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Posted: 2005-09-10 02:30pm
by lazerus
the .303 bookworm wrote:I'll keep my old concept of a paranoid, power hungry dwarf , descended from dragons who tends to turn people who look at him wrongly into non-living jigsaws :twisted:
At level 2? :D

Posted: 2005-09-10 02:36pm
by The Grim Squeaker
lazerus wrote:
NecronLord wrote:
lazerus wrote:An inquisitor and a demon in the same party?

This means you either have to be one of the 1 in 10,000 non-evil demons.....or you have to be just that badass.

I'll let you and tycho work out the details.
Humm. You sure there's no wicked and depraved inquisitors of evil gods on Faerun... Like the historical catholic ones? :lol:

EDIT: Also, I'd like everyone else to be nice and evil so I don't have to go 'arrgh' every time someone casts something that is... unnice... to my evil nature.
"Snip"
Actually when evil clerics rebuke undead/outsiders they can either bolster them or control them :twisted:


Also can we please play at a level that isn't so squishy? I still have my lvl 10 concept and that way everyone can continue from Tycho's game.
Also filling somebody with MM would leave holes in them :wink:

Posted: 2005-09-10 02:47pm
by Mr Bean
lazerus wrote:
the .303 bookworm wrote:I'll keep my old concept of a paranoid, power hungry dwarf , descended from dragons who tends to turn people who look at him wrongly into non-living jigsaws :twisted:
At level 2? :D
.303 seems to like playing fucked up charater who are this " close from homicidal maniacs or so it seems so far.

Posted: 2005-09-10 02:59pm
by lazerus
the .303 bookworm wrote:
lazerus wrote:
NecronLord wrote: Humm. You sure there's no wicked and depraved inquisitors of evil gods on Faerun... Like the historical catholic ones? :lol:

EDIT: Also, I'd like everyone else to be nice and evil so I don't have to go 'arrgh' every time someone casts something that is... unnice... to my evil nature.
"Snip"
Actually when evil clerics rebuke undead/outsiders they can either bolster them or control them :twisted:


Also can we please play at a level that isn't so squishy? I still have my lvl 10 concept and that way everyone can continue from Tycho's game.
Also filling somebody with MM would leave holes in them :wink:
Let me answer your question with another quote.
Mr Bean wrote:
lazerus wrote:
the .303 bookworm wrote:I'll keep my old concept of a paranoid, power hungry dwarf , descended from dragons who tends to turn people who look at him wrongly into non-living jigsaws :twisted:
At level 2? :D
.303 seems to like playing fucked up charater who are this " close from homicidal maniacs or so it seems so far.
At level 10, the party can be killers, lonneys, murders, and dark demigods.

At level 2, the party can brood all they want, but if they don't also learn the skill of lean back, shut up, and smile the town guard will beat the tar out of them.

Basicly, by starting at level 2, I force you to be civilized. (sorta)

Posted: 2005-09-10 03:01pm
by NecronLord
the .303 bookworm wrote:Actually when evil clerics rebuke undead/outsiders they can either bolster them or control them :twisted:
Anyone rebuking me will be seriously annoyed by endless telepathic pestering. You have been warned.

Posted: 2005-09-10 03:03pm
by lazerus
NecronLord wrote:
the .303 bookworm wrote:Actually when evil clerics rebuke undead/outsiders they can either bolster them or control them :twisted:
Anyone rebuking me will be seriously annoyed by endless telepathic pestering. You have been warned.
Badger badger badger badger badger badger badger badger MUSHROOM!

Posted: 2005-09-10 03:06pm
by NecronLord
I'd think that with cha 21 (after unholy {literally} race modifier, mind) I can think up some really creative insults.

Posted: 2005-09-10 03:12pm
by The Grim Squeaker
NecronLord wrote:
the .303 bookworm wrote:Actually when evil clerics rebuke undead/outsiders they can either bolster them or control them :twisted:
Anyone rebuking me will be seriously annoyed by endless telepathic pestering. You have been warned.
With rebuke you can either increase the undead/fiends resistance to turning or turn it into your sock puppet, although control undead is much better for that or charm monster .
(Can we please start at level 6? in FR that's barely a bunch of new party members who usually have parties of about two dozen= See the first spellfire book for examples)

Posted: 2005-09-10 03:14pm
by NecronLord
* Hunts about for an undetectable alignment item under 90 PPs. Grargh.

Posted: 2005-09-10 03:19pm
by The Grim Squeaker
NecronLord wrote:* Hunts about for an undetectable alignment item under 90 PPs. Grargh.
Try a ring of undetectable alignment, or mind shielding..... stops mind reading and alignmet checking from those pesky paladins for only 6,000 gp.

So, how about that 6-8 level game? Even a red wizard apprentice has to be lvl 6-7 at least to follow the rules, and we do so love finding and stopping RW sponsored slavers (See feather dale plot hooks in the FR handbook) :wink:

Posted: 2005-09-10 03:23pm
by NecronLord
the .303 bookworm wrote: So, how about that 6-8 level game? Even a red wizard apprentice has to be lvl 6-7 at least to follow the rules, and we do so love finding and stopping RW sponsored slavers (See feather dale plot hooks in the FR handbook) :wink:
No we don't... we like being the slavers, don't we...

Or is that just me? :wink:

Posted: 2005-09-10 04:00pm
by A Big Flying Fish
Agh, I'm out of interesting ideas for the moment. I'll preliminarily say my character is a barbarian that fell out of tree somewhere at birth. However, the fall made him smarter that your average barbarian, rather than about the same. That'll do, or there abouts.

Posted: 2005-09-10 04:00pm
by lazerus
Level 2. Thank you.

Posted: 2005-09-10 04:33pm
by NecronLord
First edition stat-block (the 3rd ed sheets site I used last time is not taking new sheets). Do tell if I've made any glaring errors.

Artemorra: Male Incubus 2; Medium Outsider (Chaotic,Evil); HD 2d8; hp 9; Init +3; Spd 30; AC 15; Atk +3 base melee, +5 base ranged; +7 (1d3+1, 2 Claws); +4 (1d6+1, Rapier, Masterwork); +3 (1d8, Longbow, composite); SA: Spell-like abilities (Lesser Succubus 1/day); SQ: Alternate form (Su) {At this level, one, male half elf}, Tongues (Su), Resistance: Spell (Ex), Resistance: Acid (Ex) 5, Resistance: Cold (Ex) 5, Resistance: Electricity (Ex) 5, Resistance: Fire (Ex) 5, Telepathy (Su), Immunity: Poison (Ex); AL CE; SV Fort +5, Ref +6, Will +6; STR 13, DEX 16, CON 14, INT 15, WIS 17, CHA 21.
Possessions:
Weapons: Rapier, Masterwork; Longbow, composite; Dagger, silvered.
Goods: Backpack; Bottle, wine, glass; Manacles*; Rope, silk (50 ft.)*; Signet ring; Holy symbol, silver; Disguise kit; Traveler's outfit; Noble's outfit**; Jade; Arrows (20); Arrows (20).
Skills:
Bluff +10, Diplomacy +7.5, Disguise +12, Escape Artist +8, Hide +8, Intimidate (cha) 9.5, Knowledge (Religion) +7, Listen +16, Ride +8, Spot +16,
Feats:
Weapon Finesse: Rapier.

*Best not to ask what these are for.
**I decided something exotic... was in order. I'm counting jade as the requisite 'gems' even though it isn't. It seemed to fit the MO of Succubi. Which is also why he's got the otherwise useless wine... And why he makes no provisions for sleeping in his own bed... >.>

Posted: 2005-09-10 04:54pm
by lazerus
You mean 3eprofiler? Yeah, it wend downa little while ago. It's been mirrored at: http://www.sylnae.net/3eprofiler/
Artemorra: Male Incubus 2; Medium Outsider (Chaotic,Evil); HD 2d8; hp 9; Init +3; Spd 30; AC 15; Atk +3 base melee, +5 base ranged; +7 (1d3+1, 2 Claws); +4 (1d6+1, Rapier, Masterwork); +3 (1d8, Longbow, composite); SA: Spell-like abilities (Lesser Succubus 1/day); SQ: Alternate form (Su) {At this level, one, male half elf}, Tongues (Su), Resistance: Spell (Ex), Resistance: Acid (Ex) 5, Resistance: Cold (Ex) 5, Resistance: Electricity (Ex) 5, Resistance: Fire (Ex) 5, Telepathy (Su), Immunity: Poison (Ex); AL CE; SV Fort +5, Ref +6, Will +6; STR 13, DEX 16, CON 14, INT 15, WIS 17, CHA 21.
Possessions:
Weapons: Rapier, Masterwork; Longbow, composite; Dagger, silvered.
Goods: Backpack; Bottle, wine, glass; Manacles*; Rope, silk (50 ft.)*; Signet ring; Holy symbol, silver; Disguise kit; Traveler's outfit; Noble's outfit**; Jade; Arrows (20); Arrows (20).
Skills:
Bluff +10, Diplomacy +7.5, Disguise +12, Escape Artist +8, Hide +8, Intimidate (cha) 9.5, Knowledge (Religion) +7, Listen +16, Ride +8, Spot +16,
Feats:
Weapon Finesse: Rapier.
Spawn of evil you may be. But somewhere between shapeless, eternal void and agent of darkness there was a little hitch and your powers havn't devloped fully yet. Might want to make that part of your backstory, I offer extra EXP or stat points for really good backgrounds.
*Best not to ask what these are for.
Click here, for hot Erinyes on Succubus action.

Posted: 2005-09-10 05:11pm
by NecronLord
lazerus wrote:You mean 3eprofiler? Yeah, it wend downa little while ago. It's been mirrored at: http://www.sylnae.net/3eprofiler/
Aye, that be it. Humm. Might do that tomorrow.

Spawn of evil you may be. But somewhere between shapeless, eternal void and agent of darkness there was a little hitch and your powers havn't devloped fully yet. Might want to make that part of your backstory, I offer extra EXP or stat points for really good backgrounds.
Remember children, never, ever, kill the wizard summoning you as he's doing it. I'll get to work on the backstory, anyway.

Posted: 2005-09-10 05:12pm
by Mr Bean
lazerus wrote:
Click here, for hot Erinyes on Succubus action.
Damn your lack of link!

Anyway, Second Level, Second Edition(Cause I only got third anymore onless second is online someplace), Anything otherwise goes?

Posted: 2005-09-10 05:20pm
by NecronLord
Click here, for hot Erinyes on Succubus action.
"Right baby demons, what do we do to captive devils?"

<in chorus> "Unspeakably depraved things!"

Posted: 2005-09-10 08:10pm
by lance
lazerus wrote:
NecronLord wrote: Still no though. Sapient charachters only.
What about him being awakened?
What's with the anti-psionic bias around here?

Or maybe I just think their broken.
What do you think is broken about them?
Okay so there not perfectly balanced, there weak in a normal DnD game.
Compared to the other full casters.
Ha ha ha!

Stop it man, your killing me here.
A psion at tenth level has 118pp, enough for 11 fully augmented powers. A wizard can match this with his 3-5 level spell slots. leaving him with the utility of his first two spell levels.


Is the Adept class allowed? It's a class normally reserved for NPCs. They're divine spellcasters, but their spell list also incorporates some arcane spells like Burning Hands. Since they're divine casters they don't suffer arcane spell failure chance for wearing armor. They know every spell on their spell list automatically like clerics do and can cast them spontaneously like sorcerors do. BAB, saves, and skills are a lot like the wizards, and they can summon a familiar too.
It's allowed, but like NL said, I can't see why you'd want to.
There is a prestige class that can only be gotten through being an adept or some thing really asinine. I think it was hexxer or something of that sort. I required a divine lighting bolt.

Posted: 2005-09-10 10:14pm
by lazerus
Mr Bean wrote:
lazerus wrote:
Click here, for hot Erinyes on Succubus action.
Damn your lack of link!

Anyway, Second Level, Second Edition(Cause I only got third anymore onless second is online someplace), Anything otherwise goes?
Second level, 3.0/3.5 edition.

Core only, but you can get things from other books by request.
lance wrote: (stuff)
No psions. I could go into a long, in-depth explination as to why I think their broken, or I could just tell you this is non-negotable and so my reasons arn't really relevent.

If you want to discuss their brokenness (or lack thereof) with me, feel free to PM.

Posted: 2005-09-10 10:16pm
by lance
pmed

Posted: 2005-09-10 10:37pm
by Mr Bean
Right thanks for clearing that up, let me go grab a drink or six, dig into the "Bucket O Charater ideas"
(Minor Artifact from a extremtly long watch were me and two other people who played D&D got togther with online story generators, sleep deprived inspiration and my own special brand of mad scientist genius to allow us to create a containor [KFC bucket] that contained every single possible cliches backstory in existance)
And I'll whip something up.

Posted: 2005-09-11 05:44pm
by NecronLord
Artemorra Backstory V1.01

Summoning, as any halfway responsible wizard will tell you, is a tricky business. It can go wrong in any number of ways, usually these ways are anti-climatic in the extreme, with spells just failing to work. Sometimes, if done by the wrong person, the creature summoned can break free, and wreak havoc, sometimes the wrong being is summoned, or sometimes, rumour has it, the summoner finds himself on the plane he had contacted, or worse, is simply struck down by its rulers for impudence.

The demonic being known once as Dvor’se’artemorras’kaster was the subject of one such error. In her time, she was summoned numerous times by different mortals, but at the ignominious end of her existence, this happened once too often for her taste. Unfortunately, her efforts at confounding future efforts failed quite miserably due to poor timing.

With her intended Dimensional Anchoring only half completed when next torn unwillingly from her poison-filled abode, the succubus was unfortunately, for her at any rate, torn asunder, in a quite literal sense. One could call what was called to the material plane as a result the animus of the demon.

Lacking full memory of its previous existence, and possessing only a fraction of the outsider’s benighted soul, the resulting being did not exactly come into existence fully-formed. Rather, it drifted uselessly, imprisoned now on the alien material plane struggling to recover its essential self. Of course, so far, this particular mission has been a miserable failure. Whether the majority part of the past-life still exists, or whether there are other fractured pieces of the original in existence is beyond Artemorra’s knowledge.

Finally after a time the demon is still uncertain of, enough of the being came together to take on physicality, while vastly weaker than that it had once possessed, superior to that of most mortals. However, without even such mundane powers as flight, Artemorra quickly found it - now him - self to be vulnerable to the perils of simple folklore. While his form, true to his nature, was not unappealing, it bore the obvious traits of evil, from serpentine eyes to still under-formed wings.

Unsure of itself, Artemorra was almost killed by a group of sylvan elves, and driven away from the woods where he had re-formed. But the call of evil is seductive, and while many beings would lick their wounds, he felt himself drawn back for unfinished business. Ambushing one of the settlement’s youngest, and as he had rightly guessed, weakest rangers, the demon found itself a new guise to assume, an ability he knew would develop further, and set about a short lived campaign of terror.

Even so, Artemorra had once more overestimated his abilities, and was quickly forced to flee again, using what it had gained in its time in both, possessions and knowledge to depart and set out to learn more of itself. While one could say that Artemorra’s intent is neutral, he continues to heed the call of his origins in his methods. For a brief time, he fell in with petty thieves, then, resuming his true form briefly controlled, acting on an impulse for leadership, or more accurately, domination, a small gang of displaced kobolds.

Another desire from scattered memories led to Artemorra crafting a marginally proficient back-story and false identity as a travelling bard, still using the elven form he learnt to assume early in his existence. For over a year, he has relied on both this and his more than impressive charm to pass unnoticed (but for the occasional jilted lover and possibly, he hasn’t stayed long enough to check, pregnancy) through a host of small settlements. In this way, he has come to discover some of his abilities once more, and found the gift of being able to implant suggestions into the minds of others to be a particular favourite skill, especially given his natural, or rather, unnatural, silver tongue.

However, most recently, Artemorra has decided that he could best regain his ‘lost’ power by joining forces with… like-minded inferiors, as he has begun to consider all mortal beings.

----

Adjustments? Comments? Complaints? :)

Posted: 2005-09-11 08:25pm
by lazerus
Stay away from Helmites. But other then that, good.

Posted: 2005-09-11 09:13pm
by Mr Bean
Quick question, Neutral Gods, Looking for Gods of Balancing, Smiting, Traval and Knowledge, any that fit anywhere in those areas.