Posted: 2004-05-16 02:00am
For PC, my fovorites have been Morrowind and Arcanum. I'd also recomend Crono Trigger, Xenogears, FFIV, and FFVI for Playstation and SNES.
Get your fill of sci-fi, science, and mockery of stupid ideas
http://stardestroyer.dyndns-home.com/
Hmmm...it's funny but I never really saw it that way. Oh sure, the stuff with the displaced Demi-humans was a little much, but I'd say that the rest of it was all a matter of interpretation. Remember that all the different parties seemed to have different opinions on the subject, and there weren't any truly evil characters in the story (not the Porre Army, not General Viper, not Fargo) aside from Lynx who didn't represent any of that.Joe wrote:It has nothing to do with FATE. It has to do with all the environmentalist, anti-human crap that they beat you over the head with for the entire first half of the game, the Dragon Gods, the idea of humans being "the offspring of Lavos" and "alien matter as far as this planet is concerned," and all the various other races like the Dwarves and demihumans, most of which didn't even exist in Chrono Trigger (but we can't be concerned with maintaining continuity, not if it gets in the way of our agenda) that "evolved in harmony with the planet."
There was also the future that had become controlled by robots which were the creation of man. Remember Lucca's speech about robots not being capable of violence unless man programs them?Chrono Trigger didn't have any of this garbage (except for the Fiona subquest, but that was done rather tastefully) and it had no place in the Chrono multiverse, in my opinion.
The human brain evolved at an accelerated rate due to exposure to Lavos, the fact that the humans of 65,000,000 BCE were NOT stupid apes as stated in the game - they were simply primitive - notwithstanding, and also the fact that Lavos hit right in the center of the Reptite civilization, likely miles away from any humans who could receive the exposure notwithstanding. That doesn't leave much open for interpretation if you ask me; humans are basically the product of an evil alien species, and the game is very blatant about getting this across.Hmmm...it's funny but I never really saw it that way. Oh sure, the stuff with the displaced Demi-humans was a little much, but I'd say that the rest of it was all a matter of interpretation. Remember that all the different parties seemed to have different opinions on the subject, and there weren't any truly evil characters in the story (not the Porre Army, not General Viper, not Fargo) aside from Lynx who didn't represent any of that.
That isn't really what I had in mind.There was also the future that had become controlled by robots which were the creation of man. Remember Lucca's speech about robots not being capable of violence unless man programs them?
I never picked up a "humans are the product of an evil alien race, thus they are evil" vibe from the game. Oh sure, the Reptites might have seen it that way, but what the hell did they know?Joe wrote: The human brain evolved at an accelerated rate due to exposure to Lavos, the fact that the humans of 65,000,000 BCE were NOT stupid apes as stated in the game - they were simply primitive - notwithstanding, and also the fact that Lavos hit right in the center of the Reptite civilization, likely miles away from any humans who could receive the exposure notwithstanding. That doesn't leave much open for interpretation if you ask me; humans are basically the product of an evil alien species, and the game is very blatant about getting this across.
I haven't gotten around to playing either of those yet. Money.SAMAS wrote:I'm very ashamed at the lot of you.
Two pages, and not one mention of Disgaea or La Pucelle: Tactics?
Yeah, there's something a little annoying about having to choose from thirty characters. And now that I remember it, the weapons and armor upgrade system sucked too. Chrono Trigger had a nice, small, select group with their own strengths and weaknesses.Darth_Zod wrote:my main gripe with chrono cross is there were too many damned characters. they couldn't focus enough on a single group or a few of them to get anything resembling a solid storyline out. fairly decent game for the most part, it was just too . . .i dunno. it just didn't click in the same way CT did.
thing is though they could have taken out HALF of those characters and it wouldn't have had any noticeable impact on the game itself. If anything removing so many superfluous characters would have been good, as that would have given them the ability to concentrate on developing the main characters more instead of just adding pointless fillers. after they did their necessary part they could have simply been left alone as npcs, which at the least would have made more sense.The Kernel wrote:
For me, I don't mind when a game decides to buck the trend and go off the beaten path in gameplay design as long as its fun. I really liked the battle system in CC and I also liked the 30+ characters because although they could have been a disaster, Square went in and filled in a backstory for every single one of them. They all have sidequests and purposes to the story, and if you want you can just look at them as playable NPC's since that's really what they are. Despite having so many characters, the story concentrates on a relative handful (Serge, Kid, The Divas, General Viper, Leene and Harle) and gives a satisfactory amount of material for them.
You do, in Earthbound.SirNitram wrote:I always found the hippie stuff hard to take seriously. You slaughter the damn hippies.
I'll do you the honor of assuming you haven't played Xenogears.Arthur_Tuxedo wrote:FF Tactics rocked. Only good post 16-bit FF game.
xenogears was not an FF game.Symmetry wrote:I'll do you the honor of assuming you haven't played Xenogears.Arthur_Tuxedo wrote:FF Tactics rocked. Only good post 16-bit FF game.