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Posted: 2005-07-06 11:42am
by Nephtys
White Haven wrote:I still maintain that that last match was the funniest thing ever. In the history of the world. (I garrisoned the guns around his drop zone, he never put infy in them. His dropship rolled in, and his own SAM sites knocked it down. His troops tried to take it, and his own Pulverizer batteries smashed them flat.)
You mean little thing. And you've refused to play me for two years, claiming you were 'too rusty'! *whip whip*
Posted: 2005-07-06 12:11pm
by Ace Pace
Neph, you have GC2? Match! Esspecially with Modern Warfare...god ranges rock.
Posted: 2005-07-07 01:45am
by Uraniun235
Oh,
for FUCK SAKE....
I spend over half an hour putting together the supreme star fleet with which to destroy the Vaygr armada, and just as I start to engage forward elements of the enemy force, HW2
fucking craps out on me with "ship attempted to dock with ship with no docking paths" or some such bullshit.
FUCK.
Anyway...
Hey, one thing I really miss is being able to specify maximum fleet sizes. I mean, why not make Normal the optimally balanced force, and Big the gigantic fuck-all megafleet force for those of us with far too much time on our hands and a grudge to settle with the AI?
Also, with PDS introducing so many different ship types, I wish the command group system could be revamped - ten groups simply isn't enough for me. Personally, what I think would be cool in all RTS games is if you could have F1-F4 (or F5-F8, whatever) select through sets of ten control groups... so, for HW2, I could have all strike craft in F1 (interceptors group 1, strike fighters group 2, etc.), frigates in F2, capital starships F3, support in F4. Or I could create a set of task forces, so task force alpha in F1 with a cruiser in group 1, interceptors group 2, torp frigates group 3, etc.
Alas, such was not meant to be.
Posted: 2005-07-07 03:12am
by InnocentBystander
Alright I installed the mod, but I really don't see the difference... am I missing something?
Posted: 2005-07-07 04:24am
by Tiger Ace
Yes, you need to run the game with a command line argument..check page one.
Posted: 2005-07-07 08:09am
by phongn
Uraniun235 wrote:Oh,
for FUCK SAKE....
I spend over half an hour putting together the supreme star fleet with which to destroy the Vaygr armada, and just as I start to engage forward elements of the enemy force, HW2
fucking craps out on me with "ship attempted to dock with ship with no docking paths" or some such bullshit.
FUCK.

It's been happening to me too. I probably should start sending -luatrace crash results to the devs.
Hey, one thing I really miss is being able to specify maximum fleet sizes. I mean, why not make Normal the optimally balanced force, and Big the gigantic fuck-all megafleet force for those of us with far too much time on our hands and a grudge to settle with the AI?
YES! One of these days I'm going to have to mod Homeworld Classic Rebalance to work with PDS6 so I can have my megafleets.
Posted: 2005-07-07 02:27pm
by Vanas
It keeps crashing out of the game with neither rhyme nor reason for me. It doesn't complain, doesn't make any untoward things, but as soon as I get a decent furball going, I end up on the desktop.
As an aside, Tulwar frigates rock.
Posted: 2005-07-07 03:42pm
by InnocentBystander
Ah this is quite fun, save for the unavoidable crashes. :/
Posted: 2005-07-07 03:53pm
by InnocentBystander
On the subject of crashing... on the PDS Mod forums I see a suggestion to turn off "VPU Recover" (an option for ATI video cards). Anyone know where this option can be found?
Posted: 2005-07-07 04:02pm
by Tiger Ace
InnocentBystander wrote:On the subject of crashing... on the PDS Mod forums I see a suggestion to turn off "VPU Recover" (an option for ATI video cards). Anyone know where this option can be found?
Asumming your using the .net thingy, its somewhere under misc or general.
In the control panel its under Options IIRC.
Posted: 2005-07-07 06:46pm
by phongn
There's a patch out now on the PDS site, the devs have a "safe mode" for skirmish which should not crash like mad.
EDIT: Oi, the problem might be with the Linebacker FFL. It can "call for reinforcements" (aka build stuff that hyperspaces in) but that implementation seems rather buggy at the moment.
Posted: 2005-07-07 09:03pm
by InnocentBystander
I don't think I've been using linebackers, but I'll avoid that.
Tiger Ace wrote:Asumming your using the .net thingy, its somewhere under misc or general.
In the control panel its under Options IIRC.
What .net thing? As far as options under Display settings, I have nothing that says VPU Recover, not even close. Allow me to show you.

Now to try this safe mode thingy.
Posted: 2005-07-08 01:40am
by Uraniun235
The interim patch seems to have made saving skirmishes a hell of a lot faster.
Posted: 2005-07-08 02:10am
by Captain tycho
I'm up for either day, Ace. I can't gurantee it, though. What time shall we meet? (In EST, you vile foreigner!

)
Posted: 2005-07-08 04:05am
by Tiger Ace
Innocent, is it in non of the tabs? I can remember clearly that its somewhere there.
The .net thingy is the CCC, which is slow.
Tycho, uh... today, meeting .303, then need to play White or Neph..saturday, when you WAKE UP

Posted: 2005-07-08 06:39pm
by InnocentBystander
Tiger Ace wrote:Innocent, is it in non of the tabs? I can remember clearly that its somewhere there.
If it was, I'd have seen it
And I must say that patch really patches things up nicely.
Posted: 2005-07-08 08:56pm
by Nephtys
The battles seem a lot less decisive in this mod. So pretty though, so wonderfully pretty...
But fighters have serious issues killing other fighters. And frigates are maneuvering circles around my cruisers, dodging fire. Does that feel kinda.. wrong?
Posted: 2005-07-08 09:10pm
by phongn
Nephtys wrote:The battles seem a lot less decisive in this mod. So pretty though, so wonderfully pretty...
But fighters have serious issues killing other fighters. And frigates are maneuvering circles around my cruisers, dodging fire. Does that feel kinda.. wrong?
You need to micromanage your fighters a bit. Most ships (including fighters) now have some sort of system to block incoming fire they last longer in combat. Finally, while frigates can cruise around fairly effectively against cruisers you'll need a lot to produce them.
Posted: 2005-07-08 09:12pm
by InnocentBystander
The capital ships seem a little too powerful, if the ai get's a Titan out and I don't have anything bigger than my merchant cruiser, I'm basically toast.
Also the AI on the regular carriers is really bad, they won't charge, they won't attack move, they won't re-orient themselves to use all their heavy guns! Acutally, the Prince orients itself oddly too, side instead of front (bringing both triple kenetics on the top into firing position). Oh and the engineer/support frigate can't 'Land' and repair ships as far as I've seen.
Heh, not tried Vagyr yet, I'm a softy for Higaraan's.
Posted: 2005-07-08 09:35pm
by Uraniun235
The AI is a whirling son of a bitch to take down at Expert - it likes to just keep pumping out strikecraft and frigates by the fuckton. Both my attempts at clever end-runs to blast the shit out of their production ships and end the game were thwarted and I had to resort to a grinding advance. Also, my attempt to rely on drone flights and gunships for space superiority while fielding a vast wing of bombers for anti-capship work was a resounding failure, whereas going for broke on Avengers, Interceptors, attack drones, and Khopesh gunships seemed much more effective.
And holy goddamn I didn't realize the Vaygr carriers had been turned into the deathboats they are!
Posted: 2005-07-08 09:41pm
by InnocentBystander
In theory the Higaraan's carrier should be about as good; though I'm pretty sure it isn't nearly as sturdy. I do like the fact that the carrier now has guns; real guns.
Posted: 2005-07-09 12:23am
by SylasGaunt
My computer can't run HW2 and I look forward to news about this mod.. why?
1.) Someday it will run it and then Whammo! Mine!
2.) New version usually means new videos.. and this mod produces some of the most spectacular looking space battles I've ever seen. I could spend hours just watching it.
Posted: 2005-07-09 12:34am
by phongn
Uraniun235 wrote:The AI is a whirling son of a bitch to take down at Expert - it likes to just keep pumping out strikecraft and frigates by the fuckton. Both my attempts at clever end-runs to blast the shit out of their production ships and end the game were thwarted and I had to resort to a grinding advance. Also, my attempt to rely on drone flights and gunships for space superiority while fielding a vast wing of bombers for anti-capship work was a resounding failure, whereas going for broke on Avengers, Interceptors, attack drones, and Khopesh gunships seemed much more effective.
I was playing skirmish 2v1 (Me/HGN + VGR vs VGR) and got a bit cocky. I used a Harbringer escort cruiser and a wing of eight Kopesh gunships to go raid the enemy resource ops. I did alright and any defending strikecraft were blown to pieces but then I got a bit too greedy and tried to hit a Kaghan with my force. Well, right outside sensor range a flotilla of frigates with strikecraft support were waiting in ambush.
The moment I saw them come in I ran, losing two Kopesh in the process and half the health of the cruiser, but I managed to get to the safety of three Arbiters backed up by some platforms. The enemy was quickly dispatched
And holy goddamn I didn't realize the Vaygr carriers had been turned into the deathboats they are!
The normal CVs aren't too bad, it is the specialized ones that are moving death.
Posted: 2005-07-09 12:37am
by phongn
InnocentBystander wrote:The capital ships seem a little too powerful, if the ai get's a Titan out and I don't have anything bigger than my merchant cruiser, I'm basically toast.
I've taken out ToFs with massed frigate and strikecraft attacks before. The key is to wipe out as many subsystems as you can. No HVM tubes and no engines = bad day for the Vaygr.
Also the AI on the regular carriers is really bad, they won't charge, they won't attack move, they won't re-orient themselves to use all their heavy guns! Acutally, the Prince orients itself oddly too, side instead of front (bringing both triple kenetics on the top into firing position). Oh and the engineer/support frigate can't 'Land' and repair ships as far as I've seen.
Support frigates don't need to land, you just have to get them close and they'll do their magic. IIRC, the AI on the regular Higgy CVs is intentional, they're not really supposed to be in the line of fire but rather be fire support when needed. Now, the Sobani carrier will raise merry hell

Posted: 2005-07-09 10:24am
by White Haven
Given who the Sobanii are, a Kiith Soban
pinnace would raise merry hell.
