Posted: 2003-11-30 11:05am
In-fact, Sirius, the game you're describing seems to fit very well with Galaxies. Maybe you should play that instead. 
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I'm actually thinking of purchasing Galaxies myself. From what I gather it'll cost a mere £6 a month, but I'm not sure about the spec requirement, off to the LucasArts site I go.Zac Naloen wrote:yeh dude... go play star wars galaxies...
its exactly what you seem to be describing, except its an mmorpg.
its very difficult to become a jedi in that game, most people don't bother.
Duh, the way the game is currently designed does require you to be a Jedi, this is true, but my arqument has always been that the game would be vastly improved if it allowed for a more diverse character development. What is it that you do not understand about that?Embracer Of Darkness wrote:Sirius, stop being an ass. Even though Vympel hasn't played the game, he's made very good points.
As someone who has been playing the game since before its release, Sirius, the game is supposed to follow a story. It's not a massive and completely open-ended RPG, in-fact there are twelve slightly flexible storylines in the game based on which class and gender you choose to play, and wether you play dark-side or light-side, but they all go through the same story. It's how the designers wanted it.
The point of the game is to be an interactive cinematic experience, not a free-style RPG.
Knowing how the game ends, I can tell you that you have to become a Jedi (dark or light) to defeat this game. There is a huge twist in the storyline directly involving this.
Odd, NWN is quite similar and allows multiplayer games, might this have something to do with KotOR being a console game? In any case half the attraction of games like BG and NWN for me is in the multiplayer experience, knowing why KotOR lacks multiplayer doesn't change the fact that it does.Embracer Of Darkness wrote:As for multiplayer, I can't remember the exact reason, but they left it out because it couldn't be done properly.
Heu retard, how does that change the fact that unlike in Fallout you can't solve most problems without resorting to violence in KotOR?Embracer Of Darkness wrote:As for you laughing at Vympel saying there are three classes of Jedi, what is your problem, ass? There are three classes! Guardian, Sentinel, and Consulate. Each with different bonuses and penalties. You even have to pick the colour of your lightsabre accordingly but can customise it later.
That is presicely the fucking problem. I'd like a role-playing game, even a computer one, to allow for more freedom of choice then KotOR does. Lack of choices is presicely what I have been complaining about, I'd like to know how you think you've refuted my complaint by simply conforming what I've said?Embracer Of Darkness wrote:What the hell is all this crap? What don't you understand about how there is a pretty set storyline and you have a pretty set character which must complete the same bunch of goals no matter what class, gender, or alignment you play.
I've tried deviating from the storyline, you know what happens? Nothing. You end up doing something like running around tattooine with nobody saying much at all, bored out of your skull. Sure, you can play the odd swoop-race, but that gets old very fast.
How fucking stupid are you? Newflash for the dullwitted, the arqument with Vympel started when I said that I WOULD NOT PLAY KOTOR!!! (The something else is Call of Duty BTW)Embracer Of Darkness wrote:You seem to have a problem with pretty much the entire point of the game. Obviously the game is not for you, play something else.
Having to buy a full priced game first and then forking 10-15€ a month after the first "free" one to play the game is too rich for my liking.Embracer Of Darkness wrote:In-fact, Sirius, the game you're describing seems to fit very well with Galaxies. Maybe you should play that instead.
The fact that the character development has to be limited slightly to make way for the god-damned plot to work.Sir Sirius wrote:Duh, the way the game is currently designed does require you to be a Jedi, this is true, but my arqument has always been that the game would be vastly improved if it allowed for a more diverse character development. What is it that you do not understand about that?
I don't think the developers wanted a multiplayer mode. As I have said, it is supposed to be a cinematic experience.Sir Sirius wrote:Odd, NWN is quite similar and allows multiplayer games, might this have something to do with KotOR being a console game? In any case half the attraction of games like BG and NWN for me is in the multiplayer experience, knowing why KotOR lacks multiplayer doesn't change the fact that it does.
What does that have to do with anything? Every time Vympel said there were three Jedi classes you did a laughing emoticon. I simply pointed out that there are indeed three classes and that you had absolutely no reason to find it so funny.Sir Sirius wrote:Heu retard, how does that change the fact that unlike in Fallout you can't solve most problems without resorting to violence in KotOR?
When I'm trying to refute something, I'll say so.Sir Sirius wrote:That is presicely the fucking problem. I'd like a role-playing game, even a computer one, to allow for more freedom of choice then KotOR does. Lack of choices is presicely what I have been complaining about, I'd like to know how you think you've refuted my complaint by simply conforming what I've said?
So, again, I am going to tell you that KotOR is obviously not for you. So what's the point in bitching about it so much?Sir Sirius wrote:How fucking stupid are you? Newflash for the dullwitted, the arqument with Vympel started when I said that I WOULD NOT PLAY KOTOR!!! (The something else is Call of Duty BTW)
Too bad.Sir Sirius wrote:Having to buy a full priced game first and then forking 10-15€ a month after the first "free" one to play the game is too rich for my liking.Embracer Of Darkness wrote:In-fact, Sirius, the game you're describing seems to fit very well with Galaxies. Maybe you should play that instead.
Who knowsneoolong wrote:Oh, and does anybody know, when you're onboard the Hawk and your crew can make stuff like grenades and stims, what is the source material they are using for that? The parts you randomly find?
I've also beat the game using a light side male scout, and like yourself, the plot twist blew me away.Pablo Sanchez wrote:I just beat KOTOR with a light-side main force approach. This game fucking owns. The main plot twist totally blindsided me
Yeah a kick in the pants wasn't itPablo Sanchez wrote:I just beat KOTOR with a light-side main force approach. This game fucking owns. The main plot twist totally blindsided me
There is no source. Each character that can make low level items for you will only produce an item if you have less than 11 in your inventory.neoolong wrote:Oh, and does anybody know, when you're onboard the Hawk and your crew can make stuff like grenades and stims, what is the source material they are using for that? The parts you randomly find?
SPOILER ISHMarcao wrote:3. The pacing of the game seems a bit off. When I finished the first world, I was a level 8. That means that all I had was 12 more levels to go before I hit the 20th level cap. I was well before the end of the game when I hit level 20.
Malak would be have been quite hard if I hadn't possessed the hit points to soak up his attacks. He has quite good bonuses on his attack and damage rolls, and he usually attacks twice a round. Since I went Soldier-Guardian I had a load of hitpoints and I just tanked him to death.Ghost Rider wrote:My only bit is that after the first time...the final boss proved very little challenge(and when you figure out how to get rid of his healing...it's much much easier...almost too easy...usually I let him have it)
He does...I've used them all(yes, 9 times through...actually ten, because I wanted to go uber on the PC...using the new armor and turning my Jedi into Sith killing numero uno)Pablo Sanchez wrote:Malak would be have been quite hard if I hadn't possessed the hit points to soak up his attacks. He has quite good bonuses on his attack and damage rolls, and he usually attacks twice a round. Since I went Soldier-Guardian I had a load of hitpoints and I just tanked him to death.Ghost Rider wrote:My only bit is that after the first time...the final boss proved very little challenge(and when you figure out how to get rid of his healing...it's much much easier...almost too easy...usually I let him have it)
I think I'm going to play some other games for a few weeks to a month, and then come back and play the campaign as a darksider.