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Posted: 2005-05-27 12:07am
by Chmee
JediNeophyte wrote:Is Squad Leader still useless?
And please tell me no one can solo AT-STs anymore?
And, most importantly, CAN YOU WEAR THE FUCKING IMPERIAL HAT?
lol -- they just took away SL's most useful skill, the ability to wipe dizzy & intimidate from the group, from PvP, now it's a PvE skill only ...
AT-ST's are toast for any pair of combat characters who know what they're doing ...
You can wear the hat, I think .. never did 'cause my main is a Trando. But the faction armor now costs a ton to manufacture, costs a ton of faction points to activate, and wears out faster than ever. Armorcrafters were really looking forward to crafting faction armor and now they're just pissed.
They're up to, what, 8 hours of unscheduled downtime on all worldwide servers because of the patch they pushed out today, trying to get vehicles to work with multiplayers for the first time.
Posted: 2005-05-27 12:13am
by Utsanomiko
Oh, I'm familiar with defense-stacking; it's the crap that pretty much killed my Pv/light RPing Stormtrooper guild on Scylla. But as usual SOE's solution was to merely remove or kludge gameplay than actually add anything. Instead of preventing brawler skills from staying active when switching to a gun, they simply add an excessive delay to switching weapons. Now I've read that much of the CU involves completely gutting the game's system of certifications and profession uniqueness, and such. It's typical of what they were still pulling last summer and I'm not surprised.
Posted: 2005-05-27 12:13am
by Brother-Captain Gaius
Sad.
Posted: 2005-05-27 12:21am
by Cal Wright
JediNeophyte wrote:
And, most importantly, CAN YOU WEAR THE FUCKING IMPERIAL HAT?
I can.
Posted: 2005-05-27 12:36am
by Utsanomiko
Actually only male humans and Zabrak can. Despite what SWG's reps claimed, it was never an art issue nor did it interfere with the models' hairline any different than normal hats. Client-side mods had been getting the hat to show on themself months before they fiddled enough with the code to get it properly assigned as wearable by certain models.
Best example of their updating abilities in my opinion is still the fifteen months it took to get Architect-made bookcases/dessers to function as containers (despite such a function already existed on unlocked containers and Artisan-crafted backpacks/satchels). Fifteen months to copy usefullness onto a sizeable part of a profession's repitoire. I bet they still can't change to color of those ugly red-orange chairs.
Posted: 2005-05-27 12:39am
by Brother-Captain Gaius
Ooo, ooo, did they fix Long Formal Jackets? Can tailors make them a respectable range of colors now (specifically fucking black)?
Posted: 2005-05-27 12:52am
by Macross
Utsanomiko wrote:Oh, I'm familiar with defense-stacking; it's the crap that pretty much killed my Pv/light RPing Stormtrooper guild on Scylla. But as usual SOE's solution was to merely remove or kludge gameplay than actually add anything. Instead of preventing brawler skills from staying active when switching to a gun, they simply add an excessive delay to switching weapons. Now I've read that much of the CU involves completely gutting the game's system of certifications and profession uniqueness, and such. It's typical of what they were still pulling last summer and I'm not surprised.
I would recommed trying the CU for yourself. What you read on the forums is only the opinions of a small section of the total population. Most complaints are from the people who liked to Defense Stack and solo a Krayt Dragon. They can no longer do those things, so they complain.
Posted: 2005-05-27 12:55am
by Chmee
Macross wrote:Utsanomiko wrote:Oh, I'm familiar with defense-stacking; it's the crap that pretty much killed my Pv/light RPing Stormtrooper guild on Scylla. But as usual SOE's solution was to merely remove or kludge gameplay than actually add anything. Instead of preventing brawler skills from staying active when switching to a gun, they simply add an excessive delay to switching weapons. Now I've read that much of the CU involves completely gutting the game's system of certifications and profession uniqueness, and such. It's typical of what they were still pulling last summer and I'm not surprised.
I would recommed trying the CU for yourself. What you read on the forums is only the opinions of a small section of the total population. Most complaints are from the people who liked to Defense Stack and solo a Krayt Dragon. They can no longer do those things, so they complain.
Sorry, that's total B.S. ... the forums represent a small percentage of the users, but that's not to say they're not a representative cross-section of the player base. The majority forum opinion seems to be strongly against the CU (minus the former forum members who've quit, you can only post if you subscribe), but there are certainly supporters, too.
Since many people I know who are unhappy with the CU don't even come close to your description, I have to call B.S. ... they don't like bad design, buggy code, and an unresponsive, unfocused management team.
Posted: 2005-05-27 01:02am
by Utsanomiko
Macross wrote:I would recommed trying the CU for yourself. What you read on the forums is only the opinions of a small section of the total population. Most complaints are from the people who liked to Defense Stack and solo a Krayt Dragon. They can no longer do those things, so they complain.
My account was cancelled and expired months ago. Haven't touched the forums in almost a year. I'm going by what the newsletter described of the game, as well as first-hand experience of how SOE worked from January till Summer '04. They never knew how to improve the game, and all descriptions of the CU sound like gutted gameplay and professions that break the rest of the game, like the rest of their additions (remember how long pets were bugged?).
Posted: 2005-05-27 10:09am
by Cal Wright
Quick update I found out. If you download the RoW expansion, you get a boga. But if you buy the total experience pack in stores you get a BARC speeder. Sweet!
Posted: 2005-05-27 11:15am
by Mr Bean
Quick toss in from me
I quit right before the combat rebalance but heard enough from folks I knew not to come back because SWG had enough issues as it was
I used to play on Bria(The most popluated server, never knew it would end up that way)
We had a serious problem on Bria related to Jedi, specificly Jedi hit squads.
Its bad enough Jedi could walk around all day long with their lightsabers hanging out and overt and non of the NPC cared, it was bad enough but semi-relastic that full Jedi could curbstomp any mix of proffesions or group under three memebers.
Which ment if the Rebel jedi were hanging out, you needed to get six people with loses, or ten people without loses to make sure you got him
The problem came were you had major clans with multiple Jedi charaters and a good sense of tatics.
So one day I step of the shuttle but who should I see before me but a clanmate running for his life being chased by sixteen jedi
Remeber that 6 on 1 ratio about Jedi? Meaning I needed 96 players to take on this hitsquad
And it was not just that day, some werid chance, every single Bria Jedi traveled in groups of at least four, making them neigh impossible to takedown, and easily able to annilate any overts they ran across
Posted: 2005-05-27 11:11pm
by Chmee
One thing I never complained about in this game was the art ... or music. They really did nice work there ... too bad they can't put a good *game* with it, it's such a pretty screensaver in full-screen mode, lol.
New vehicles in today's patch, and for the first time you can put multiple people in the same vehicle, so here's a few screenies:
Crossing the sea on Naboo in an XB-1 (2-passenger speeder)
Rear view
Side view
Cockpit interior, loitering in Bestine
Posted: 2005-05-28 12:01am
by Utsanomiko
Is that the only vehicle with two-person capabilities, or did they add that function to the other landspeeders as well? I'm actually surprised they added a feature that many people thought was impossible/impractical due to potential lag. I always thought it would be neat to provide soem kind of taxi service to non-vehicle owners; accept a passenger and charge them a few hundred to go somewhere specific.
Posted: 2005-05-28 12:41am
by Macross
One of the vehicals can carry 6 passangers + 1 Driver.
Posted: 2005-05-28 02:38am
by McC
How immersive is it? I'm a "hardcore" role-player, in that I like to actually roleplay. Are there servers/options that encourage this, or do people just treat it as an opportunity to one-up each other with the "koolest" items? This would be a make-or-break selling point for me.
Posted: 2005-05-28 03:54am
by Cal Wright
During 'off' times when nothings really happening, I piss around. But when I'm interacting I usually role play pretty heavily. I am an Imperial Tyrant, commander of one of the prestigous navies in his majesties realm.
Posted: 2005-05-28 06:32am
by Brother-Captain Gaius
McC wrote:How immersive is it? I'm a "hardcore" role-player, in that I like to actually roleplay. Are there servers/options that encourage this, or do people just treat it as an opportunity to one-up each other with the "koolest" items? This would be a make-or-break selling point for me.
Ha, ha, ha, ha, ha, ha ha hahahahahaaaaaaa ha.
Me 'n' my squad are chillin' at the Lok spaceport, y'know, watching for Rebels (it's the only spaceport on the planet), harassing smugglers, keeping tabs on known covert Rebel movements, that sort of thing. So what's the typical conversation like?
"*kk* Move along."
"lol noob"
"*kk* Move along, citizen."
"omg u guyz r so ghey"
"*kk* I think he's looking for trouble. Should we blast him?"
"fah q IMP fagz"
Posted: 2005-05-28 11:53am
by Ryoga
I think he was looking for trouble.
Please tell me you blasted that guy into subatomic particles.
Posted: 2005-05-28 12:10pm
by Brother-Captain Gaius
Ryoga wrote:I think he was looking for trouble.
Please tell me you blasted that guy into subatomic particles.
Nono, that's a paraphrased (
accurately, I might add. None of the usual exaggeration)
typical conversation. Plus you couldn't actually blast the little fucks unless they were overt Rebels.
Posted: 2005-05-28 12:57pm
by Ryoga
What? You're telling me the Imps can't randomly oppress the citizenry?
This game already sounds lame.

Posted: 2005-05-28 01:02pm
by Brother-Captain Gaius
Ryoga wrote:What? You're telling me the Imps can't randomly oppress the citizenry?
This game already sounds lame.

Tell me about. Didn't (and probably still doesn't) let you make black Imperial uniforms either.
Posted: 2005-05-28 01:34pm
by Chmee
Utsanomiko wrote:Is that the only vehicle with two-person capabilities, or did they add that function to the other landspeeders as well? I'm actually surprised they added a feature that many people thought was impossible/impractical due to potential lag. I always thought it would be neat to provide soem kind of taxi service to non-vehicle owners; accept a passenger and charge them a few hundred to go somewhere specific.
V-35 6-passenger plus driver speeder, in front of an Imp base on Naboo
Posted: 2005-05-28 07:25pm
by Macross
Ryoga wrote:What? You're telling me the Imps can't randomly oppress the citizenry?
This game already sounds lame.

Well, there was the Imperial Crackdown. Where Imperial NPCs would randomly search Players. If you were an Covert Rebel, you would be automatically be declared Overt where NPCs and Imperial Players could attack you.
The problem was, was that the NPC Stormtroopers were far to weak to take on any Player Characther.
Posted: 2005-05-28 07:35pm
by Brother-Captain Gaius
Posted: 2005-05-29 01:02am
by Macross
Yup. Imperial Crackdown: good idea, bad execution.
They should have increased the difficulty of the Stormtroopers. Instead they decreased the difficulty and removed XP and Faction Point rewards.