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Posted: 2006-05-09 05:13am
by Stark
No, you've totally misaphrehended the utility of the revmote. It's not just a tilt-sensor. That's why this PS3 knockjob is rubbish, and doubtless a marketing checkbox.

Posted: 2006-05-09 05:13am
by Drooling Iguana
atg wrote:Nintendo uses analogue stick, Sony copies.
More like Nintendo incorporates an analog stick into an incredibly unwieldy three-pronged controller that leaves a third of the controls completely inaccessable at any given time, Sony then incorporates it into a much more sensable controller design, which Nintendo then copies for the Gamecube.
Nintendo brings out rumble pad, Sony copies.
Nintendo comes up with a heavy, cumbersome add-on vibration module for the N64, Sony creates a new controller that incorporates the vibration directly into the design, and Nintendo again copies it for the Gamecube.
Nintendo announce motion sensing controller, Sony copies.
We'll see how this turns out.

Posted: 2006-05-09 05:16am
by Mobius
More like Nintendo incorporates an analog stick into an incredibly unwieldy three-pronged controller that leaves a third of the controls completely inaccessable at any given time, Sony then incorporates it into a much more sensable controller design, which Nintendo then copies for the Gamecube.
the GC controller is far more closer from the Dreamcast design than a Dual Shock

Posted: 2006-05-09 05:19am
by Bounty
incredibly unwieldy three-pronged controller
Sorry, "incredibly unwieldy" ? What sort of pathetic hands do you have ?
leaves a third of the controls completely inaccessable at any given time
Which was sort of the point - it's both a digital (sides) and analog (center/right) controller, it's just that not many games used the digital part. Or did you happen to miss the large pwetty pictures in the manual explaining this ?
Sony then incorporates it into a much more sensable controller design
A SNES controller with two joysticks superglued onto it.
Nintendo comes up with a heavy, cumbersome add-on vibration module for the N64
Nintendo is clever enough to give it's controller an expansion port for an optional rumble pack that's given away for free - the horror :roll:

Posted: 2006-05-09 05:22am
by Vympel
If the N64 controller was so successful, perhaps you can explain why the Gamecube controller ... looked nothing like it? Meanwhile, the PS1 and PS2 shared controllers. And the PS3 one looks quite similar.

Posted: 2006-05-09 05:23am
by Nephtys
Vympel wrote:If the N64 controller was so successful, perhaps you can explain why the Gamecube controller ... looked nothing like it? Meanwhile, the PS1 and PS2 shared controllers. And the PS3 one looks quite similar.
And the XBox S- controller being a derivitive of the same general shape, as well as the goddesssend that is the new 360 controller.

Posted: 2006-05-09 05:24am
by Bounty
If the N64 controller was so successful, perhaps you can explain why the Gamecube controller ... looked nothing like it?
Because digital control has largely gone the way of the dodo. It hadn't yet in 1995 - the analogue stick was a gamble then.

Posted: 2006-05-09 05:49am
by Drooling Iguana
Bounty wrote:
incredibly unwieldy three-pronged controller
Sorry, "incredibly unwieldy" ? What sort of pathetic hands do you have ?
The kind that come in sets of two. Not three.
leaves a third of the controls completely inaccessable at any given time
Which was sort of the point - it's both a digital (sides) and analog (center/right) controller, it's just that not many games used the digital part. Or did you happen to miss the large pwetty pictures in the manual explaining this ?
The games couldn't use the digital part because the designers knew that that would require three hands. The Dual Shock, on the other hand, had the digital part still accessable when using the analog stick.
Sony then incorporates it into a much more sensable controller design
A SNES controller with two joysticks superglued onto it.
Which did its job far better than the N64 controller did.
Nintendo comes up with a heavy, cumbersome add-on vibration module for the N64
Nintendo is clever enough to give it's controller an expansion port for an optional rumble pack that's given away for free - the horror :roll:
Included with the price of certain games, not given away for free. And that doesn't make it any less cumbersome. Even Nintendo realized that Sony had the right idea with incorporating the rumble into the controller itself, which is why they copied them with the Gamecube.

Posted: 2006-05-09 05:53am
by Stark
I'm going to come down against the N64 controller. Not only do I still use a PS2 controller for everything - including gamepad PC games - but the only 'good' thing about the N64 controller was the trigger... which the PS2 had four of.

Posted: 2006-05-09 09:03am
by Ace Pace
I don't care if the PS3 controller is a ripoff of Wii, what I do care is that it seems to be working perfectly in games that utilise it.

I have no doubt both Nintendo and Sony will have great motion sensing games, probebly Nintendo's more innovative, but I think its stupid to discount the tilt sensor because its a ripoff.

After seeing this, you might agree

Posted: 2006-05-09 09:36am
by Andrew J.
I don't blame Sony for this. Frankly, it was only a matter of time before Sony and MS introduced their own motion-sensitive controllers, I just didn't think it would be this soon. Personally, I would have waited a while to allow games to be made with the gyros in mind, make more time for playtesting and all that, but eh, what do I know?

What I am angry about is Kutaragi yakking about "innovation" while he was introducing it. I don't mind if you steal, just be honest about it. :P

I never had a problem with the 64 controller, or any other controller for that matter. I guess I'm just so clumsy that I'm awkward with all kinds of controllers.