Posted: 2004-10-21 06:28pm
				
				What does this have to do with multiplayer?I'm all for immersive story experiences, but hours of killing mealbugs to get xp is just boring, lame, my gf hates it.
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What does this have to do with multiplayer?I'm all for immersive story experiences, but hours of killing mealbugs to get xp is just boring, lame, my gf hates it.
LOL It feels less like a treadmill if you can actually compare to someone else? Of course, pretty much all MMRPGs are broken levelling up wise too, but even simple co-op multi is good in the few RPGs that employ it. Although I doubt that would work in any non-realtime RPG. But now I've been reminded of Daggerfalls non-level based xp system, maybe I'll give Morrowind a spin. I hope its not full of 'get the widget, kill the foozle' missions like bloody Balders Gate.SPOOFE wrote:What does this have to do with multiplayer?I'm all for immersive story experiences, but hours of killing mealbugs to get xp is just boring, lame, my gf hates it.

great timing. I still have not done half of the things possible in Morrowind... maybe by the time oblivion comes out.Vympel wrote:LOL! Back in 2002, Morrowind was the first game I got for my then new PC.
Now, with the 3-year period (I get a new computer every 3 years) nearly expired (July next year), the next Elder Scrolls game will again be one of the first games to grace my new gaming rig.
 
   
   
 

I guarantee you that they're not individually modeled blades of grass.is it really individual models of grass or is it something else?
They aren't. They're high res sprites (look at the image, you can see several blades of grass on the same plane, with other planes of grass intersecting them). The leaves are also sprites. Another image shows trees in the background that are sprites. It same technique Farcry uses, only better looking.SPOOFE wrote:I guarantee you that they're not individually modeled blades of grass.is it really individual models of grass or is it something else?
If anything, in Morrowind you wanted to be LOW level with high skills. Because level has no effect on anything but your hit points (yeah, some of the attributes increase also) and making every monster in the game a lot harder. But having a high skill in axe means you're going to whack those damn houndogs like there's no tomorrow.Stark wrote:Maybe all the RPGs I've played lately are just poorly designed, but the treadmill aspect (oh noes! I can't go into that cave because its guarded by skeleton lvl 5 +2 attack and I need to level up first!) has really started putting me off. I'm all for immersive story experiences, but hours of killing mealbugs to get xp is just boring, lame, my gf hates it. At least Zelda and Stalker base their plot scripting on objects you need in a tangible sense, and not power levels. I never played Morrowind - I heard terrifying things about its performance issues - so maybe they don't do that anymore.SPOOFE wrote:Fuck multiplayer. Every game that panders to multiwhores winds up broken. Let 'em weave their immersive single-player quest for those of us who prefer quality gaming to quantity gaming, all right?
SHUT UP SHUT UP ABOUT THAT WANKER KEVIN SIMBIEDA!Heheh. Palladium RPG books used to say they used xp/level systems because they were 'realistic and accurate' ...
That when you install Tribunal, and go to the sewers of Mournhold to be assraped by goblins and their dogsVympel wrote:The only problem is the curve is very steep then flattens out. After a certain level, NOTHING can seriously harm you, provided you have all the coolest gear.


I always just open the included map editor and look for the item myself... of course only after I already finished the main quest and lots of other quests and I'm all uber and stuff.And the gear in Morrowind is unbelievably fucking cool, and the best stuff is hard to find indeed (but easy if you go on the net and look)- there's even a program called 'the revealer' where you type in the name of the item and it gives you directions as to where to find it.
Not my experience. You're talking to a guy who maxed out his primary and secondary skills- ALL OF THEM. My level was obscene, I couldn't die even if I wanted to.That when you install Tribunal, and go to the sewers of Mournhold to be assraped by goblins and their dogs

Vympel wrote:Not my experience. You're talking to a guy who maxed out his primary and secondary skills- ALL OF THEM. My level was obscene, I couldn't die even if I wanted to.That when you install Tribunal, and go to the sewers of Mournhold to be assraped by goblins and their dogs
Actually that's pretty much what you have to do, to NOT get assraped by those little bastards.Vympel wrote:Not my experience. You're talking to a guy who maxed out his primary and secondary skills- ALL OF THEM. My level was obscene, I couldn't die even if I wanted to.That when you install Tribunal, and go to the sewers of Mournhold to be assraped by goblins and their dogs
I never played Bloodmoon, but I found Tribunal's end boss to really easy to beat. My character was a fighter mage with some nasty armor, even nastier custom spells and a truly horrifying sword (which got even more horrific once I had the end boss's soul...). Morrowind was more challenging that Tribunal.Ghost Rider wrote:Actually that's pretty much what you have to do, to NOT get assraped by those little bastards.Vympel wrote:Not my experience. You're talking to a guy who maxed out his primary and secondary skills- ALL OF THEM. My level was obscene, I couldn't die even if I wanted to.That when you install Tribunal, and go to the sewers of Mournhold to be assraped by goblins and their dogs
Course it and Bloodmoon have some really fun end bosses.....oi vey.
I kinda did something similar to become the leader of House Redoran.Ace Pace wrote: Go to the hightest point in the world, strip, rest, jump down, then while naked go fight Dagoth Ur.


