Posted: 2005-12-15 11:53pm
1.75 metres tall is kinda short though Muffin, considering I'm 1.8. You'd need short people to use it.
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Can it jump high? Doesn't need to fly, but assisted jumps are necessaryAll righty! This warpig stands 1.75m tall, weights about 380.55Kg,and is able to run about 48Kph sustained.
Lose the half running speed thing. If you have the tech to build the suit, you'll have a righetous fire control system.This power armor is very articulated and can fire from most positions ranging from prone to standing. This can also fire on the move, but at half running speed (for accuracy).
I'd put the gun camera on the forearm.Weapons modified for this design incorporate a mounted gun camera for remote viewing(not displayed on this model).
I'm with you here. The pilot may get sensory overload with to much input coming in from all directions.I'm keeping the independent head.
If you want to keep belt fed ammo, have it feed from a flexible track. Your drawing seems to indicate this type of feed.Drum feeds are available for some weapons, but many utilize the backpack mounted ammo container with belt feed. 70% of the backpack is used for power generation and redundant comms. Up to 30% is free space usually used for ammo.
Make it resistent to 20-30mm. As I said, if you have the tech base to build the suit, it should be no problem to armor it up. If the enemy wants to stop the suits, the're going to need heavy guns everywhere.This model power armor is resistant up to 14.5 mm AP point blank to the forward chest, upper arm, and complete leg assy.
A minigun missile launcher!Deathstalker wrote: I want to see a drawing with the suit armed with a minigun!
Yes, and the next suit off the production line will be an ammo carrying model. Don't leave home without one!Ford Prefect wrote:A minigun missile launcher!
What?
Jumping isn't necessary, it makes you a nice big airborne target for those precious few seconds. The ability to scale obstacles and traverse terrain is more important. This along with limited jumping ability(ie: across a 10 foot ditch) are really useful for remaining stealthy during battlefield conditions. For airborne ops I'd get a chopper or fighters.Can it jump high? Doesn't need to fly, but assisted jumps are necessary
All the FCS in the world won't help when you are bounding across broken terrain at full sprint. Running with a gun and trying to hit anything is damn near impossible. If this were a tank on the other hand...Lose the half running speed thing. If you have the tech to build the suit, you'll have a righetous fire control system.
The infared is a thermal imager, like on the apache gunship and cadillac seville. I forgot external mikes? DOH!Add a thermal imager, laser comm system, external pickup mikes and voice amplification system. When the comms are jammed and the laser is blocked, you can always yell real loud.
The only problem is mounting a camera in the arm. There are numerous technical difficulties like bypassing armor and the hand actuator systems. My idea was a weapon based plug and play camera/targeter that connected to a port in the arm.'d put the gun camera on the forearm.
It can serve as a backup to the primary targeting system. I'm thinking something similar to Robocop's targeting system

The not only would the guy run out of ammo in literally 2seconds, he would also be knocked over by the recoil. Minigun by the way refers to a serie of small rifle caliber galting guns, not large automatic cannon like the M61.TheMuffinKing wrote:
"Fats Widebody" incorporates most everything discussed in the previous post. It's bigger and more heavily armored.
For reference, the minigun is the same 20mm minigun found on many fighters of today.
Jumping is useful for clearing obstacles, but I agree it should not be the primary mode of movement.Jumping isn't necessary, it makes you a nice big airborne target for those precious few seconds. The ability to scale obstacles and traverse terrain is more important. This along with limited jumping ability(ie: across a 10 foot ditch) are really useful for remaining stealthy during battlefield conditions. For airborne ops I'd get a chopper or fighters.
I think you can have an FCS that can handle it, but it's no big deal.All the FCS in the world won't help when you are bounding across broken terrain at full sprint. Running with a gun and trying to hit anything is damn near impossible. If this were a tank on the other hand...
Read right over it.The infared is a thermal imager, like on the apache gunship and cadillac seville. I forgot external mikes? DOH!
It could be mounted externally, but then you might as well have it on the weapon system anyway.The only problem is mounting a camera in the arm. There are numerous technical difficulties like bypassing armor and the hand actuator systems. My idea was a weapon based plug and play camera/targeter that connected to a port in the arm.
You want to give it a chance against vehicle and aircraft cannons. 20-30mm doesn't make it wanked.I think 20-30mm is a little to much for this suit
Yeah, I like the previous one too. AA and AT missiles will be easy enough to add.As for the drawing, I actually prefer your previous drawing. What Sea Skimmer said about the gun is right on. Have a three barrelled gun firing 10 mm caseless ammo, and have a 20-25-30mm grenade launcher on the other hand. When operating with other suits, a couple should be armed with AA and AT missiles
Bah, I should have written this before, my bad. The arm cannon has an adjustable rate of fire from single shot to 2000rds a minute. At full ROF, the unit must brace itself in postion to handle the recoil.The not only would the guy run out of ammo in literally 2seconds, he would also be knocked over by the recoil. Minigun by the way refers to a serie of small rifle caliber galting guns, not large automatic cannon like the M61.

Good question. The hands are an external device, the pilot is safely ensconced within the suit. I should have put more anatomical thought into this beast...Is the suit a "second skin" where the pilots fingers fit into the hands , or does his hands stay inside the forearms of the suit and the hands of the suit are external?
Good answer, good answer! Only thing that is needed is to make the arms a little longer. Just to clarify, the pilots limbs are in the suits limbs right? Just need to be sure, otherwise we are treading very near a mech, which would mean a HAB show trial could follow.Good question. The hands are an external device, the pilot is safely ensconced within the suit. I should have put more anatomical thought into this beast...
I hear treason isn't tolerated, eh Deathstalker?Just to clarify, the pilots limbs are in the suits limbs right? Just need to be sure, otherwise we are treading very near a mech, which would mean a HAB show trial could follow.
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Good answer, good answer! Only thing that is needed is to make the arms a little longer. Just to clarify, the pilots limbs are in the suits limbs right? Just need to be sure, otherwise we are treading very near a mech, which would mean a HAB show trial could follow.[quote]
So yes. They are in the suit. I had a good exmple around here somewhere...[/quote]looks bit like combination of tau crisis battlesuit and space marine power armor (from warhammer 40k)TheMuffinKing wrote:
"Fats Widebody" incorporates most everything discussed in the previous post. It's bigger and more heavily armored.
For reference, the minigun is the same 20mm minigun found on many fighters of today.