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Posted: 2004-04-14 03:23am
by Sarevok
Excellent screenshots. The models look very much lifelike.
Posted: 2004-04-14 09:44am
by phongn
Meest wrote:Remember the screenshots depend on what the machine running them is set too, never know if they running full settings, since it's supposed to take massive power to run it on full.
Yep. You'll probably need an NV40 or R420 with a P4C/3GHz to run it at reasonably high levels.
Posted: 2004-04-15 06:30pm
by Darth Phoenix
Posted: 2004-04-15 06:32pm
by Ghost Rider
Seen the first but the next two are new for me.
Pretty nice, and I like the indoor look more so.
Posted: 2004-04-15 07:40pm
by YT300000
Eyes on the arms? I see ID Software's creativity team has been working as hard as always.
Posted: 2004-04-15 08:19pm
by SWPIGWANG
gah...those awful colors.....
now lets just wait for someone to make a real game out of that engine.

Posted: 2004-04-15 09:00pm
by lukexcom
Those shots posted here look identical to the leaked alpha version, in which there was no alpha-blended shadow. It also looks like someone cranked the gamma, probably because they were scared of the dark.
Not sure about those shots that are linked here, but I think I saw at least some of them on gamespot some time ago.
edit: yeah, all of those shots aren't brand new, dating from a month ago to further back.
Posted: 2004-04-16 04:36am
by Dargos
If this thing IS running on a high-end machine, my current computer will melt down into a puddle of plastic and silicone. The second SS shows it is running at a whopping 17FPS. Whoohooo we got a computer killer here!
Posted: 2004-04-16 05:36am
by Ace Pace
All of those are old shots, but I sure want the game NOW

Posted: 2004-04-16 10:04am
by phongn
Dargos wrote:If this thing IS running on a high-end machine, my current computer will melt down into a puddle of plastic and silicone. The second SS shows it is running at a whopping 17FPS. Whoohooo we got a computer killer here!
Imagine trying to run it at 1600x1200 with 8x AA and 16x AF

Posted: 2004-04-16 02:48pm
by Ace Pace
phongn wrote:Dargos wrote:If this thing IS running on a high-end machine, my current computer will melt down into a puddle of plastic and silicone. The second SS shows it is running at a whopping 17FPS. Whoohooo we got a computer killer here!
Imagine trying to run it at 1600x1200 with 8x AA and 16x AF

Could the new Geforce or ATI do it?
I remember the game running last year's E3 on a Nvidia chip (and the year before with a ATI chip), whats better?
Posted: 2004-04-16 04:44pm
by Durandal
Wonder how the NV40 will do with it.
Posted: 2004-04-16 06:10pm
by salm
nice character modelling. i hope they ´re qualified enough to give them decent motion capturing.
but the surroundings are just fucking boring.
Posted: 2004-04-16 11:48pm
by Crayz9000
All I can say is that the texturers could take a few hints from the Valve team. The surroundings look kind of cartoonish... although I suppose that isn't too big of a deal, it's just that even Quake II seemed to be more "real" than Quake III in terms of environment...
Posted: 2004-04-17 12:07am
by Durandal
I'm guessing that most of the criticisms of the shots come from the actual artistry and not the engine itself. The models look like clay. Granted, very real looking clay, but clay none the less.
Posted: 2004-04-17 03:30am
by Crayz9000
That's what I mean. The Valve texturing team went around and took pictures, then based their Half-Life textures off of those pictures. They're doing the same with HL2, and the result is pretty realistic looking.
By the looks of it, the Doom III texturing team is just drawing. Which results in a clay-like, cartoonish look (rather than a realistic look).
I dunno. Maybe that's what they're aiming for, what with all the soccer moms criticizing computer games. If they get sued, they could argue that they made it seem cartoonish so it wouldn't be confused with reality...
Now, as for the D3 engine, it looks pretty impressive. Although I'm kind of betting that the HL2 Source engine is going to be a lot more developer-friendly, but who knows. I'm still going to be interested in trying my hand at modding them...
Posted: 2004-04-17 03:34am
by Ace Pace
The half Life 2 team went out and took pictures, yes, but where could the D3 team find pictures of deamons?
Posted: 2004-04-17 05:09am
by Einhander Sn0m4n
phongn wrote:Meest wrote:Remember the screenshots depend on what the machine running them is set too, never know if they running full settings, since it's supposed to take massive power to run it on full.
Yep. You'll probably need an NV40 or R420 with a P4C/3GHz to run it at reasonably high levels.
So that means with my POS, I get to play it at ~.001 FPS at 320x200x256color then...
I swear to the Gods, when I get a new comp, I'm taking the HDDs and CD drives out, then I'm gonna beat the shit out of what's left with my baseball bat!
Hmm, tempered-steel Katana Vs Soft steel, fiberglass, and miscellaneous-other-stuff computer. There's a nice thought experiment...
Posted: 2004-04-17 10:08am
by Rye
YT300000 wrote:Eyes on the arms? I see ID Software's creativity team has been working as hard as always.
If you're talking about the pinkie, it's just some metal part sticking out. Here's one i just too..er...acquired.
http://www.ahraii.com/brokenreligion/demon.jpg
That's only the e3 version though, not the recent one.
Posted: 2004-04-17 12:37pm
by Mad
Ace Pace wrote:The half Life 2 team went out and took pictures, yes, but where could the D3 team find pictures of deamons?
Think about how you want your demons to look, then go and take pictures of those things. The skin of freaky looking creatures, for instance.
On the other hand, weren't the bitmaps for the first two games based off of clay figures? They may just be keeping in tradition, or trying to keep a look-and-feel connection to the first games.
Posted: 2004-04-17 01:05pm
by Ace Pace
Mad wrote:Ace Pace wrote:The half Life 2 team went out and took pictures, yes, but where could the D3 team find pictures of deamons?
Think about how you want your demons to look, then go and take pictures of those things. The skin of freaky looking creatures, for instance.
On the other hand, weren't the bitmaps for the first two games based off of clay figures? They may just be keeping in tradition, or trying to keep a look-and-feel connection to the first games.
Maybe that, maybe because they want something unique, maybe to make the game feel more 'unreal', but who knows.
Posted: 2004-04-17 07:52pm
by YT300000
Crayz9000 wrote:All I can say is that the texturers could take a few hints from the Valve team.
Hey, don't knock ID Software's classic colour scheme of brown, light brown, dark brown, fucking dark brown, blood-coverd brown, blood-covered light brown, blood-covered dark brown, blood-covered fucking dark brown, etc!
Posted: 2004-04-18 02:02am
by Hethrir
After recently finishing Far Cry, Doom3 will have to be pretty special.