an even more difficult time finding you than the fucking empire, apart from the bounty hunters we already ran into on Ord Mandel in the course of doing stuff that wasn't hiding in our cool space clubhouse. Come to think of it, you're a threat to us: Security! Escort Captain Solo to the brig. We'll probably have to kill the wookie." "Princess, we have a mission (fund-raiser/rabble-rouser/photo-op) for you. Captain Lago here will be your director. Would you like to write your own material? We have a pretty good copy-writing team...."
RotJ: "Good thing we aren't massing out fleet (near Sullust) for an attack, the Imperials would be sure to hear about that!"
No you can't not without structurally reinforcing the planet. Tidal bulging alone would kill the idea of using a tractor beam, not to mention how much atmosphere you'd draw off trying to get a firm enough grip to move something planet sized.Or just use repulsors (or tractor beams?).
You mean Centerpoint, the ancient tech that can only be used by a very powerful Jedi? That space station that littreally even said Jedi don't know much about? Yeah, how about we don't count one off tech that isn't understood.Legends included a thing for tractor-beaming planets around (at super-luminal ranges [ I think - I never read it])
You can't blame me for not wanting to do your homework. If you want to prove your point, prove it. If not let the adults talk.When I mentioned an X-wing, I was unclear: I meant repulsors, not thrusters; un-gravity-ing yourself out of a gravity well. It was a half-cooked idea about using repulsor tech to push against the star to move the planet away slowly over time - if that's even how they work - and I don't know if Luke's X-wing or landspeeder had a "footprint" on just the ground immediately beneath it, or it pushed against the planet's center of mass. If CoM, put a satellite into the proper orbit (or repulsor-held position relative to the planet) and use the planet's and star's CoMs to jockey them around. I don't know how the tech works.
It's also more work than building space stations and possiby even more work than building a planet from scratch (something we know they can do). You've yet to make the argument for why they would do things your way when it's literally the worst way to make more living space. Also, can you find me an example of them actually having done this with tech they can build and understand?As to the Venus/Mars terraforming vid: Star Wars doesn't just have energy, they have advanced industrial tech. Need to bleed off half of Venus' atmosphere, and un-bind the other half from carbon? Need a fake magnetosphere for Mars? Doable. "Do you want the carbon in blocks, sheets, rods, or these pretty uncut gemstones? They would make a decent beach.... We can throw a magnetic shield around your little red planet, some surplus world devastators that can just, um, poop out raw iron and release oxygen, and we've got a deal on some green-house gasses from one of your neighbors they could split, too. 'We know how to carbon-bank (tm)'."
Obviously it takes processes beyond current Earth tech, but if even current Earth tech can find theoretical solutions, a space-faring civilization would have practice actually doing it. The only thing missing in the setting is the motivation.
One thing to remember is that even here on Earth, with Skype and air travel and all that, people are still reluctant to pull up roots and move halfway across the planet. The average person isn't going to care to move from (to take a random example) New York to London. Moving isn't really something one does on a whim, generally, as even within the same town, it can be a massive investment in time and energy. Presumably, ease of space travel and all that aside, similar concerns still apply in the Star Wars universe. If places are sparsely populated, likely there's a reason for that. Tattooine, for example-- people would rather NOT live on an arid desert planet. Who would've thought.Jub wrote: 2017-08-14 03:52pmIt has to be cultural values and massive levels of enforcement. Otherwise it doesn't take much to decide to pack up and leave any planet that doesn't suit you and found one that does. Narrating tone and a lack of sense for scale by Lucas and those who wrote stories based off his films are the out of universe reason.Khaat wrote: 2017-08-14 11:46amWe all know the galaxy has been mapped (apart from one elder Jedi librarian). What we don't know is why it isn't overpopulated. And yet the planets we are shown "on the frontier" are sparsely populated, but there are still people there. Apart from armed conflict, we aren't being shown why there aren't humanoids everywhere. So what's left? Cultural values? Giant space goats? Narrative tone?
Oh, sure, let me pull some non-existent maths out of my ass so you can shoot them down for not being sourced. Well, crap: there are no clear examples of limits listed for this technology (though I suppose you could imply Centerpoint Station is an upper limit - for throwing stars around or blowing them up with gravitational effects ), but nothing to shoot down regarding how much infrastructure is needed on-site to tow your planet around. Yay! Absence of sources vanquish the entire concept based on my poor choice of engine (X-wing) and time-frame (2 years) for the tech! Oh, wait, they only defeat the specific example, not the idea!Jub wrote:You can't blame me for not wanting to do your homework.Khaat wrote:I don't know how the tech works.
http://starwars.wikia.com/wiki/Repulsorlift/Legendsstarwars.wikia.com wrote: Repulsorlifts only worked within a gravity well, as the technology required mass to push against. For a typical habitable planet such as Alderaan, "antigrav range" was approximately six planetary diameters, or around seventy-five thousand kilometers. Repulsorlifts used minimal power and were reliable enough to be utilized continuously.
*snip*
The five planets of the Corellian system possessed massive repulsors on their surface. They were so powerful that they could destroy capital ships in nearby space, and even stop the devastating firepower of Centerpoint Station, which created gravitational shifts great enough to destroy stars.
The Verpine of the Roche asteroids utilized repulsorlifts in asteroid shepherding.
http://starwars.wikia.com/wiki/Artifici ... or/LegendsArtificial gravity generators were used to create a stable field of gravity outside of a planet's natural gravity well, thus aiding life in space.
http://starwars.wikia.com/wiki/Gravity_diskA gravity disk or gravitational disk was a device found in the decks of spaceships designed to maintain gravity.
http://starwars.wikia.com/wiki/Inertial_compensatorThe inertial compensator, also known as the inertial damper, acceleration compensator, deceleration compensator, deceleration equalizer, or drive compensator was a technology used in starships, especially in starfighters and other high-performance vessels. It compensated for the intense accelerations that a spaceship underwent in the course of its normal activities; without compensators, ships would either have to accelerate much more slowly, or kill their occupants with excessive g-forces.
Inertial compensators were often dialed back from full power by experienced pilots (from 97 to 95 percent), giving them just enough inertia to feel how the ship was performing without negatively impacting their ability to pilot the ship.
*snip*
Inertial compensators may or may not be the same as repulsor-compensators.
Hmm, practical. There's that word.Jub wrote:they could shield the world, use internal compensators, and radiate away the heat using the same systems an ISD uses scaled up to cover a planet however at this stage why are we doing this at all? You can get the same effect using mirrors at a fraction of the mass and energy required to move the planet. Simply having more energy doesn't make moving planets practical.
practical
adjective
1. of or concerned with the actual doing or use of something rather than with theory and ideas.
2. so nearly the case that it can be regarded as so; virtual.
But true: it isn't just energy but the tech they could employ, so there is that cut-out.Inigo Montoya wrote:You keep using that word. I do not think it means what you think it means.
It's less that certain planets are sparsely populated rather it's that most stars in the universe should have been colonized long ago. Even if 99.99% of people have no desire to ever colonize anything that 0.01% of people should have filled in the universe over the thousands of years that the Star Wars galaxy has had FTL travel. Even accounting for the precise mapping needed for hyperlanes there is no reason that every star wouldn't already have some outpost, space station, hippy commune, etc. around it.Elheru Aran wrote: 2017-08-14 04:44pmOne thing to remember is that even here on Earth, with Skype and air travel and all that, people are still reluctant to pull up roots and move halfway across the planet. The average person isn't going to care to move from (to take a random example) New York to London. Moving isn't really something one does on a whim, generally, as even within the same town, it can be a massive investment in time and energy. Presumably, ease of space travel and all that aside, similar concerns still apply in the Star Wars universe. If places are sparsely populated, likely there's a reason for that. Tattooine, for example-- people would rather NOT live on an arid desert planet. Who would've thought.Jub wrote: 2017-08-14 03:52pmIt has to be cultural values and massive levels of enforcement. Otherwise it doesn't take much to decide to pack up and leave any planet that doesn't suit you and found one that does. Narrating tone and a lack of sense for scale by Lucas and those who wrote stories based off his films are the out of universe reason.Khaat wrote: 2017-08-14 11:46amWe all know the galaxy has been mapped (apart from one elder Jedi librarian). What we don't know is why it isn't overpopulated. And yet the planets we are shown "on the frontier" are sparsely populated, but there are still people there. Apart from armed conflict, we aren't being shown why there aren't humanoids everywhere. So what's left? Cultural values? Giant space goats? Narrative tone?
Except that you never outlined your idea with any detail or provided proof that your method is easier or more desirable than other options open to them. Even if people can do something, and I've stated that Star Wars does have the technology to do so, they need a reason to do so when other easier options exist.Khaat wrote: 2017-08-14 07:49pmOh, sure, let me pull some non-existent maths out of my ass so you can shoot them down for not being sourced. Well, crap: there are no clear examples of limits listed for this technology (though I suppose you could imply Centerpoint Station is an upper limit - for throwing stars around or blowing them up with gravitational effects ), but nothing to shoot down regarding how much infrastructure is needed on-site to tow your planet around. Yay! Absence of sources vanquish the entire concept based on my poor choice of engine (X-wing) and time-frame (2 years) for the tech! Oh, wait, they only defeat the specific example, not the idea!
Again, it's not just that they can do something, for example:Hmm, practical. There's that word.practical
adjective
1. of or concerned with the actual doing or use of something rather than with theory and ideas.
2. so nearly the case that it can be regarded as so; virtual.But true: it isn't just energy but the tech they could employ, so there is that cut-out.Inigo Montoya wrote:You keep using that word. I do not think it means what you think it means.
"OOOOOOH, but lots of power! Other options use less of that cheap power!"
Yeah, fuck off, that's the point of the thread.
That's probably about real-life costs. For 4 people, tickets from LA to Perth would run you about 3200 dollars. https://www.google.com/flights/?f=0&gl= ... 09-03;tt=o. Add in that Han was ripping them off a bit and that the speeder was probably pretty cheap, and it seems like getting from the Rim to the core is if anything easier that getting from LA to Perth. In other words, from their perspective, the galaxy is about the same size as earth and has been settled for much longer. It still being mostly is weird.Solauren wrote: 2017-08-14 08:48pm
#4 - Hyperdrive hasn't always been easy for everyone to get. It still isn't really. In Episode IV, Luke had to sell his speeder, the equal of selling his car, to afford passage off planet. That was for 2 people and two droids. Imagine having to sell your car to afford flying from Australia to Los Angeles (I choose that route, as I believe it's the longest continual flight in the world.) That's not cheap and convient.
(Sorry, I was on the bus earlier and couldn't work the quotes accurately)Jub wrote: 2017-08-14 08:19pmGiven the difficulty we've agreed upon, the onus is on you to show that they would bother with moving planets rather than using the other easier options open to them.
The Corellian system was done in the past and used tech that isn't currently understood.Khaat wrote: 2017-08-14 08:36pm Golly, how about "the Corellian system"? Or do you want something contemporary? How about "Coruscant"?
People like planets. Even accomplished spacers kick it in backwater planet cantinas.
Otherwise, inconvenience (rather than impracticality) hasn't stopped some serious projects in the past, in-universe and out.
And...? We settled the New World and Australia when doing so meant months long voyages that were like as not to kill anyone taking them with no means of easy communication, let alone travel, with those left at home. I don't see slower hyperdrives causing this level of insanely low population density.Solauren wrote: 2017-08-14 08:48pm#1 - Hyperdrive is only about 25,000 years old, and wasn't always that fast
25,000 years is plenty of time to colonize a galaxy when getting to new star systems only takes months. It gets even more insane when you consider that for at least the last 4,000 years they've had the means to travel much faster than that.#2 - The Republic is only about 25,000 years old, and started in the core
Then why haven't they or some other independent faction colonized and overtaken the Republic? After all, he who holds the most stars has the moset resources.#3 - There have been other powers the Republic warred with over the centuries.
This is just false. Even in the ass end of the universe where it ought to be hard to get access to a hyperdrive a junkyard owner had one just laying around and a farm boy could sell his outdated car for nearly enough to buy his own ship. They chose to go with Han because speed and secrecy were important and he could offer both.#4 - Hyperdrive hasn't always been easy for everyone to get. It still isn't really. In Episode IV, Luke had to sell his speeder, the equal of selling his car, to afford passage off planet. That was for 2 people and two droids. Imagine having to sell your car to afford flying from Australia to Los Angeles (I choose that route, as I believe it's the longest continual flight in the world.) That's not cheap and convient.
Just from a logistical point of view, this makes no sense. How is any government going to stop independent factions from colonizing when access to FTL space travel is as cheap as a new family sedan?Anyway, here's my theory on it.
While there are lots of inhabitable worlds, expansion has mostly been outword from the core towards the Rim, with the odd Rim world being inhabited by sentient, tool using species. Expansion has been regulated by the central government and economic factors.
Simply put, no one is going to pay for a new colony unless there is a point to establishing it. With space-borne mining and manufacturing, it might be more economically feasible to stay close to the core systems, and strip them of all resources of value before moving out.
This doesn't hold when we look at the real world. People would colonize for more space, for exploration, and for the hell of it, not to mention that every extra star, planet, and asteroid you control is worth something. Given the laws of physics, we know that any given star can be used to make any given element even if that process is as inefficient as using solar panels to power super colliders and literally make new elements. We also know that elements should tend to be distributed fairly evenly among systems of the same age, so any given system should hold as much mineral value as any other. Thus there shouldn't be any systems with wildly more or less resource value from the perspective of a civilization that could casually disassemble planets if it desired to.Colonization of a new world would only happen when situational demands required it. (i.e local lifeforms, setting up farming, extremely valuable and large deposits of raw materials, or rich people wanting to set up their own little fiefdom).
If we look at the Legends canon we know that the entire galaxy isn't populated. Even stretched as far as it will go the millions of worlds quote only allows for 999 million stars controlled out of the 100-400 billion stars a Milky Way sized galaxy should hold. That's a density of only 0.25 - 1% if, and this is one very large if, we assume that every system is utilized to capacity. Outside of the most inhospitable places on Earth we never see densities that low. So you'll need a very good reason why someone wouldn't choose to expand to even the choicest 10% of the galaxy instead of sticking to less than a percent of it.The other is: We only have seen the worlds based on narrative needs.
Prequel trilogy: Healthy mix. Deliberately low populated world to keep it beautiful (Naboo), dense populated (Coruscant), Low populated slum world (Tattooine), Factory World with apparent a big underworld civilization (Geonosis), another underground civilization (Utapau), and a Mining World (Mustafar). That's pretty diverse.
Original trilogy: Mostly low-populated worlds. (Aldeeran was supposed to be similiar to Naboo). This makes sense, as we are seeing things through the eyes of people on the run from the galactic government. This is equal to hiding in the slums to avoid the cops.
Rogue One: Densely populated area, then a secret rebel base, then a secret military base, then a 'mining settlement', then finally a miltiary outpost.
Sequel trilogy: So far, a galactic capital, a moon-sized battlestation, a hidden military base, and a planet the Jedi apparently kept hidden from everyone.
Realistically, we can't make an accurate prediction of galactic population levels based on what we've seen. That would be like saying Earth has a low population after only touring around Australia (some dense populated areas, but mostly empty).
No worries on the quotes and short reply.Khaat wrote: 2017-08-14 11:42pm (Sorry, I was on the bus earlier and couldn't work the quotes accurately)
Starkiller Base. Could have built it into a space station, but chose to keep the planet (and take it through hyperspace as well.) Why? Maybe it was cheaper than hauling off the kyber crystals and making a space station. Maybe the difference in cost isn't what you think it is. Maybe mining an out-of-the-way planet and building the weapon there was better for secrecy than hauling it all out to some random dark and cold corner of empty space.
I agree moving planets is complicated. I'm not so sure about "difficult".
Done in the past, yes. Tech not currently understood? No: SW knows, understands, and uses repulsor techs (repulsorlift, artificial gravity, inertial compensators) every day (and moving planets isn't an impractical choice, e.g. Starkiller Base). Centerpoint Station's unique operation (range, scale, efficiency) may be "beyond their ken" for story reasons, but the technology is basic throughout the galaxy. SW does this a lot with superweapons: "scale never before seen" tends to be the issue, not the tech behind it.Jub wrote:The Corellian system was done in the past and used tech that isn't currently understood.
Huh, and here I thought we were discussing examples of altering things (in this subset, "your planet of choice") with cheap energy. We had narrowed the terms to planet-moving, I suppose. Conceded.Coruscant was never moved, at least not using technological means, they treated its climate issues sensibly with orbital mirrors. If you've already got an established planet you might as well improve things there.
My read would be cultural values, as you yourself later revised:It has to be cultural values and massive levels of enforcement. Otherwise it doesn't take much to decide to pack up and leave any planet that doesn't suit you and found one that does.
And/or possibly heavy predation by outlaws/organized crime, corporate syndicates, etc.. There is much unexplored of the SW universe, and answers to questions like "why aren't there people everywhere?" would probably muddy the waters in stories about the Skywalkers. Hopefully the non-arc films/TV shows will explore some of those ideas, even if just in passing.How is any government going to stop independent factions from colonizing when access to FTL space travel is as cheap as a new family sedan?