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Posted: 2004-11-27 04:47pm
by Captain Cyran
There were the times when my GM had my group go up against Cain...
And a Mokole... *wince*
What other things... When I was GMing Aberrant and I was just messing with everybodies head while they were trying to figure out who the guy was that was messing with them. They suspected just about everyone but the guy it was. Who was one of the guys they always saw at the bar.
Posted: 2004-11-27 05:05pm
by LadyTevar
I was running a
DragonStorm game with Nitram in the party, and I decided to throw a particularly nasty
MadSpawn at him. Mad spawn all have nasty warp features, and this one was no exception, as it was a big, ugly, once-man-shaped thing with long arms and ridged back, and it had this huge spiky tail hanging down between it's legs that also shot acid.
It took Nit only one round to realize that wasn't a tail.
Between the look on his face at the realization, and the wincing that followed every time I described one of the attacks that long, thick, spiked member shot at him, I still consider it my best DM moment.
Posted: 2004-11-27 05:13pm
by The Yosemite Bear
poor, poor black mage....
lol
Posted: 2004-11-27 05:55pm
by PeZook
It was a political kind of game, Star Wars, during the old republic times.
There was a conspiracy working to take over power in a soon-not-to-be-democratic star system.
The players (two Jedi) were basically given a choice. They could let the usurper win the next election if they did nothing, thus leading to dictatorship, secret police, etc.
Or they could reveal what they knew about the guy, discredit and arrest him, and let a populist get to power, leading to economic collapse and anarchy (one of the players was an expert in precog, so he knew the big picture pretty well).
No other choice. No other way.
Posted: 2004-11-27 06:16pm
by Jawawithagun
It happened quite by accident actually. The campaign was almost over, the PCs had killed the villain and burned down his base, now they were systematically hunting down his contacts and supporters in an attempt to recover secret documents that had been hidden away by the villain before he died.
So one of his henchmen, scared for his own life tries to buy his own life and that of his friends by handing those documents over to the PCs. Contact is made, the authenticity of the data is ascertained and a meeting is arranged at a place he picked out.
It is an open-spaced structure with good visibility and the henchman with the briefcase of documents is waiting for the PCs. When they arrive he holds up an object and informs our heroes that what he is holding in his hand is a Dead Man Switch that will trigger several packets of high explosives placed all around the place in good visibility to show he's not bluffing. Should they try anything funny he will fire away, all he wants is to eave and to be left alone.
That moment my players deceided that rushing him would be a good idea.
Result: eight PCs blown to tiny little bits and my decision to never again GM such a big group of players.
All done by lowly mook scared for his life
Posted: 2004-11-27 06:34pm
by The Yosemite Bear
god, that's funny
reminds me of a superhero game...
we have a nuclear bomb, my character was flying another member of the party out to a special government facility that could handle her unique metabolism/powers (super hard skin makes it hard for surgery)
well as one player tries to shut down the bomb our dumb superman rip off decieds that the brainiac is taking too long, grabs the bomb, and throws it above the city.
yes, the whole city was nuked and everybody but me and our #2 brick was killed....
Posted: 2004-11-27 06:40pm
by Petrosjko
Had a Mekton Zeta game with characters as part of a mercenary unit contracted to join up with a local insurrection and provide them with some professional punch and competence.
Boy was that money poorly spent. One of them is wandering around the streets of a police state just trying to chat people up, while the others get into a shootout in the futuristic equivalent of a department store, and then get arrested.
That was the first session. I never ran a second one for that group.
Posted: 2004-11-27 07:14pm
by White Haven
This...was somewhat our own fault, on both counts. Two stories, actually.
The first, was a lesson in the consequences of rolling snakeeyes on an intel roll before a mission in our Battletech merc campaign. We're deorbitting when suddenly there's this huge column of energy...and we realize that the base we're hitting has a fucking NAVAL PPC on the roof. So we all pile outta the dropship around low orbit and orbit-drop on top of the base. Our mission is to steal bech prototypes from this lightly-defended research base...needless to say, the NPPC was our first hint that things were not well. Final tally...lance of artillery mechs, laser-targetting units built into every installation for the arty, AC/20 and AC/10 and Gauss Rifle emplacements scattered around, the prototypes are operational, there's something like a company and change of defense mechs, and a nearby airfield scrambles eight fighters that blow our dropship to Hell and back in a single pass.
The second was ENTIRELY our own fault, we had to split our forces to fight two battles (holding off a battallion and relieving a city). We...er...picked badly. The good news, we rolled the city-fight, easily. The bad news is...in like 3 turns, we had our rear guard smashed, and had 1st Battallion 34(?)th Marik Militia howling at our heels. That was painful.
Oh, and to any battletechers here, our GM /loves/ Saladin companies. *whimpers*
Posted: 2004-11-27 07:25pm
by Imperial Overlord
That can be unpleasant. My favorite BT bungle was a Clans invasion campaign I was running. The PCs were fighting in a built up area and only one was paying attention when I was describing what was what. He failed to mention what he knew to his fellow players when half the group deployed around the hydrogen tanks. The Clans set them off, of course, and then they got mad at the other player for not clueing them in when he explained why his mech wasn't anywhere near the blast zone. They managed to win anyway. BTW, The Dude on this bbs, was one of the players.
Posted: 2004-11-27 08:58pm
by Anarchist Bunny
Reminds me about a fun bit from my youth. We had good luck with our stat rolls, and after this campaign our DMs decided to limit our max points by about 2/3s.
Anyhow, after making it though 3 or 4 fights we weren't suppose to be able to make through easily. Its a goof campaign all together, I sleep naked and torture our unconcious cleric for spells, no one bothers to revive him or stop me. We get to a pyramid and meet up with a lesser guardian IIRC. In its intial attack it breaths fire, we don't stand a chance to it, so they just set off the 80 some odd aquarbus ammo on one of the characters, taking all of us, the guardian, a portion of the pyramid, and the unconcious cleric I'm using as a human shield.
Posted: 2004-11-27 10:55pm
by CaptainChewbacca
I don't know if this is 'most evil' but one adventure I was playing in had a scaling villain, the kind who gets stronger as you do. Anyway, in our second encounter with him I had a brilliant idea; we'd all make trip attacks and hit him on the ground!
We killed the long-term evil mastermind and got a complete copy of the Evil Plans (TM) before we were third level.
Posted: 2004-11-27 11:10pm
by Drooling Iguana
frigidmagi wrote:Why go that far? I just introduced my Centaur player to the wonders of the spiral staircase. Simple, yet effective
This guy was dense, he needed a direct easy to understand lession. Before he influenced the other players.
Now, was that a typo for "lesson" or "lesion"?
Posted: 2004-11-27 11:22pm
by White Haven
That second bit I mentioned was painful...we were working for the 34th Marik Militia attacking a Davion world. Dusted up the first engagement handily, then as we were squaring off against Davvy reinforcements, we get word through jamming that, IIRC, 3bat, 34th MM is rampaging in the planet's capital city after some groundies took out their CO with some inferno SRMs. So we end up sending recon, getting confirmation, and being forced to flipflop to the Davvy side, as the 1bat commander doesn't believe us and brands us as traitors. GM's awesome, albeit somewhat sick ( we had two companies on-planet...Marik had a regiment, the Davvies had a company-plus and a few mercenary companies. Way outgunned...although I do have a clantech-modded Marauder with a 0/0 pilot. Comes from having one of the few PCs left alive from the start of the campaign

, actually had our decisions matter, that could have gone any of a score of different directions.
Posted: 2004-11-27 11:37pm
by SirNitram
Well, I've repeated the unstoppable Sorcerer Kobold before.
This one I haven't played yet, but could be used in almost any game system. In fact, the higher the power scale of the system, the more your ass is going to get kicked. Anyone who has played Magic: The Gathering for a good long while knows them.
The Slivers. The Slivers are interesting, because most have a special ability. This ability is immediately shared with all other Slivers. For instance, one is a particularly armour-plated one. Once in the region, all other Slivers instinctively grow more armour.
Now, for D&D freaks, imagine an infestation of Aberrations. Let one gain a Feat. They all get that feat.
Dragonstorm players? Give one of them Wings. They all grow wings. One of them gains Blighted Bulk? Everyone's put on weight, all of a sudden...
Posted: 2004-11-28 12:26am
by White Haven
*peruses his M:TG library* While we're ruthlessly piratting that universe...Extinction works WONDERS for any given infestation

Posted: 2004-11-28 02:39pm
by General Zod
while i don't GM much, one time i was sting a WoD Dark
Ages Mage setting. the mage in question botched a roll to heal with his magic, so instead of healing the wounds he wound up taking the damage equal to what he was attempting to fix. poor guy was pretty badly hurt as a result.
Posted: 2004-11-28 04:13pm
by mjn6172
I never really GM'd much, but I did have a great experience playing Vampire: The Masquerade once.
It was a fairly big game (about 15 or so people). A couple of us were playing Malks (I think, whatever the real crazy vampires were called.) We decided it was time to put a new person on the city council. We all argued and debated for a time, and then voted.
The winner was Billy.
Billy was a piece of paper with a smily face drawn on it.
Apparently, we all felt he had high integrity. He never did say anything bad about the other candidates
Billy actually managed to hold on to his position for about 3 weeks or so before the GM got fed up with him and lit him on fire. This eventually led to us trying to get revenge by turning a bunch of people on our own and trying to take over the city. If I remember right, the end result was the three of us got crucified on a beach at sunrise as a lesson to everyone else. Still one of the most entertaining times I had playing that game.
Posted: 2004-11-28 04:41pm
by Solauren
New one:
I introduced Critical Miss rules......
Ever seen a character Vorpal off his own leg?
Posted: 2004-11-28 04:51pm
by Shark Bait
I dont have a most evil thing i've ever done, because so many of the things I have done were incredibly evil. My first adventure in being evil was probably the time that i had my character break alyerium's character's jaw by crushing it then hold open aly's mouth, pour liquid nitrogen down his throat, then punch him and shattering his body. after that i bit out another character's eye which was pritty cool. then another time I had an ice golem beat up alyerium and steel his lunch money. not to mention the fact that I strictly adhear to our group's rule of 97%. which is that if any character rolls a 97% on a precentile roll, what ever it is affects Aly. depending on the circumstance this can be good or bad. (usually very bad

)
Posted: 2004-11-28 04:55pm
by El Moose Monstero
Aside from continuously upping the end-game boss's hitpoints to try and balance out the game (it was one I did myself, was a tad unbalanced as it got very easy towards the end, although they did actually win in the end), by the end of the game, if they hadnt managed to hit roll the required roll for a hit on the critical spot, the dragon would have obliterated a party of six in rather short order. They managed it though. Damn.
I was very very tempted to make the buggers lose, as the end plot for losing was better than my end plot for winning. What can I say? I'm a story person first, a fair player second.
Posted: 2004-11-29 08:37am
by Hotfoot
I try not to be an evil GM when I can help it, as I prefer working with my players to make an overly enjoyable game for all.
However, there was one instance during a massive combat when I threw one of the biggest personal-scale weapons at my players I could reasonably fit, a 15mm sniper rifle (note: .50 cal is roughly 12.7mm). It tore through their cover, and their reaction from the moment the first shot was fired was priceless. Also, my rolls for the sniper in question were exceptionally good, and he managed to consistantly tie the party's sniper who had a higher skill level (but smaller weapon). The final round of the sniper duel was so close that a special notice check was required to see who got lined up for their shot first. The party sniper won by the slim margin of one, firing right down the other sniper's scope.
Posted: 2004-11-29 08:49am
by White Haven
Urgh...just had another Battletech flashback. At the start of our campaign, we were all in old-school 3025-tech rides, and we were a good bit smaller. I was in my old Battlemaster (*sniff* That didn't survive the earlier snakeyes intel roll. Neither did my PC's hair), dusting up some Periphery bandits. We'd chased them back to the dropship, when suddenly...CLANK. Down comes the ramp, and out steps a custom Ghost Bear assault omnimech, bristling with every large-bore Clanner weapon you can imagine. The expressions on the players' faces can be roughly summed up by three phrases: 'What the hell's that?' 'Lemme see that sheet,' and 'HOLY SHIT!' GM had a custom mini and everything. Tore us /up/, especially my Battlemaster which went toe-to-toe with it in point-blank melee range.
Posted: 2004-11-29 11:13am
by The Dude
Imperial Overlord wrote:BTW, The Dude on this bbs, was one of the players.
That was a fun campaign - I can't believe it lasted so long without the other PCs killing me.
Posted: 2004-11-29 11:40am
by White Haven
Reminds me of a similar but less pyrotechnic incident. My friend Jonathan runs Crazy Leroy, who is...well, exactly as his name sounds. Destroyed an entire fuel tank full of Timbiqui Dark because it looked like a very, very large Urbanmech. Needless to say, the rest of us mercs weren't too happy with him.
Posted: 2004-11-29 12:15pm
by Rogue 9
Guy in my group was playing a clone of Fighter from 8-Bit Theater, with the whole fears spiders/loves swords bit. So I threw a sword spider at 'em. 'Nuff said.
