Page 2 of 2

Posted: 2005-06-14 02:51am
by Darth Raptor
My friends and I still play Goldeneye 64 to this day. While I liked Perfect Dark's single player better than Goldeneye's single player, I find the multiplayer on Goldeneye so much more fun (although I'm not entirely sure why). Honorable mention goes to the first Turok game, as it was the very first FPS I ever played and I still like it today- although the sequels are among the worst games I've ever played.

As for PC, I like Battlefield, Battlefront, and Unreal. I've never been into Quake or Doom. The original Unreal Tournament was awesome. That's about it.

Posted: 2005-06-14 04:30am
by Bounty
Fact is PC mouselook is far more accurate than any of the current controllers could ever hope to be.
I know its faster, I know it's more precise - but I just never got used to it. Growing up on console FPS's with auto-aim spoiled me, I suppose.

Posted: 2005-06-14 04:33am
by Stark
People still pull the 'thumbsticks are better than mouselook' thing? Deary me. I haven't heard that for YEARS.

Posted: 2005-06-14 04:52am
by Bounty
People still pull the 'thumbsticks are better than mouselook' thing? Deary me. I haven't heard that for YEARS.
Mouselook is better then thumbsticks.

I, personally, never got used to mouselook. This is purely a personal opinion.

Happy now :)

Posted: 2005-06-14 08:08am
by Gandalf
Goldeneye and Perfect Dark. Who would have thought that Goldeneye could be improved on?

Also, Battlefield 1942, fun fun Nazi killing fun.

Posted: 2005-06-14 08:49am
by Stark
*grin* Does anyone remember the early 'mouselook' games, or the shooters where mouselook was an experimental, secondary control option? Like System Shock, where the quasi-mouselook was so bizarre that I simply can't play the game anymore. Learning mouselook initially can be a pain in the ass.

Posted: 2005-06-14 08:50am
by Gandalf
Stark wrote:*grin* Does anyone remember the early 'mouselook' games, or the shooters where mouselook was an experimental, secondary control option? Like System Shock, where the quasi-mouselook was so bizarre that I simply can't play the game anymore. Learning mouselook initially can be a pain in the ass.
I remember thinking it was an incredibly stupid method of control. :oops:

IIRC I was worried you'd run out of mousepad space when you needed it.

Posted: 2005-06-14 11:48am
by Laughing Mechanicus
Theres so many I think I'll split them into categories:

Consoles:

Goldeneye 64
Was the first time someone did a console FPS right, as opposed to merely porting a PC FPS after the fact. Not only that but it outdid many of its PC contemporaries at (what had up untill then) been their own game. Multiplayer was fun but I feel this was more because multiplayer FPS games were alot less common then, especially ones where you were in the room with your competitors and could hit them if they whored the rocket launcher.

Perfect Dark
Took almost everything Goldeneye did so well and did it better and added lots more features to boot. Multiplayer was fun and had even more replayability than Goldeneye, singleplayer was still fun but I didn't feel it had quite the cinematic impact that Goldeneyes did.

PC:

Singleplayer:

Half-Life
In terms of revolution in graphics and gameplay this was the PCs version of Goldeneye. Though the engine was still just a really suped up Quake engine it looked fantastic. The scripted sequences, interactions with NPCs and the AI of the enemies had never been done so well before all in one package.

Call of Duty
Despite being very linear succeeded in having an awesome cinematic quality. Owes alot to Medal of Honour but the difference is there were a few moments in MOH where you went "Wow" whereas in COD almost every moment left you astounded.

Dark Forces
Mostly because I'm a Star Wars geek, but unlike modern LucasArts games this took the SW licence as a badge of honor and tried to do it as much justice as it could rather than just a ticket for a free ride.

Operation Flashpoint
The singleplayer finally made you feel small and vulnerable, no more super human ability to take anti-tank weapons to the chest and patch it up with a bandage. Every enemy soldier could potentially kill you and that made every kill all the more rewarding. There was also the command system which though clunky was fun once you were used to it.

Multiplayer:

System Shock 2
The patch that enables multiplayer makes this still one of the most fun things you can play at a LAN party.

Delta Force series
These had a great singleplayer too but where they really shine is in the multiplayer cooperative modes, nothing like covering a buddy as he clears out a small village.

Counter-Strike
Duh, fast paced adrenaline pumping goodness. Rewarded players with better skills rather than those that could pick up the biggest gun first.

Codename Eagle
This is an almost always overlooked classic from the same people who brought you Battlefield 1942 and Battlefield 2. The multiplayer was resplendant with driveable/flyable vehicles that most other FPS games could only dream of at the time. This was a mainstay for many LAN sessions.

Aliens vs Predator
The multiplayer was fun and terrifying, being able to play as something other than a human also added alot of interesting nuances to the combat.


Those are the ones that really stick out in memory, and I've tried to highlight some of the slightly more forgotten ones rather than parroting what everyone else has said.

Posted: 2005-06-14 12:53pm
by salm
Stark wrote:*grin* Does anyone remember the early 'mouselook' games, or the shooters where mouselook was an experimental, secondary control option? Like System Shock, where the quasi-mouselook was so bizarre that I simply can't play the game anymore. Learning mouselook initially can be a pain in the ass.
How was it controlled? I remember something wierd about it but can´t remember what exactly it was.

Posted: 2005-06-14 12:58pm
by Alyeska
salm wrote:
Stark wrote:*grin* Does anyone remember the early 'mouselook' games, or the shooters where mouselook was an experimental, secondary control option? Like System Shock, where the quasi-mouselook was so bizarre that I simply can't play the game anymore. Learning mouselook initially can be a pain in the ass.
How was it controlled? I remember something wierd about it but can´t remember what exactly it was.
You still turned and moved with the keys. Mouselook did not turn you, you merely aimed with it on the screen.

Posted: 2005-06-14 01:08pm
by Steven Snyder
Brothers in Arms
Halo

Posted: 2005-06-14 01:29pm
by DPDarkPrimus
Steven Snyder wrote:Brothers in Arms
:lol:

You haven't played many FPS games, have you?

Posted: 2005-06-14 01:43pm
by El Moose Monstero
I did rather enjoy Unreal, can't remember which number, fairly sure it was the first one. The game I'm still playing and hasnt shifted off my hard drive since first installation is BF1942, no other game runs as smooth on my pc (which is highish spec for a laptop, but wouldn't cope with the high powered games of the moment), looks as good or allows me to conduct low aerial torpedo bombings of aircraft carriers and run round shooting lots of people at the same time. :D

Although admittedly, I haven't played that many FPS's either.

Posted: 2005-06-15 06:10am
by Dead_Ghost
Fav FPS... This will be a big list:
1. Doom (all of them, really. It was always a blast to play them!)
2. Half-Life 1 + Opp. Force + Blue Shift and Half-Life 2 (Damn-wonderful story to keep us deeply enthralled with the game!)
3. Serious Sam 1 and 2 (It was funny and very active, what more can you want! :lol: )
4. Halo 1 (Since the sequel hasn't been released yet for PC :( )
5. Rise of the Triad + Hexen + Heretic + Witchcraft (all brought something I felt at the time special and enjoyed playing them a lot)
6. Unreal 2 (nice story and nice graphics)
7. All of the Unreal Tournament's (the game provided/provides with one hell of a drive to reach the top, plus Xan was/is never easy to defeat)
These are the FPS that hold a special place in my heart, I still enjoyed playing others and stuff, like Painkiller, but they're not good enough for me :wink:

Posted: 2005-06-15 06:17am
by Jaepheth
ChexQuest

:lol:

Posted: 2005-06-15 06:50am
by Spyder
Bounty wrote:GoldenEye (the real one, not the crappy new EA version)
Perfect Dark

...

That's it, really. I don't play PC FPS's - mouselook is just too clumsy.
You need to not be in mid seizure while using the mouse to avoid finding it clumsy.

Posted: 2005-06-15 07:18am
by Stark
!!!? Halflife has a good story? UNREAL TWO?? I'm... I'm having a seizure! ;)

Posted: 2005-06-15 07:38am
by Dead_Ghost
Stark wrote:!!!? Halflife has a good story? UNREAL TWO?? I'm... I'm having a seizure! ;)
Well, if you can figure out the entire story, please be so kind and share it with the community, since I'd like very much to know it. :lol:
Unreal 2, I never said it was original or creative, it's just proper for the game style. Besides, I almost had a seizure when Aida died :( ... It was just so cruel, for a babe like that to die... But, seriously, I think that the story, altough not bringing in nothing new, was appropriate for an FPS. But those are merely my thoughts.

Posted: 2005-06-15 08:00am
by Mr Bean
Jaepheth wrote:ChexQuest

:lol:
LMAO! I remeber that game, For a Doom knockoff it was pretty good.

Posted: 2005-06-15 09:09am
by Vanas
Console:
GoldenEye is still up there. Just a wonderful game. Never liked Perfect Dark though =/

TimeSplitters2 is almost... almost as entertaining in multiplayer.

PC:

Unreal Tournment & UT2k4 Yes, it can do anything. Hell, I have the flight-sim mod for UT99 =D

Serious Sam: More Doom than Doom. yes.

Operation Flashpoint: Cursed, Cursed Mission 7 -.- Is ace due to it's really, utterly and silly level of realism. They've even modelled the speed of sound into the game. Yes.