Shogoki wrote:You never have all the weapons that work best in each situations in UT, you also need to carefully decide which of the weapons you have works best, even against bot's, they each have different styles to play, some stay far away, some are very aggressive, some will use rockets, some will use the minigun, you never know who you'll face next, the only difference is the decisions have to be made in a split second.
In Halo it isn't a question of what weapon works best in what situation (which hardly requires much thought), it's what combination of weapons is
required to kill the enemy before he kills you. Don't bullshit us, I play Unreal too, take any weapon in Unreal and you can kill any bot with it, they are all equally suscepitble to it (damagewise). In Halo (again I'm talking Legendary) you will find that some enemies are practically immune to some weapons. Refering to my previous example, if you hit an elite with an assault rifle, it's shields are going to absorb the bullets that do hit and then it'll take cover and recharge. In order to be effective, you're going to have to take down his shields with a plasma weapon and quickly move in for the kill with a human weapon.
I think you're the one with the brain-bug. You seem to think more weapons = more thinking, which is not necessarily true, especially in Unreal's case. Unreal's weapons don't even have reloading, nor is conservation of ammo or location based damage (except for sniping) usually a concern. In Halo you constantly have to worry about ammo, reloading, overheating, the melee attack of each weapon, what weapons work best with each other and consequently - especially as you are limited to carrying just two weapons, instead of a dozen (this is an
understatement) - you must make an informed decision on what weapons you should carry in order to best deal with the upcoming enemies. Unreal lets you stock up like a tank, with weapons, ammo, health and armour galore. Unreal is a twitch fighter, simple as that.
Again, I am not saying that this is better or worse, so don't take this as personal attack. They are simply different games to which you take a different approach. I personally like both of them and I get a different experience out of each which is why I can play one after another without getting bored.
I also played all the way through Halo, I never had trouble getting the weapons i needed, and even if I ran out of ammo (doesn't happen in the later levels, with all the weapons the flood carry) you never run out of useful weapons to pick up from the floor.
May I ask what difficulty level? I remember hard fought battles in Legendary where I was desparately trying to make every shotgun blast count.
EDIT: Typo.