Posted: 2003-08-10 10:13pm
What about Sledgehammer Mario?
Have a very nice day.
-fgalkin
Have a very nice day.
-fgalkin
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Is he the dude from SMB3? I love him!fgalkin wrote:What about Sledgehammer Mario?
Have a very nice day.
-fgalkin
riiiightDrooling Iguana wrote:I'm rooting for Mario on this one. Sure, he's pretty much outclassed by Sonic, combat ability-wise, but Mario had a couple of good games back in the 8-bit days, although he started to suck when he went 16-bit and had been going downhill since then. Sonic, on the other hand, has never had a good game.
*Super Spin Dashes Iguana*Drooling Iguana wrote:I'm rooting for Mario on this one. Sure, he's pretty much outclassed by Sonic, combat ability-wise, but Mario had a couple of good games back in the 8-bit days, although he started to suck when he went 16-bit and had been going downhill since then. Sonic, on the other hand, has never had a good game.
You can be shot for lesser crimes than that.Drooling Iguana wrote:I'm rooting for Mario on this one. Sure, he's pretty much outclassed by Sonic, combat ability-wise, but Mario had a couple of good games back in the 8-bit days, although he started to suck when he went 16-bit and had been going downhill since then. Sonic, on the other hand, has never had a good game.
You mean Jumpman from Donkey Kong? He's unstoppable, but slow and the hammer wears off pretty quickly.fgalkin wrote:What about Sledgehammer Mario?
Have a very nice day.
-fgalkin
Mario has to get a running start first with the cape which sonic with super speed boots can catch up to him and run him down. Even if Mario takes to the air and dives if he misses he has to get a running start again.Darth Yoshi wrote:About the Cape dive, it affected the entire screen in Super Mario World, so I'm assuming that it has a pretty large blast radius. Unless Sonic finds a place that doesn't allow flight, Mario will catch Sonic in the shockwave sooner or later.
Been awhile since I played, but does the shockwave affect anything in the air? If not, all Sonic has to do is jump.thecreech wrote:Mario has to get a running start first with the cape which sonic with super speed boots can catch up to him and run him down. Even if Mario takes to the air and dives if he misses he has to get a running start again.
I don't think it affects anything in the airRogueIce wrote:Been awhile since I played, but does the shockwave affect anything in the air? If not, all Sonic has to do is jump.
Sonic jumps up and hits him with the Insta-Shield on the way down.Darth Yoshi wrote:The shockwave from the impact with the ground doesn't affect airborne enemies, but it's a simple matter to switch to the sliding attack to compensate.
What would happen if Caped Mario decided to go on a spin frenzy? Sonic can run circles around him, but can he get any hits in?
Flying cap suffers from the time limit syndrome, which is why the Cape is better in this situation.
Sonic is still invincible, regardless. All he has to do is catch at least one ring from any hit.Darth Yoshi wrote:The shockwave from the impact with the ground doesn't affect airborne enemies, but it's a simple matter to switch to the sliding attack to compensate.
What would happen if Caped Mario decided to go on a spin frenzy? Sonic can run circles around him, but can he get any hits in?
Flying cap suffers from the time limit syndrome, which is why the Cape is better in this situation.