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Posted: 2003-06-01 10:52am
by Soontir C'boath
When we get a locomotive going around here. I'll be the least likeable character in the game.
Meaning: The bitchiest pain in the ass char. :D

I can play on all three realms. Asia doesn't count. :P

Cyaround,
Jason

Posted: 2003-06-01 11:56am
by Ghost Rider
Actually when can any of us play persay?

I'm available for most times.

and where do we all meet for a start up?

Posted: 2003-06-01 03:54pm
by Anarchist Bunny
We'll pick a day to start here after the patch comes out, probly a couple of days a week when we can all get to together, and have a spesific char for this group play, so we're all about the same, and play normally with other chars. SDNET is where will meet on B.NET and make a game with a password in there. With summer I'll beable to play about 10am-2am CTZ almost any day.

Posted: 2003-06-01 03:56pm
by Brother-Captain Gaius
My summer schedule is still somewhat unknown but I should be able to play most of the day.

Posted: 2003-06-01 06:02pm
by Coaan
Keevan_Colton wrote:Alright. Will we take these characters on the new Ladder mode?
Damn straight...if only to look at some of the new stuff you can get from it...

Posted: 2003-06-01 06:06pm
by Coaan
Eh, I've basically all the way up till september free...might be a bit more sparce then but basically, I offer my blade to the group

Posted: 2003-06-01 08:35pm
by Sriad
anarchistbunny wrote: Two Tanks:Barb* + Druid
One support melee: Trapassin, Martial Artist assassin*, Paladin, Barb
(replacing the Tank Barb with a warcry sword and shield barb)
Two distance: Zons, Two handed throwing barb*.
Two Spellcasters: Sorcs of various types*, Curse and Casting Necro*
One Summoner: Druid or Necro.

*- I'll be willing to play these characters.
I'm planning to have a double-throw barb on US West regardless. They can easily double as support/shout barbs, since you should really only put one point into double throw. That might change with the patch I guess, but we'll see, neh?

Posted: 2003-06-01 08:37pm
by Shinova
anarchistbunny wrote: Two Tanks:Barb* + Druid
One support melee: Trapassin, Martial Artist assassin*, Paladin, Barb
(replacing the Tank Barb with a warcry sword and shield barb)
Two distance: Zons, Two handed throwing barb*.
Two Spellcasters: Sorcs of various types*, Curse and Casting Necro*
One Summoner: Druid or Necro.

*- I'll be willing to play these characters.
We can be extras in that team, right?

Posted: 2003-06-01 08:44pm
by Soontir C'boath
I wouldn't mind being an amplify/corpse explosion/revive necro. It's always fun blowing their bodies up. :D

Cyaround,
Jason

Posted: 2003-06-01 10:57pm
by Anarchist Bunny
Sriad wrote:
anarchistbunny wrote: Two Tanks:Barb* + Druid
One support melee: Trapassin, Martial Artist assassin*, Paladin, Barb
(replacing the Tank Barb with a warcry sword and shield barb)
Two distance: Zons, Two handed throwing barb*.
Two Spellcasters: Sorcs of various types*, Curse and Casting Necro*
One Summoner: Druid or Necro.

*- I'll be willing to play these characters.
I'm planning to have a double-throw barb on US West regardless. They can easily double as support/shout barbs, since you should really only put one point into double throw. That might change with the patch I guess, but we'll see, neh?
From what I've heard Double throw will gives bonus to attack damage when you use double swing, and since double swing is pretty much a black hole for points, I think I'll be concetrating on Double Throw for damage bonus's, Frenzy for my secondary attack, and Double swing with mana drainer for my normal attack, mastering in maces.

Posted: 2003-06-02 02:19pm
by Anarchist Bunny
Holy shit, Ral+Sol+P.Emerald + Norm Unique = exeptional unique with the same abilities as the norm unique. And theirs a recipe to go from Exep to Elite.

Posted: 2003-06-02 02:23pm
by Anarchist Bunny
Alright, so far we have:

Two Tanks:Anarchist Bunny(2MaceBarb) + Druid
One support melee: Sriad(Warcry Barb)
Two distance: Combe of Zons and/or Two handed throwing barb*.
Two Spellcasters: Sorcs of various types*, Curse and Casting Necro*
One Summoner: Soontir(Necro)

Posted: 2003-06-02 02:24pm
by Beowulf
anarchistbunny wrote:Holy shit, Ral+Sol+P.Emerald + Norm Unique = exeptional unique with the same abilities as the norm unique. And theirs a recipe to go from Exep to Elite.
Holy shit!

Posted: 2003-06-02 02:24pm
by Beowulf
I'm willing to be a Werebear...

Posted: 2003-06-02 02:36pm
by Anarchist Bunny
Beowulf wrote:I'm willing to be a Werebear...
Ask Keeven, he offered to be the Druid, but it wasn't confirmed so I didn't put it their.

Posted: 2003-06-02 02:46pm
by Beowulf
I could also be an amazon... I notice that there isn't a paladin in that group. There are several auras that are useful, such as Concentration and Fanaticism...

Posted: 2003-06-02 03:26pm
by Soontir C'boath
anarchistbunny wrote:One Summoner: Soontir(Necro)
Whoopeee! :D

Edit: Question: When we will hold this up?

Cyaround,
Jason

Posted: 2003-06-02 03:29pm
by Thirdfain
I am pretty good at Martial Arts assassins, I have the manual dextterity to keep dropping charged finishers on the enemy, all the while confusing them into oblivion with Mind Blast.

I'm on at night, EST.

Posted: 2003-06-02 03:59pm
by Anarchist Bunny
Hmmm, everyone seems to want to be melee, but thats ok, I'll fill the role of spellcaster. I'll do my Mace Barb solo. I'll look over the Synergy to decide what type of Sorc I want to be, but most likely it'll be fire wall with what Keevan has said about his tankin' druid abilities.
I forgot about auras and I think a Paladin should almost be a given in this team if not two.

One Tanks: Keevan?(Druid)
Two support melee: Beowolf(Pala) + ThirdFain(Asn)
Two distance: Sriad(Warcry 2hand throw barb) + Zon.
Two Spellcasters: Anarchist Bunny (Sorc of some type)
Sorc(Non-fire, probly) or Curse and Casting Necro
One Summoner: Soontir(Necro)

This is the team so far, still may be in need of working out(I'd cut spellcasters down to one for another tank, but from what Keevan said IIRC he's made a Druid with hella HP and could work as our tanker with releif from the support melee, plus I think we need some distance AoE spells, since firewall is static) And if Keevan Doesn't want to be the druid then I'll probly make one spell casters with a distance AoE spell and get another person as a tanker.

Posted: 2003-06-02 04:01pm
by Ghost Rider
I'll supply the other Sorceress(non fire one) or the Necro...which do ya need more?

Posted: 2003-06-02 04:03pm
by Beowulf
Acutally I was merely pointing out that having a paladin would be useful... I'd prefer to be an amazon...

Posted: 2003-06-02 04:04pm
by Anarchist Bunny
Burizons are gonna be bitches here's my calcs for a Buriza uped to elite.

(At lvl 56, min lvl for a Collossus Crossbow)
Damage:128-609(including the ice damage and assuming maximum +dam bonus)
Piercing Attack (100)
Freezes Target +3
+75-150 Defense(varies)
+35 to Dexterity
80% Increased Attack Speed

Dear god, even if they change that all the Zon's with old Buriza's will be able to up them to that. :shock:

Zons will = :kill:

Posted: 2003-06-02 04:06pm
by Anarchist Bunny
Ghost Rider wrote:I'll supply the other Sorceress(non fire one) or the Necro...which do ya need more?
Well Soontir has a Revive/Corpse Exp/Amplfy, so unless you really want to make a bone spear/poison nova + Curses necro I'd suggest a Sorc, Probly Ice, since there are more Fire/Lit immunes than Fire/Cold.

Posted: 2003-06-02 04:06pm
by Beowulf
I was acutally thinking of GSA...
Image

What an upgraded GSA should be like...

Posted: 2003-06-02 04:10pm
by Anarchist Bunny
Sorry, misread.
  • One Tanks: Keevan?(Druid)
    Two support melee: Paladin + ThirdFain(Asn)
    Two distance: Sriad(Warcry 2hand throw barb) + Beowolf(Zon).
    Two Spellcasters: Anarchist Bunny (Sorc of some type)
    Ghost Rider(Sorc[Non-fire] or Curse and Casting Necro)
    One Summoner: Soontir(Necro)