Posted: 2003-05-31 04:24am
Not all no, but quite a few should be in service given 10 years of shipbuidling time of a definate proven design.Intrepid does seem to be prety reasonably balanced design although I think I might change out the computer system with having a full backup standard computer. The fact is that it has only been 10 years (I am actually thinking about and I don't think enough Intrepids could be built to replace all Excelciors and/or Miranda class. Kind of like the US still uses Spruance and Perry class vessels even though they are really obsolite.
Nifty. While I find it hard to belive that Lakota spec refits were in the major battles shown in DS9, I would personally ensure that if I had em, they would be there if at all possible.The list list the class, lists the references they use for the class, the list then lists the name of a ship, the references that support the vessel, and then some small tidbits of information on the vessel. In some episodes, they show multiple ships of a class and the author does not see names just state it as:
<Unnamed Akira Class> [ 3+ ]
DS9 "What You Leave Behind"
The way it is listed, you can tell how official it is. Now, since only the movies are considered cannon, that gives what is considered truly official.
Which is why I said I wanted to phase them out as soon as practical. They were good ships, but they just aren't good enough to compete with modern designs. Thats why if I had the option of crewing a Miranda or a new Intrepid fresh off the yards, I would decomission/mothball the Miranad and crew the Intrepid.I must agree with the concept that the Miranda's days are numbered. It is how old? I believe that something like 80 years elapsed between the last of the TOS (not including the beginning of Generations) movies and the first TNG episode. Figuring that they were 20 or more years old already and them about 15 years may have gone on between the begining of TNG and the end of DS-9. Figure then 10 years, we are talking about 125 year old ships there. The last of the Excelsiors may have been commissioned 20 years aft the last movie, maybe up to 30, You have ships from 75 to 85 years old. Still, pretty darn old but much higher capabilities. One reason why I am considering old ships is that they might be able to steal some old mothball ships. My other conscept is that badly damaged Excelsiors may be brought back from the main lines and while being repaired being rebuilt at the same time.
Small question, What are the[+#] for?Akira [3+]
Excelsior [2+]
Galaxy [2]
Miranda [7]
Peregrine [7+]
Steamrunner [2+]
Exactly what I had to do for "Terran Empire". Found it was easier to rectify most of them by setting it in a parallel Trek universe, where I could tweak things to better fit my view of the tech. (like cloaking devices not working for stealth when shields and weapons are used, not that they take obscene ammounts of energy and hence one cannot even have open portals with chemical rockets fireing from them as weapons.As a writer, we have to take ideas which seem to contridict each other and create somnething that makes sense.

Assumes that:What I forgot to add is that it would also do terrible things to the Moral of races which are affected to be ordered to use their transporters when they know this trap might be used.
I could even see
Commader: "You will get on that Transporter"
Lead Marine: Draw blaster and fire
1) enemy cares what happens to boarding parties (for instance it wouldn't work vs. Jem'Hadar)
2) enemy would continue to exercise a tactic that no longer works.
If I was the enemy CO, it would only work once, then I would send in assault shuttles to force the issue witha good old fassioned forced breaching.

Given adaquate time, Hell yes. Just gotta give em enough time to get their industry up and running and most of the problems of foreign militaries would go away.I am really thinking in terms of "Could they create the assets, including planetary defense stations, to be able to drive away or destroy borg cubes.
Federation - All depends on how deep the new post Dominion War/ Borg Incursion pro-military mindset goes in the Federation, as well as how violent/bloody/painful the split to form the Republic was.What I mean was in terms of the Republic being formed in the first place. Would they trade with them, would they attempt to attack them, woudl they treat them as a real player? I woudl say that the Republic would not wish to share of the theoretical Voyager supertech taht they managed to acquire, wanting to use it themselves.
Klingons - likely treat the Republic the same if not better (more pro military mindset is more agreeable to the Klingon warriors) than they treat the Federation.
Romulan - All depends on how deep the new post Nemesis desire for peace goes in the Romulan government. And weather or not they guage the Republic as a threat or not.
As for the Voyager ubertech, I aswell see virtually no reason why the Republic would want to spread it's key advantages over it's neighbours (that it may oneday wish to conquer) so readily just to get "throwaway" ships. Go for yards and now you might have something, for you can build ANY KIND OF SHIP YOU WANT/NEED rather than getting 2nd rate castoffs.
They just might be able to buy it from the Klingons. I have my doubts as to weather the Klingons sold top of the line cloaks to the now dead and shattered Maquis. And like I said, they are very likley to have the plans for at least older cloak designs on file in the database, so making one, while not immediately top of the line, would be acceptable.Assuming the size of the cloaking device in the TOS series where Kirk steals one, they seem to be relatively small and the Federation also has a old Bird of prey. The Klingons have sold the Maquis cloaking technology as well and that might be a pipeline to more recent technology. The Republic may even be able to buy it off the Klingons in my opinion.
Considering that they lost hundreds of ships in with IIRC 2nd fleet during the Dominion War in a single engagement, I still think that's a conservative estimate.looking ast some calculations, I may have under calculated teh number of Federation ships. A size of 1200 to 1600 might be a more accurate number for combat capital ships.
The Enterprise E was over Earth for the intial marriage ceremony. Transphasic torps apparently can be fired DIRECTLY from standard photon tubes (no modification), of wich the Big E had quite a few photon tubes to use. Therefor, not chance that it "simply hadn't been fitted with them yet.I will admit, Enterprise-E lacked the Transphasic Torpedoes and Albative Armor. If I didn't have access to them, obviously I could offer to trade it. However, there are a bunch of explainations as to why they didn't have it.
Debate among Starfleet Command to employ it (if they were, they are all stupid) Studying it so it be be put on ALL Federation ships (likely I'd say. After all, more then likely, Future Admiral Janeway brough back spec to make it perfect for Voyager quickly, instead of standard issue for her time Generators) or there is the chance Enterprise-E simply hadn't be fitted with them yet.
In reality, more then likely, the writer of Nemisis didn't know about them, or was told to ignore them.
Ocham's Razor - Federation took most tech and is either studying it thoroughly for ways to improve it and place it in all refit schedules, or is keeping the entire thing under their hat for temporal concerns. Either way, I doubt the Republic would have access to it.
Why? IIRC the only people to survive the Pegasus incident were then Ensign Riker and his then Captain. The Enterprise D would also have only a handful of individuals that know more than a working phase cloak was used. Geordi did most of the reinstalation IIRC, with maby a few other engineers to help him. If they are sworn to secrecy, the actual number of people with USEFUL information on just HOW A PHASE CLOAK WORKS would be QUITE SMALL. All you are likely to have is rumors and smalltalk amongst some crew of the E-D that they have a working phase cloak. That doesn't give you any clue as to how it works and what's it made up of. And judgeing from the problems the Romulans had getting one to work, it isn't something you want to have malfunction.As for the Phase Cloak, I agree, that might have to be redeveloped. However, unless they executed everyone that survived the 'Pegasus incident' and completely purged all records of it from the Enterprise-D, it should be redevelopable fairly quickly.
Good theory, and one that I would personally do, just so that I have a working model handy should the need arise to have them in play. Just that it's highly unlikely that the Republic would have access to this hidden example right?And that's if the prototype isn't looked away somewhere, possible in the hands of Section 31. After all, wouldn't it be in the best interest of the Federation to simply apologize to the Romulans, SAY it was destroyed, and then one day if the Treaty that keeps the Federation from using Cloaking tech is removed, start deploying Phase Cloaks? I mean , the Romulans know about the incident, so it could be done. I'm not going to try to figure out how. That's pointless without know more about the Treaty, how Starfleet Intelligence, Romulan Intelligence and Section 31 all work, etc.

Getting them in NUMBERS is going to be the problem. After the Romulans lifted some of them for TNG "Unification I & II", I'm virtually certain that the Feddies seriously tightened security of their surplus depots. You might be able to lift some the first few times, but after that, you'll be facing a Fed Fleet sitting in the depot wondering why you want their old ships?As for spare ships, I don't mean spare MODERN ships. I meant old ships floating a surplus depots. Like in the two-part episode with Spock. That federation depot they checked into had an old Klingon D-7 battlecruiser floating in it, and I think I spotted a few TOS Movie era hull designs too.

Not efficient use of your resources. You are giving away all your first rate tech edge for what ammount to disposable ships that are gonna get creamed by a modern battlegroup.AS for the Breen, I don't care how old the space hulls are, same with the Gorn and Tholians. I just want metal shells with warp drives.
But it's not battle losses I'm reffering to. It's imposed reduction of fleet strength by the F/K/R Alliance to ensure that there isn't another assault on Earth or another allied world. The Breen were on the loosing side, their weapons system cost quite a few ships, and they attacked Earth. I seriously don't see the Federation just letting what they did slide. Their fleet would be severely cut down in size if I was the F/K/R Alliance.Also, the Breen where not in the war for that long. I've seen estimates they only lost 10% of there fleet before the Dominion lost, and I'm willing to believe that because of how few actual engagements the Breen where in. There biggest contributaition seemed to be the Energy-Dampening weapon.
Yup.I'm glad we agree that the Cardi's probably don't have surplus ships. If they did have any 80+ year old hulls, Garek or whoever was in charge there would be an idiot it they were not putting them into service until better ships could be built.
But see, IMHO they WON'T take some Feddies with them. They are too ramshackle and old to do that.As for the weak ships and crunch time, like I said, I'm just taking the hulls and slapping weapons and shields on them. As long as they take some federation ships with them, I'm happy
Also, refits seem to require yard slips just as much as shipbuilding does in Trek, so I stand by my opinion that having a large fleet of alien vessels that require extensive refits to be combatworthy is a poor use of resources.
Yes. But from the gist of your thrust, you want to keep this as quiet as you can. Now just who do you think Rom is going to be talking to when he inevitably learns that Ferengi are building a hell of a lot of warships for the new Republic? And what happens if Section 31 get's involved and decides that you are a threat to the Federation?That still doesn't mean that they don't drool at the though of profit.
Let me put it another way. Real life, Look at post-war Iraq right now. There are companies just begging for the chance to help rebuild because of the profit to be had. Imagine going into Ferengi space and saying "hey, help me build ships cheap, and you can sell anything you want to prime-direct protected planets" they'd do it
And you're gonna tell this to the Ferengi?!?! They'll sell you out in a heart beat. And even if they honor a contract stating they can't, who's to say that a disgruntled employee won't blow the whistle to Nagus Rom or the Federation itself?I know I don't have that right, but you also have to remember, i plan to conquer the Federation, and thereby GAIN that right.
Like I said, far better to get YARDS, not ships. You get the yards, you can do whatever the hell you want in secrecy without anyone finding out what you want built.
Which by no means guarrentees that you would have knoledge of any of the tech you want, let alone access to it.(I'm assuming as commander of the Republic fleet, I was a fairly high ranking member of Starfleet, possible one of the top Admirals).
So you'd be willing to give your best tech to the enemy merely to get a throaway ship in return?!?I do realise all those species use different parts. The point is, I DON'T CARE. I'm just strapping weapons to them to go blasting with while I build good ships. Hell, I'd be happy just putting shields on them and using ramming tactics.

Then the Federation would merley field that holodisruption weapon 7, Harry and the Doctor encountered. Relying on holograms is a Very Bad Idea. As a stopgap or supliment, yes. As actual crew replacement, no. Just to many things that can go wrong with that plan.I agree, the Holocrews COULD be a problem. However, i'm also not stupid. That can be protected agains. Write-protecthing the computer cores, and i mean PHYISCALLY doing it might be a start. Jamming fields to block subspace communications would be another.
And with refitting all those hulls, you would be much farther ahead designing a simple warship from scratch and building it yourself rather than trying to refit a bunch of alien vessels to accept Federation weapons and power them adaquately and protect them enough to allow them to get to the fight without being blown to hell and gone by a stray photon before they even get into position.Also, like I said, I just want the ships to fight. Hell, after I took out starfleet, they'd all be recycled. I just want flying weapons
For as effective as they would be to you, you'd be far better off making as many Deltaflyers or upgraded Tac-Fighters as you could, since they are throwaway ships anyhow.
Refitting can very well take LONGER to do than merely making a fresh ship if it's as extensive as you are proposing (new engines, new weapons, new defenses)AS for the 8 species, again, I just want battle wagons. Hell, like I said, even just using them to ram would be good.
Sure seemed like you did, for you said you wanted to use/incorperate Romulan MQS cores into Feddie designs in order to gain an advantage.With redesign warp cores, I don;t mean brand new designs. I'm talking stuff like what Darth Wong has suggested. Stuff like more shut down methods, and maybe making it so that if the magnetic fields start to collapse, that causes something else that gets rid of the antimatter, etc.
Sorry I misunderstood you.
I'm sure it will be a short term war. For you. Then the Republic will onceagain be part of the Federation.I know the Trek holograms go nuts on occasion, or more then that. I'll risk it for a short term war.
Which is likely to be really damn slow as otherwise the asteroid will tear itself apart due to it's inherent structural instability.I never said anything about high speed manevering with the asteroid ships. Aim, and go to full speed.
Making the large rock in essence a large floating bomb wating to be blown up by enemy fire, hence defeating the purpose of the large rock in the first place.If they miss, that's okay. I could just cover them with warhead launchers to offset that.
If it can go to warp at all, it's gonna be pretty damn slow warp, cuz of the stresses. It's why we never see mobile asteriod weapons systems in trek. Getting em mobile is a bitch.Or just aim them at planets instead
No, it isn't. Infact, its pretty damn tiny, for Voyager's outside appearance changed not a bit with it's instalation. And since it's never heard from again, I think that Janeway and co. got fleased by a 24th century used car salesman/infomercial host. Going from canon, it obviously didn't work out for them as well as advertized, else it would have been seen in later epps.okay, the Isokinetic Cannon SOUNDS like a Mass Driver. Just a big honking one.
Not talking about the Isokenitic cannon, talking about the other things on the wish list.Also, if it was banned, why would Voyager be trying to buy one? I mean, Janeway for the most part tried to still follow regulations and treaties. If she wasn't, she could have gone to her engineering crew
They did. Voyager could have developed it's own cloaking device as well from the database. They didn't because that was the one rule that Janeway chose never to bend or break along the trek home. Every other one she did though, which just reinforces her stupidity. Just look at how manytimes being invisible would have saved Voyager's bacon, or a shuttles, or a crewmans..."okay, make a cloaking device, we have old romulan and klingon designs on file" or else she could have tried to buy one. I don't remember any other societies that used cloaking tech in Voyager, but it stands to reason that they did run into some.
Or they were banned as A RESULT OF THE EPP. Writers forgot it isn't a reason that's applicable in universe. (much as I'd sometimes like it to be)Verteron Particle weapons being banned, I'm not sure about. It's POSSIBLE that they are. However, Pichard didn't say they'd violeted any weapons ban in that episode. More then likely, the writers forgot it.
NOT. THAT. SIMPLE. Ships are designed. You cannot just go cutting up main engineering to slip in another warp core. Lord knows what else you'd have to redsign/move to get it to fit. That's a REALLY FRELLING BIG REFIT JOB. Far more efficient to redesign a ship with multiple warp cores and then build from scratch.Just plug the new cores in, In parellel to the old ones.
Yes, BUT, unlike your powerbar, you cannot merely plug in another light/warp core and place it wherever you like. What if right through where it would go is the central computer core? Or a primary power lead to the ventral phasers? Or a major EPS trunk? Or the datalink to the primary sensors? Everything in a ship is there for a reason, cuz that's where the designer said it fit best to get from it's point A to it's point B. Now if you go throwing in another warp core, you need not only to rearrange all that stuff to make room for it, you also need to link up with the AM feeds and the power out feeds, causing even more things to be rearranged. Then you have to worry about adaquate access for repairs/maintanance, not only for your new systems, but for the rearranged old ones. Then you have to worry about how safe the new systems locations are. What good is another reactor if it causes your power leads to become more exposed and hence easier to disable? It's nowhere near as simple a job as you are making it out to be. And it's very likely to take up even more resources/time/costs to do it rather than scratch build a new multi cored design.They all feed into the same grid, just run a power cord to it.
Again, if the refit is that extensive (look at TOS to TMP era Connie refit), then it's gonna take a HELL OF A LONG TIME TO DO. Hence, it isn't something you want to be doing if you wanna start a war.I agree, that's more complicated and takes up more room with an M/AM reactor, but that's why I'm gutting the quarters down to next to nothing. Instead of 500 apartments, 50 apartments and lots of empty room for power grids