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Posted: 2005-02-23 12:53pm
by InnocentBystander
If you've bottled up the enemy to the point where it could be said that you are "winning' than the only reason to farm resources like a monkey is to improve your points. I'd much rather maintain 2 groups of workers and divert the rest to my army, or better yet, (since my enemy is bottled up), nukes.
Posted: 2005-02-24 08:04am
by Medic
Badme wrote:A gagglefuck of snippage
OMG! You mind hacker, every rebuttal you posted I was about to. [shakes fist]
OMG! I need Starcraft so bad! My best friend and SC Comrade in Arms really isn't into multiplayer competitive, as I invariably kick his ass.

We do a lot of cooperative versus computer games on (sigh) Hunters. (It's better than a wretched
money map and it's as close to a "party" map for 8 players as you'll get!)
Although I'd not claim to be one, I aspire to be a
Korean Super Starcraft Warrior. Still, I don't need to have 300 APM to be successful though. Koreans have played the game so extensively that all of conventional wisdom in Starcraft has been hammered out long ago. All the accepted strategies and precedents exist for a reason, as they've been found to be what work. This is why I state with certitude that one uses not M&M against Protoss.
Though it's worth noting that "conventional wisdom" doesn't apply to money maps for obvious reasons but even maps like Hunters just because of the lack of cliffs and ramps. The lack of terrain variety dumbs down the game and certain tactics and strategies are in while others are out.
Posted: 2005-02-24 09:31am
by InnocentBystander
As a rule, I loathe hunters and similar varients like the plague. It is a little, painfully linear, map with nothing of interest. Give me one of the fun 256x256 maps with bases and doodads scattered randomly with things here and there, that's far more interesting.
Honestly, the best maps to play are the ones you've never played before, discovering a map is pretty fun and adds a new element to the scouting game

Posted: 2005-02-24 10:33am
by Sarevok
My favorite is the Terrans. They are weaker in early games since Marines and Firebats arent as strong as Zerglings and Hydralisks. But once Siegotanks start churning out the tables turn. A group of Siegetanks can protect a base very effectively from any ground assault. That is something Terrans excel in. Their primary weakness is defense against air assault when the enemy has Overlords or Observers covering the air units.
Posted: 2005-02-24 10:48am
by InnocentBystander
Zerg can rush, and that's nice and all, but Marines, medics and a few firebats can turn back most early game zerg rushes, in my opinion. Firebats - Bringing you crispy zerglings since before the first Dominion.
Posted: 2005-02-24 11:30am
by Agent Fisher
Terrans. Nothing stops a rush quite like siegetanks and bunkers full of 2 marines, a firebat and a ghost. And a bunker of SCVs for repair.
Posted: 2005-02-24 11:34am
by Stravo
When I played many years ago I loved the Terrans. The ol' Siege tank creep was my favorite part of the attack phase as I built up my forces, moved my siege tanks forward little by little, killing the occasional enemy rush as I inched towards their base, set them up and watch the enemy base light up. And then as it all starts to go to hell for them - you send in the Marines.
The Protoss however have the best sound effects, voices and prettiest units in the game. "Entaru Adun!" "My life for Aeir" "Power overwhelming"
Posted: 2005-02-24 11:37am
by InnocentBystander
Okay, I think it's time... I'm starting a "favorite SC unit reply" threat, can't help myself!
Posted: 2005-02-24 12:58pm
by Kreshna Aryaguna Nurzaman
Mine is Terrans, because huge unit diversity makes wide options and variety on the tactics.