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Posted: 2005-02-20 03:40am
by Thirdfain
Stofsk wrote:
What I mean is, what is your strategy when playing the Spartans, and why do you think they're the best-rounded faction?
I play a perpetual war game as the Spartans, using waves of cheap-ass max-1-2 rovers to take over what ever continent I happen to be chilling on. I get tech by taking cities.
As for why I think they are the best faction, I feel that the advantage in combat provides more than any other advantage a faction can have. Taking cities gets you money, technology, and growth, and puppeting leaders gets you those all-important council votes. Their disadvantage in industry is not that bad at all.
Posted: 2005-02-20 05:31am
by Archaic`
Thirdfain wrote:Stofsk wrote:
What I mean is, what is your strategy when playing the Spartans, and why do you think they're the best-rounded faction?
I play a perpetual war game as the Spartans, using waves of cheap-ass max-1-2 rovers to take over what ever continent I happen to be chilling on. I get tech by taking cities.
As for why I think they are the best faction, I feel that the advantage in combat provides more than any other advantage a faction can have. Taking cities gets you money, technology, and growth, and puppeting leaders gets you those all-important council votes. Their disadvantage in industry is not that bad at all.
I tend to find that the Spartans are a better Builder faction than a Momentum faction. They don't have Morgans pop limits, Zak's drones, or Lal's efficiency penalty to hinder their growth. Their SE choices aren't as cripped as Dee or Cha Dawn. Police bonus helps with the Transcend level drones, morale and cheap prototypes helps against the worms that you'll be kicking up with all the eco-damage you want to cause. The industry penalty, while crippling in the early game, means practically nothing once you have your economy up and running.
With all that going for them, it's pretty easy to see why a number players swear by them.
Posted: 2005-02-20 05:45am
by Gandalf
I like to play as the University. Their free tech at the start helps me in getting a jump on the other populaces and starting a war. Then I can use that momentum to grow quicker. If I don't want a war, I use it to build an economy.
Of course, that doesn't always go as I plan it.

Posted: 2005-02-21 03:12am
by dworkin
I've always had a soft spot for Miriam. A hot rocking population where everybody wants to play (support bonus), uber terrori...um preachers of the word (probe bonus). Sure, you're always second best in tech but your overwhelming numbers of formers, troops and probe teams make a massive difference. And did we mention the fanaticism bonus?
It was very funny to conquer the aliens with nothing but really expendable hordes of 1-1-1 dudes (and a former).
Posted: 2005-02-21 04:35am
by LordShaithis
University. Play nice and make sure not to build too near anyone else. Sit quietly until I have plenty of SPBs, then nuke everything that isn't me.
Or at least that's how I remember it. Shit, I need to reinstall this game, it's been years.