It's easy to justify the expense for a hero vessel used in a number of shots, the only difference is that you don't need to build a smaller miniature for longs shots, since you CAN use CG for that purpose.Master of Ossus wrote:Good CGI looks EXTREMELY convincing. In the SW prequels, for example, and in LotR, most of the time you can't tell when CGI is being used.
The problem is that it's too easily abused. There are limits right now as to what we can do with texture, and we tend to try to use the CGI to create things that are impossible. For example, in Ep. 1, Yoda was made of a different material. It looked much better than it did in ESB and RotJ, but it really wasn't Yoda. The same is true of the E-E and some of the other ships. They sometimes look better than the actual models, but they simply don't have the right atmosphere.
I didn't especially like the CGI work in either "Nemesis" or "Insurrection." I felt that the models actually weren't as good as models on strings can look, but you have to realize that models are MUCH more expensive.
Even if you think that models are MUCH better than CGI, you can no longer justify using models for every shot. Do you really need an actual model for a ship that's only going to be in the background of a few shots? Even if the CGI model isn't as good, it also costs so much less and is so much easier to design that there's no justification to build a model of the thing.
But I guess this is all extremely subjective. I can't disagree more strongly with you about your views on these last couple SW films (and LOTR as well) in terms of look and credibility, yet obviously most people eat it up without complaint. Photographic credibility has eroded a lot in the last decade or two, and I guess what Lucas is doing is just following and building on that trend. 2k resolution is good enough now, even though 35mm film is at least equivalent to 4k. Just dumb down the picture a little more, nobody'll notice (especially with bad projection, traditional or digital.)
I've written for Cinefex and other film mags, and even though I've done a lot of asking over this, I still haven't ever gotten a good explanation costwise on why shooting a model on stage is supposedly so much more expensive than the CG alternative. You only need minimal crew for a mocon shoot (often you can get by with your cameraman/programmer doing his own lighting), and if the stage isn't being used at all, then it isn't as though there are dollars being lost from some other production not employing it. The whole 'mo-con too expensive' bit seems to me to have arisen at least in part out of a need to justify the rush to CG (a matter that has got companies adding the word 'digital' to their names in order to stay competetive in the minds of corporate types who don't know better and only rush to embrace the 'state of the art' -- regardless of whether the QUALITY of the new big thing is superior.

