Posted: 2004-07-19 12:34am
the computer equivalent of Terrible Swift Sword the wargame where you had to keep count of every fuckin minnie ball at Gettysburg...
Get your fill of sci-fi, science, and mockery of stupid ideas
http://stardestroyer.dyndns-home.com/
Try reading the whole thread.18-Till-I-Die wrote:Pray, who is Derek Smart? And what is BC3AD?
I partially agree. I think what's wrong with his concept is not wanting to create a realistic space sim, after all Independence War had a similar goal and was one of the best space games of all time. But Independence War didn't try to be all things to all people, unlike the Battlecruiser series. It limited its goals to creating a realistic small starship (unlike BC's huge starships) to pilot within the framework of canned missions, and it worked brilliantly.Slartibartfast wrote:I'll tell you what is wrong with Smart's concept: it's a stupid concept. Sure, it sounds very nice to make a "true" space simulation, complete with stupid controls and 300-page technical manuals. Like some people like their flight simulators, right? because they want to feel like they're in the real airplane, right? and they want everything from the throttle to the landing gear to the flaps to the air conditioning button to the switch that controls the seat dildo to the snow plower in the front of the F16, right? Same with tank simulations, submarine simulations...
So it stands to reason that people want a Starship/Battlecruiser simulator, right? FUCKING WRONG! I'll tell you why: there's no such thing as a "space warship simulator". What we really have is 3D space shooters - from Wing Commander to X-Wing to FreeSpace, we have fucking awesome shooters (like First-person shooters but in space), and they're fun as hell, but nobody gives a shit about accurately simulating a starfighter that DOESN'T EXIST. All we need to know is which button makes the other fighter go boom, we don't care about nonexistant technical aspects like activating the warning lights before we turn on the hyperthrust because otherwise the spacewing undermajigs get spacefrost otherwise.
Sure, sometimes it's fucking great to give the "illusion" that you're doing stuff like power management (all power to front shields! match speeds! turn down the inertial compensators!) but we really don't want 500 controls and gauges with nonsensical, nonintuitive three-letter labels on them. We like our INS or our ECM or our AIM missiles because we kinda know what they mean (and if not, learning about them military terms can be fun and enjoyable) but if you're going to make up a thousand fake acronyms to confuse people into thinking you're a god, well that's just completely retarded. And so is Mr. Smart
Honestly, it's the "pilot" equivalent of Technobabble.
Although, seriously: what does Smart have to gain from acquiring Freespace? The love of the community - oops, screw that. And he's already more or less said that if he does get the license it's going to be in the vein of the Battlecruiser games. He's already completely dedicated to the BC series; if he somehow acquired Freespace, all that would mean he has to either work twice as hard to develop the game, or scrap the existing BC universe and risk alienating his small core of fans. Nobody is that stupid, not even Derek Smart.
With that in mind, I see three alternative possibilities:
1) Smart is genuinely interested in the license, but more as a "badge of honor" rather than as a serious venture.
2) Smart wants to scare someone else into buying up the license, thereby sparking a revival of the genre in which he, Derek Smart, will receive prominant focus.
3) He's just stirring the pot because he can.
Smart did *not* say he'd make it like Battlecruiser. I read that thread pretty thoroughly.Although, seriously: what does Smart have to gain from acquiring Freespace? The love of the community - oops, screw that. And he's already more or less said that if he does get the license it's going to be in the vein of the Battlecruiser games.
No he hasn't. He only made a BID for it.Dark Primus wrote:He hasn't bought the license yet has he, yes?
Holy shit! I haven't followed the FS2 community for a long time. Kinda wish I had now. The screenshots on the HLP site are absolutely stunning. Time to download some mods.President Sharky wrote:There is no way that any FreeSpace 3 that Derek fucking Smart developed would be able to surpass the work that the HLP Source Code Project has produced. You should just take a look at what those guys have managed over the years, the graphics make it seem like a brand new game (well, with the same engine).
Of course, even without the SCP, the 6 year old Freespace 2's graphics are still on par with the majority of brand new games (or better than them). That's the most amazing thing of all.President Sharky wrote:There is no way that any FreeSpace 3 that Derek fucking Smart developed would be able to surpass the work that the HLP Source Code Project has produced. You should just take a look at what those guys have managed over the years, the graphics make it seem like a brand new game (well, with the same engine).