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Posted: 2005-09-13 12:52pm
by Fire Fly
What exactly is the secret to playing Close Combat? Lots and lots of micromanagement? The game is so hard to play because I can't react to three different fronts. If there was just a little more autonomy....
Posted: 2005-09-13 01:24pm
by wautd
Fire Fly wrote:What exactly is the secret to playing Close Combat? Lots and lots of micromanagement? The game is so hard to play because I can't react to three different fronts.
1. Patience. Let the enemy come to you
2. Know the terrain and how to use it. Know what your units are capable off.
Defending is always much easier than attack. If you ambushed your units well enough at start, they should require little managment if the enemy decides to attack.
If you want to attack, try breaking trough in a small area rather than advancing trough the whole front. Flanking or attacking in the rear is always the key. Also, don't underestimate supressing fire when you're advancing
If there was just a little more autonomy
If you placed your units well enough at start, defence and ambush orders should be enough
Posted: 2005-09-13 01:48pm
by wautd
wautd wrote:The previous time I played CC5 multiplayer I had no problems at all. However, during the time, I still was using an internal modem. Now I have a wireless router. Maybe the problem lays here? (when I create a game in gamespy I get a warning with different IP adresses. (I'll post the full message when I'm back home)
"Proxy or Firewall Detected.
GameSpy Arcade has detected that your computer's internal IP address (192.168.1.3) is different than its external IP address (81.11.195.197). This may be caused by firewalls, a NAT proxies, or other unusual network configurations and may prevent you from hosting a game. Please see our Firewall Guide for further information. You can access it by choosing "Help with GameSpy Arcade" from the Help menu."
Posted: 2005-09-13 01:51pm
by Bounty
wautd wrote:Bounty wrote:Any toughts?
Use port forwarding ?
use the what now? (i'm a tech noob in that regard)
Go to 192.168.0.1 (or .1.1), look for a port forwarding/virtual server setting, forward the right ports.
What model's your router ?
Posted: 2005-09-13 02:24pm
by wautd
Bounty wrote:wautd wrote:Bounty wrote:
Use port forwarding ?
use the what now? (i'm a tech noob in that regard)
Go to 192.168.0.1 (or .1.1), look for a port forwarding/virtual server setting, forward the right ports.
What model's your router ?
model: Philips PSTN (g) modem-router
Can't find any sign of port forwarding or virtual server setting. Any other synonym?
Posted: 2005-09-13 02:32pm
by Bounty
Looks like a SNA6500/00.
Can you post a screenshot of the router control panel ?
Posted: 2005-09-13 02:33pm
by wautd
Bounty wrote:Looks like a SNA6500/00.
Can you post a screenshot of the router control panel ?
could you get on msn? talks better

Posted: 2005-09-13 02:35pm
by Bounty
wautd wrote:Bounty wrote:Looks like a SNA6500/00.
Can you post a screenshot of the router control panel ?
could you get on msn? talks better

That's going to be... difficult. Besides, port forwarding is easy, I just need to get a look at the config screen.
Posted: 2005-09-13 02:41pm
by wautd
Bounty wrote:wautd wrote:Bounty wrote:Looks like a SNA6500/00.
Can you post a screenshot of the router control panel ?
could you get on msn? talks better

That's going to be... difficult. Besides, port forwarding is easy, I just need to get a look at the config screen.
you mean what I see when I go to 192.168.1.1?
Posted: 2005-09-13 02:42pm
by Bounty
Aha ! I found the manual on Philips's site. Go to Geavanceerd/Advanced -> Virtuele Server/Virtual Server. Then set the public port as UDP 7676 and the private port as [your local IP] 7676, save, and see what happens.
Posted: 2005-09-13 02:52pm
by wautd
no sign of something named virtual server

Posted: 2005-09-13 02:56pm
by Bounty
I got one of the images out of the manual, zoomed in a bit, and filled it out.
Red is what you have to enter
I forgot the "NAT" submenu
EDIT : and congratulations, you've posted your IP address for all the world to see

Posted: 2005-09-13 03:00pm
by wautd
Bounty wrote:
EDIT : and congratulations, you've posted your IP address for all the world to see

hope it was worth it. Wish me luck

Posted: 2005-09-13 03:41pm
by wautd
still nothing

Posted: 2005-09-13 03:45pm
by Bounty
What's the error message now ?
Posted: 2005-09-13 03:49pm
by wautd
Bounty wrote:What's the error message now ?
When I create:
GameSpy Arcade has detected that your computer's internal IP address (192.168.1.3) is different than its external IP address (81.11.230.78). This may be caused by firewalls, a NAT proxies, or other unusual network configurations and may prevent you from hosting a game. Please see our Firewall Guide for further information. You can access it by choosing "Help with GameSpy Arcade" from the Help menu.
When I join: still the black screen + mousepointer
Posted: 2005-09-13 03:51pm
by Bounty
1 Could you take a screenshot of the virtual server page as it appears now ?
2 Do you use a proxy ?
3 Do you use a firewall ? If so, which ?
4 Is the game fully patched ?
The differing IP addresses suggest a router config problem...
I think

Posted: 2005-09-13 04:12pm
by wautd
pm sent (less spammage this way)
Posted: 2005-09-13 06:55pm
by Stark
Gamespy usually wants about five ports open, but it should work with one or two. I fucking hate Gamespy.
Posted: 2005-09-14 02:30am
by wautd
Well, Bounty helped me trough it because there was no way in hell I could solve it on my own. If I was a woman I would have asked for his baby right now
Played 2 single battles so far. First time I got wtfpwned like no tomorrow and in the rematch I could pull off a very bitter minor victory. Going to play a small campaign against him tonight. I very much doubt that l have any chance of winning against him but hey, as long as it's fun I don't care. Noobs gotta learn sometime right?
Posted: 2005-09-16 06:31am
by wautd
*Bump*
Just tried the Star Wars mod. Pretty neat. Maybe not the most beautifull mod going around, but the units are fun

Posted: 2005-09-16 10:17am
by Stark
Is there a way to bump the difficulty? Once I worked out that 'trucing' was bad unless you're losing (since you have to finish the fight next turn) I almost always get decisive results in one battle. One way or the other: sometimes a unit decides it's invincible and decimates a few teams, but I usually win.
Mods eh?

Posted: 2005-09-16 02:13pm
by wautd
Stark wrote:Is there a way to bump the difficulty?
Yes, it's called multiplayer

(or you can do the the Berlin mod singleplayer and play as ze Germans

)
It's all I play lately. Operations or campaigns are jsut awesome to play against eachother. It takes a long time to finish one but since you can save your progress to play further another day.
Mods are easy to install and play and there's tons of them (you can download them on closecombat.org and closecombatseries.net).
CC5 mods I tried so far:
- Utah 1.2: Same maps as vanilla but units are more historically accurate + it adds new units as well
- Gold Juno Sword (aka GJS): probably the most popular mod and with good reason. If there was a close combat 6, this would be it. Total conversion that allows you to play with the British and ze Germans. Tigers and Panthers are back!
- El Alamein: Another total conversion, this time in Northern Africa (duh). At first sight, not as beautiful as Utah or GJS but it allows you to play as Italy or France as well
- Stalingrad mod: coming soon(TM) and it looks like its going to be awesome
- Star Wars mod: yes, the maps aint very pretty and yes, those walkers move funny but you get units like Wookie assault teams, AT-AT's, E-webs, bountyhunters (my favorites), dark troopers etc...
They got mods for everything: Red Storm Rising (ww3 mod), WH40K mod, Finnish Winter War, Okinawa mod, ... so many mods, so little time

(and I didnt even inluded the mods from the other CC games)
Posted: 2005-09-16 08:00pm
by Stark
I googled for mods last night, but all the download links I found were broken. Share your CC bookmarks!

Posted: 2005-09-16 10:09pm
by weemadando
wautd wrote:
- Utah 1.2: Same maps as vanilla but units are more historically accurate + it adds new units as well
As with so many "historically accurate" and "realistic" mods - does this mean that they've just made American stuff awesome and everyone elses stuff suck (the bane of so many a mod), or have they actually made the units as good/bad as they historically were and used other systems to balance the gameplay?