I can't really see post-infestation Kerrigan working feminine wiles on any human.
I was refering to her psi influence abilities.
Baring that, she has also shown to be adept at non-assisted trickery. Perhaps she could trick the team into bringing her back with them. Perhaps some covert sabotage, and she is a formidable warrior, especially in close combat.
Zats are an incredible equalizer at putting a human down, or for that matter most technology.
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Noble Ire wrote:There is always the possibility that Kerrigan could work her "charms" on a team member while they were on a mission, and then get him to disable the gate's defenses long enough to gain a foothold. She has proven quite adept at such trickery in the past.
Kerrigan?
This Kerrigan?
(image clipped)
I can't really see post-infestation Kerrigan working feminine wiles on any human.
I dunno...maybe it's my scifi nerd hormones talking, but I think she's pretty good-looking even after the Zergification.
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Over on the SB forums its a forgone conclusion that the Zerg will occupy a thousand worlds before the Goa'uld or anyone else can blink and will curbstomp the universe.
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CaptainChewbacca wrote:Over on the SB forums its a forgone conclusion that the Zerg will occupy a thousand worlds before the Goa'uld or anyone else can blink and will curbstomp the universe.
Link, for those who are too lazy to actually search out the thread there.
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I do think that people in this thread have not sufficiently considered the Zerg ability to spread and assimilate different planets in the Stargate universe. The key is how many planets are there where there are either no intelligent lifeforms, but plenty of animal life, or relatively non-advanced humans or aliens. They will all be easy pickings for Zerg assimulation and give them overwhelming numbers. A key thing to keep in mind here is how many planets are out there that are actually connected by Stargates, allowing the Zerg to reach them quickly, but to which the Go'uld almost never visit? The Zerg only
By the way, after thinking things through I see a definate way for the Zerg to get through the gate and penetrate Stargate Command. If you remember the Reole from the episode "The Fifth Man" in season 5, they have the NATURAL ability to produce a chemical powder that had the ability to persuade SG-1 that a complete stranger alien they just met is a member of the SG-1 team who has gone through training. Once the Zerg assimulate the Reole, they should be able to have several Zerg infiltrators join up with a SG team on an offworld mission and the SG team will happily dial back with the Zerg infiltrators in tow and give no warning to Stargate Command that anyone else is coming since they believe the Zerg infiltrators have always been part of their team.
The Zerg had trouble with a single sector with just a handful of worlds. If the Goa'uld act early, if Anubis tries to axe them, before they get too dangerous, then it's game over for the Zurg. The Goa'uld span the galaxy, remember?
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Something to consider: is there Vespene gas in the SGverse? If not, then the Zerg will be unable to field high-end units.
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The Zerg will have trouble fielding any force through the stargate. Their warrior strains capable of fitting through the gate will go feral on the other side away from the presence of an Overlord, giving away the Zerg presence while at the same time loosing their ability to accomplish any objectives.
Similarly, any infested sentients will regain their independence from the hive-mind outside of Zerg and become a wildcard.
While the Zerg can assimilate and infest planets within a relatively short timeframe, their FTL capability is pretty appalling. Terran FTL drives clock in at about 2,000 c (the 30 year, 60k lightyear trips of both the original colony ships and the UED expeditionary fleet from Earth to the K. Sector), the Zerg are only marginally faster than this (they overtook the remnants of the UED expeditionary fleet within the K. Sector).
In comparison, Goa'uld Ha'taks clock in at over 30,000 c, and the Goa'uld are low-end in terms of technology. Just about any major player in the Stargate verse could burn infested planets and leave before the Zerg could respond. A minor Goa'uld trying to carve out a niche for itself might find be in trouble, but the System Lords and their subordinates wouldn't have much of a problem dealing with the Zerg.
Heh, beginning of season 7, lucky for the Zerg that they don't have to deal with their legobug counterparts.
psyburn21 wrote:Except the Zerg can go anywhere though stargates and have numbers out the ying yang before the Go'uld can concetrate on them.
They can only fit smaller breeds through the stargate (zerglings, hydralisks, drones, and defilers), all of which will go feral once they're on the other side because they don't have an overlord to relay the control of the hive-mind anymore. Even if they have numbers out the ying-yang, you've got essentially wild animals comming out of a chokepoint. Against a smaller Goa'uld world, the snakeheads can just pull out and blast em from orbit, while on the larger worlds, they have the sheer numbers to reclaim the stargate and set up a killing field on anything that comes through.
psyburn21 wrote:Except the Zerg can go anywhere though stargates and have numbers out the ying yang before the Go'uld can concetrate on them.
They can only fit smaller breeds through the stargate (zerglings, hydralisks, drones, and defilers), all of which will go feral once they're on the other side because they don't have an overlord to relay the control of the hive-mind anymore. Even if they have numbers out the ying-yang, you've got essentially wild animals comming out of a chokepoint. Against a smaller Goa'uld world, the snakeheads can just pull out and blast em from orbit, while on the larger worlds, they have the sheer numbers to reclaim the stargate and set up a killing field on anything that comes through.
Correct me if I'm wrong but I do belive the Zerg can transport large units through Nydus Canals. Once their setup on the other side it's quite easy to build up a group of Overlords.
Tell me again how are they going to set up a base of any sort when their drones become feral on the other side of the gate?
And I'm pretty sure Nydus canals are just a network of organic tunnels. I'd very much like to know how that would be able to transport zerg strains across interstellar distances.
Matt Huang wrote:And I'm pretty sure Nydus canals are just a network of organic tunnels. I'd very much like to know how that would be able to transport zerg strains across interstellar distances.
You can transport units through Nydus canals across empty space in Platform maps. That said, Nydus canals have never demonstrated interstellar capacities of any sort. For interstellar travel, the swarm uses some sort of "teleportation"; it's shown in a cinematic during the Zerg campaign, IIRC, when the Zerg discover the location of Aiur.
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Specialist wrote:Correct me if I'm wrong but I do belive the Zerg can transport large units through Nydus Canals. Once their setup on the other side it's quite easy to build up a group of Overlords.
The problem with this is the drones go feral out of the presence of an Overlord. Furthermore, to build Nydus canals, you have to have prior established creep, which isn't going to happen because to do that, you need drones to build hatcheries; but the drones go feral and won't mutate into hatcheries at the Overmind's convenience.
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Matt Huang wrote:And I'm pretty sure Nydus canals are just a network of organic tunnels. I'd very much like to know how that would be able to transport zerg strains across interstellar distances.
You can transport units through Nydus canals across empty space in Platform maps. That said, Nydus canals have never demonstrated interstellar capacities of any sort. For interstellar travel, the swarm uses some sort of "teleportation"; it's shown in a cinematic during the Zerg campaign, IIRC, when the Zerg discover the location of Aiur.
That's because of game mechanics though. The Starcraft engine treats empty space between platforms just the same as it does bodies of water between landmasses on planetary maps.
Specialist wrote:Correct me if I'm wrong but I do belive the Zerg can transport large units through Nydus Canals. Once their setup on the other side it's quite easy to build up a group of Overlords.
Excuse me, yes. How fucking stupid are you that you think underground tunnels go through interstellar space? And don't quote game mechanics at me, or we're going to talk about how a UED battlecruiser is so weak a guy with a rifle with minimal recoil can knock it down.
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Matt Huang wrote:That's because of game mechanics though. The Starcraft engine treats empty space between platforms just the same as it does bodies of water between landmasses on planetary maps.
OK. My bad.
On a related note, just how far does an Overlord's influence extend?
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Don't the Zerg use spoors talked about in the manuel to set up shop on planets without forces being there, I assume those are what sets up your startup base and drones in your missions. Its possiple those can go though a gate. At the very least your looking at some evolve time, and then the overlord will get though the problem.
psyburn21 wrote:Don't the Zerg use spoors talked about in the manuel to set up shop on planets without forces being there, I assume those are what sets up your startup base and drones in your missions. Its possiple those can go though a gate. At the very least your looking at some evolve time, and then the overlord will get though the problem.
How about you quantify or quote any of that before making us deal with a bunch of 'maybes' and 'whatifs'.
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