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Posted: 2004-10-31 11:16pm
by aerius
White Haven wrote:Impressive. In a discussion about collision physics, you posted up a rebuttal all about every non-collision-related bit of physics you can find.
I seem to have taken a tangent. Anyways, on collisions in NFS Porsche. If you hit a truck, the car takes a lot more damage than hitting a car. If you're on the inside of another car in a turn and you drift into him, he will spin out while you usually get through ok. Getting hit on the rear quarter panel spins you out good, getting hit on the door or front fender is usually recoverable. It does have glitches in that computer cars cheat and don't seem to take damage and recover from skids & ramming into walls at least twice as fast as human players.
Posted: 2004-10-31 11:30pm
by White Haven
Gaaah...AI-cheats: For when the developers can't actually make a decent, working AI.
Posted: 2004-11-01 01:59am
by Slartibartfast
Tech^salvager wrote:Show me a arcade racing game with realtisc physics. Then I will take back my argument.
Virtua Racing
Gran Turismo
Indianapolis 500
Posted: 2004-11-01 02:23am
by SPOOFE
AI-cheats: For when the developers can't actually make a decent, working AI.
It's just a holdover from an earlier era, where crappy AI was understandable. Unfortunately, this excuse disappeared around six years ago, so I don't understand why the trend is still rampant.
Posted: 2004-11-01 07:08am
by Ace Pace
Slartibartfast wrote:Tech^salvager wrote:Show me a arcade racing game with realtisc physics. Then I will take back my argument.
Virtua Racing
Gran Turismo
Indianapolis 500
The second 2 are not arcade racing games.
Posted: 2004-11-01 07:09am
by Gandalf
Ace Pace wrote:Slartibartfast wrote:Tech^salvager wrote:Show me a arcade racing game with realtisc physics. Then I will take back my argument.
Virtua Racing
Gran Turismo
Indianapolis 500
The second 2 are not arcade racing games.
GT has an arcade mode.
Posted: 2004-11-01 07:11am
by Ace Pace
Gandalf wrote:The second 2 are not arcade racing games.
GT has an arcade mode.[/quote]
IIRC its still pretty accurate, they just changed some limitations around like fuel.
Posted: 2004-11-01 05:08pm
by Slartibartfast
Ace Pace wrote:Gandalf wrote:Ace Pace wrote:The second 2 are not arcade racing games.
GT has an arcade mode.
IIRC its still pretty accurate, they just changed some limitations around like fuel.
What are you saying, that to be arcade it has to be inaccurate? That's circular logic, isn't it?
"Show me an arcade racing game that doesn't have wonky physics. Oh well that one doesn't count because it doesn't have wonky physics."
EDIT: Cleaned up your mess, mess-boy!
Posted: 2004-11-02 12:23am
by Ace Pace
Slartibartfast wrote:
What are you saying, that to be arcade it has to be inaccurate? That's circular logic, isn't it?
"Show me an arcade racing game that doesn't have wonky physics. Oh well that one doesn't count because it doesn't have wonky physics."
EDIT: Cleaned up your mess, mess-boy!
Arcade mode AFAIK only takes of fuel and damage. If thats arcady enough for you, enjoy it.
