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Posted: 2005-04-18 05:49pm
by Losonti Tokash
Hotfoot wrote:I look forward to playing Co-Op in Elite mode...you don't get ammo for your guns to start, just what you can pick up during a mission. :twisted:
Eh? I've played it and never found any ammo, ever.

I think the only reason you have those guns is for the secondary functions.

Posted: 2005-04-18 07:34pm
by The Yosemite Bear
erm, no

Posted: 2005-04-18 07:39pm
by Losonti Tokash
I get the distinct feeling you misunderstood what I was talking about.

Posted: 2005-04-18 07:46pm
by The Yosemite Bear
no.

I mean

1. No FPS, please
2. no tom clancy

Posted: 2005-04-18 08:18pm
by White Haven
You're one for two. In no way is Splinter Cell First Person, or a Shooter. Rather like the Holy Roman Empire.

Posted: 2005-04-18 08:39pm
by Losonti Tokash
And Tom Clancy had nothing to do with Splinter Cell, because it doesn't suck. I honestly have no idea why his name is on it.

Posted: 2005-04-18 10:31pm
by neoolong
So are the controls for Chaos Theory better on X-Box or PC?

I'd like to get it but I don't know which one would be fun and which would piss me off, controls wise at least.

Posted: 2005-04-19 01:13am
by DPDarkPrimus
neoolong wrote:So are the controls for Chaos Theory better on X-Box or PC?

I'd like to get it but I don't know which one would be fun and which would piss me off, controls wise at least.
Well, I played the demo for the second one on PC, and frankly, the X-Box controls are easier for me. The only problem with it (and this would be for all versions) is that you can try to go around a corner and get stuck on the edge. The controls themselves are nice and tight. The only problem I ever had was whistling accidentally, and after about an hour, I had eliminated that human error entirely.

Posted: 2005-04-19 01:50am
by Stark
SC's always been a game that would've benefited from a Thief style community: the SP is limited, but the idea is very cool, and very well done. Extra maps wouldn've been good.

Posted: 2005-04-19 12:08pm
by Hotfoot
By the way, for people who think that mercs are unbeatable and cheesy, spy aggro isn't dead. Check out the Aqua video on this thread.

Now, of course, Deathmatch games tend to get rather silly, because all a merc has to do most of the time is sit in a corner and camp like mad. No visible back, no neck-snapping. No place to jump on him from, no jump kills. Unfortunate, but true. However, mission aggro is still very much possible, because the mercs need to stay mobile in order to keep the objectives safe. They can't just sit in a corner and expect to win.

As for online training, tutorial mode is in the game, but sadly, it's not 2v0, but rather lets both teams talk to each other over voice communication. That's actually pretty good if you're training a buddy to be a spy, letting him know when you're suspicious of his position, or when you hear him, etc.

Posted: 2005-04-19 02:16pm
by DPDarkPrimus
Stark wrote:SC's always been a game that would've benefited from a Thief style community: the SP is limited, but the idea is very cool, and very well done. Extra maps wouldn've been good.
I know I've had a few map ideas. The multiple routes from Chaos Theory only inspired me to make them cooler.

Posted: 2005-04-19 02:20pm
by Brother-Captain Gaius
Well, didn't Hotfoot say earlier that there's a map editor now?

Posted: 2005-04-19 02:57pm
by Admiral Valdemar
Losonti Tokash wrote:And Tom Clancy had nothing to do with Splinter Cell, because it doesn't suck. I honestly have no idea why his name is on it.
It was his idea, but other than that he only has his name on it as with the other games that follow his style of setting and real-politik. To say SC sucks because it has his name on is to be grossly misinformed.

Posted: 2005-04-19 03:21pm
by Hotfoot
JediNeophyte wrote:Well, didn't Hotfoot say earlier that there's a map editor now?
There is a map editor, but alas, it is only for Versus Maps. Still, that's not a bad thing at all.

Posted: 2005-04-19 08:17pm
by Vympel
I just can't get into Splinter Cell. I played both the original and Pandora Tommorow, and didn't manage to finish either- there's something about the feel of the games that rubs me the wrong way. It could be how lame it is when you shoot someone. It feels like I'm firing spit balls. That's just an example, but yeah. Not that into it. Looks very cool and everything, but something just isn't right.

Posted: 2005-04-19 11:04pm
by Hotfoot
Vympel wrote:I just can't get into Splinter Cell. I played both the original and Pandora Tommorow, and didn't manage to finish either- there's something about the feel of the games that rubs me the wrong way. It could be how lame it is when you shoot someone. It feels like I'm firing spit balls. That's just an example, but yeah. Not that into it. Looks very cool and everything, but something just isn't right.
Well, just to play the devil's advocate, 5.56 and 5.7mm aren't really known for their stopping power, and you are using silenced ammunition, possibly even subsonic rounds. Headshots still do one-hit kills though.

In Chaos Theory, however, if you want stopping power, you can have it in the shotgun attachment or the 20mm sniper modification. They're loud, but they do the trick.

Posted: 2005-04-20 01:54pm
by Admiral Valdemar
Hotfoot wrote:Well, just to play the devil's advocate, 5.56 and 5.7mm aren't really known for their stopping power, and you are using silenced ammunition, possibly even subsonic rounds. Headshots still do one-hit kills though.

In Chaos Theory, however, if you want stopping power, you can have it in the shotgun attachment or the 20mm sniper modification. They're loud, but they do the trick.
Nice as shooting through breezeblocks is to kill a guy, I think I'd rather stick with my stealth rather than paint myself as a nice big target for every bad guy within a klick.