Posted: 2003-10-02 06:43pm
Don't be stupid.Rye wrote:I bet it was John Carmack.
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Don't be stupid.Rye wrote:I bet it was John Carmack.
So? The pirates will just rip the data files off of a CD or whatever.phongn wrote:No, because the other things like the models, textures and levels are not included in the source.Shinova wrote:If it's the full source code, someone can compile it and release the game--full version--in pirated glory.Chardok wrote:I don't understand....what is the big deal about leaking the source code? What are the implications here? Why is it so important? Keeping in mind i'm woefully unknowledgable (Is that a word?) about such super-technical things.
It means that there could be Linux and Mac ports.Chardok wrote:I don't understand....what is the big deal about leaking the source code? What are the implications here? Why is it so important? Keeping in mind i'm woefully unknowledgable (Is that a word?) about such super-technical things.
Yeah, but then they'd rip the binary at the same time. Anyway, the piracy angle is not the interesting one, because there is no way in hell that the current version (which is already weeks old) and the release version will be compatible, and its unlikely that the art of the game can be nicked in one go like the source code could.So? The pirates will just rip the data files off of a CD or whatever.
Ouch. Yeah, I swung by just now to get the updates, and it sounds like they grabbed data right out of there version control system. That is Bad. I imagine they'll still sell a fuck-ton of their game, and still license the wazoo out of it. This will be a good test to see whether open source improves competition, even though Valve are unwilling guinea pigs.phongn wrote:Actually, I've been hearing that it may well be the complete source - it's something like 170MB uncompressed.
Re-code it to use OpenGL 2, of coursephongn wrote:When you get DirectX 9 working on Mac or Linux, call me
Fucking A! Don't fuck with the customer, you retarded asspirates!Shinova wrote:Someone must really hate Steam and Gabe Newell to be inspired to do this.
Outlook....for fucks sake Valve, everyone knows about Outlook's vunerabilites,5) At some point, keystroke recorders got installed on several machines at Valve. Our speculation is that these were done via a buffer overflow in Outlook's preview pane.
Lagmonster wrote:This would be a good time to say that if you know something about this, or find something out, USE the helpvalve@valvesoftware.com addy they set up. Crime shall not go unpunished, and all that.
It's more of a case of saying that I would happily tread on the throats of thieves like that. It doesn't matter whether they ever pissed anyone off in the past or not - I personally really LIKE Half Life, and many other games, and although I am very laissez-faire on most issues, someone who threatens to directly ruin my fun had best resign himself to an asswhipping.MKSheppard wrote:Yeah right. They tried to shove that Steam crap down our throats. TheyLagmonster wrote:This would be a good time to say that if you know something about this, or find something out, USE the helpvalve@valvesoftware.com addy they set up. Crime shall not go unpunished, and all that.
can go fuck themselves.
The Kernel wrote:Hmmm...okay, but how about the fact that Gabe and co. seem to be fucking the consumer in the ass for business reasons. Don't believe me? You really should read this:
http://www.theinquirer.net/?article=11923
This is all part of a larger puzzle involving a distribution deal for hl2 with ATI. Up until now, I was willing to give Valve the benefit of the doubt until all the facts were in, but this is almost a smoking gun. ATI has been working with Valve to create a coup in the benchmark scores. Wow, what a great company Valve is huh? Creating the illusion that all nVidia cards are crap right?
Fuck Gabe Newell and fuck Valve for doing this duplicious shit. They all deserve to burn in hell along with their source code.