Posted: 2006-05-09 05:13am
No, you've totally misaphrehended the utility of the revmote. It's not just a tilt-sensor. That's why this PS3 knockjob is rubbish, and doubtless a marketing checkbox.
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More like Nintendo incorporates an analog stick into an incredibly unwieldy three-pronged controller that leaves a third of the controls completely inaccessable at any given time, Sony then incorporates it into a much more sensable controller design, which Nintendo then copies for the Gamecube.atg wrote:Nintendo uses analogue stick, Sony copies.
Nintendo comes up with a heavy, cumbersome add-on vibration module for the N64, Sony creates a new controller that incorporates the vibration directly into the design, and Nintendo again copies it for the Gamecube.Nintendo brings out rumble pad, Sony copies.
We'll see how this turns out.Nintendo announce motion sensing controller, Sony copies.
the GC controller is far more closer from the Dreamcast design than a Dual ShockMore like Nintendo incorporates an analog stick into an incredibly unwieldy three-pronged controller that leaves a third of the controls completely inaccessable at any given time, Sony then incorporates it into a much more sensable controller design, which Nintendo then copies for the Gamecube.
Sorry, "incredibly unwieldy" ? What sort of pathetic hands do you have ?incredibly unwieldy three-pronged controller
Which was sort of the point - it's both a digital (sides) and analog (center/right) controller, it's just that not many games used the digital part. Or did you happen to miss the large pwetty pictures in the manual explaining this ?leaves a third of the controls completely inaccessable at any given time
A SNES controller with two joysticks superglued onto it.Sony then incorporates it into a much more sensable controller design
Nintendo is clever enough to give it's controller an expansion port for an optional rumble pack that's given away for free - the horrorNintendo comes up with a heavy, cumbersome add-on vibration module for the N64
And the XBox S- controller being a derivitive of the same general shape, as well as the goddesssend that is the new 360 controller.Vympel wrote:If the N64 controller was so successful, perhaps you can explain why the Gamecube controller ... looked nothing like it? Meanwhile, the PS1 and PS2 shared controllers. And the PS3 one looks quite similar.
Because digital control has largely gone the way of the dodo. It hadn't yet in 1995 - the analogue stick was a gamble then.If the N64 controller was so successful, perhaps you can explain why the Gamecube controller ... looked nothing like it?
The kind that come in sets of two. Not three.Bounty wrote:Sorry, "incredibly unwieldy" ? What sort of pathetic hands do you have ?incredibly unwieldy three-pronged controller
The games couldn't use the digital part because the designers knew that that would require three hands. The Dual Shock, on the other hand, had the digital part still accessable when using the analog stick.Which was sort of the point - it's both a digital (sides) and analog (center/right) controller, it's just that not many games used the digital part. Or did you happen to miss the large pwetty pictures in the manual explaining this ?leaves a third of the controls completely inaccessable at any given time
Which did its job far better than the N64 controller did.A SNES controller with two joysticks superglued onto it.Sony then incorporates it into a much more sensable controller design
Included with the price of certain games, not given away for free. And that doesn't make it any less cumbersome. Even Nintendo realized that Sony had the right idea with incorporating the rumble into the controller itself, which is why they copied them with the Gamecube.Nintendo is clever enough to give it's controller an expansion port for an optional rumble pack that's given away for free - the horror :roll:Nintendo comes up with a heavy, cumbersome add-on vibration module for the N64