Uraniun235 wrote:How can something be fun and yet boring at the same time?

Simple. it's moderately fun in that the game itself isn't OMGWTF Horrible, but in the end, it's repetative and boring as a result. It's not really scary, either.
It may not be OMG THE SECOND COMING as the hype foretold, but plenty of people got a lot of enjoyment out of playing Doom 3, and there's still a lot of enjoyment being wrung out of Quake 3 (hell, it's still a staple at the LAN parties I go to).
Goody for them. It's STILL a sub-par game living off the past success of previous titles and the name of the house. Had another company come out with DOOM3, it would have been quickly panned and forgotten.
Quake 3, meanwhile, is laughable. The game was designed as multiplayer only, and shipped with, what, two game modes? Seriously, that's fucking retarded. Needing to BUY an expansion pack to play CTF and other game modes? You've got to be fucking kidding me.
First, attacking iD by saying that "all they do" is make sub-par games (Doom 3 and Quake 2 are the closest contenders to that) makes me question the honesty of this statement. Quake 3 is not sub-par just because you did not like it; it was and is a fine game that a lot of people enjoyed. Quake was a fine and popular game. Doom 1 and 2 were excellent games. Wolfenstein 3D was an excellent game. Commander Keen was an excellent game. Do you have a beef with iD or are you just being elitist?
As far as past successes, those don't count for shit right now. You seriously mean to tell me that you would buy a game tomorrow just because it was by the same team that brought you Commander fucking Keen on your 286? Get real. The trend the company has been in for the last six years makes me seriously doubt they have any sort of real desire to make a fun game anymore. Hell, even this game isn't being made by iD, it's been outsourced to a development house who has the means to make a fun, if not stellar game (Jedi Knight 2: Jedi Outcast, Jedi Academy, SoF1&2, etc.). iD has become a joke when it comes to game development. I don't see how you can seriously argue otherwise. This isn't about what iD WAS, but what they've BECOME. I won't deny their early games were cool, but everything past Quake 2 has been sub-par. Not bad, not horrible, but below what everyone else is putting out.
Second, this statement is really what I was addressing. I really think that the reason for this is because Epic and iD operate under different business models. If you have a problem with iD's business model, that's fine, but you should make that clear rather than imply that iD is being stingy by not releasing boatloads of new content for free, when in fact they don't have the resources (a bunch of spare artists on staff to produce new content for old games) to produce that content nor are they interested in producing it.
When their business model affects the quality of their games, I find that it's a problem. Both iD and Epic follow similar models, make new engines, sell for money, make occasional games. If Epic were to churn out better games and iD to churn out better graphics, there would be some form of parity here. However, Epic outclasses iD on game quality and engine quality quite regularly. The fact that iD doesn't have a huge staff is in part because they were gutted when Romero left and took a bunch of people with him, and the fact that they don't make huge earth-shattering games anymore. Everyone remembers DOOM, DOOM 2, Quake, and Quake 2. After that, everything went to pot.
Also, what are the "legions of games" being made with Unreal Engine?
Rainbow Six 3, Splinter Cell, Thief 3, Deus Ex 2, Brothers in Arms, the list goes on
here. Much as I am loathe to cite wikipedia, they have a very comprehensive list so far.