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Posted: 2006-07-23 04:16pm
by Ghost Rider
Alan Bolte wrote:Procs, while random on a per-hit basis, do have a % chance to hit, so can be averaged out over time. Legendary weapons proc more often, generally, than epic, and epic more often than rare. Sulfuras has been determined to proc around 25% of the time, which, given the attack speed, means more than a 20 dps average incrase against an unarmored, unresisting target.
Actually that might have been an older version given what happened with Thunderfury, so this is why I do not take it into account. As I also stated it is a elemental hit which on it's own means it is not always 100%. So adding it in skews it from pure DPS which was my point. I also didn't include Kalimdor's Revenge Proc in there either.

Posted: 2006-07-23 07:10pm
by ArmorPierce
Utsanomiko wrote:I seem to recall it was the Dreadlords that corrupted him. Sargeras simply then recruited the Pitlords and Eredar Warlocks into his crusade. Also we had known for some time that the Draeni 'Lost Ones' were already disfigurements of their original forms; the expansion simply embellishes upon this notion by making them an offshoot of Eredar renegades. It's not like there was much of any origin or background to them in the first place.
http://worldofwarcraft.com/info/story/chapter1.html read it before they change it. The Eredar was the first major contributing force to Sargeras being corrupted. He didn't simply recruit them, he had defeated them and imprisoned them and then let them loose when he turned.

The only reason they changed the draeni so dramatically was because of course... the alliance couldn't have an ugly race... that would be a big no-no.

Posted: 2006-07-23 11:52pm
by Gil Hamilton
Horribly against this.

We don't need Paladins tainting our side with their incredible lameness. And I'm only partially joking about that, considering just how much I hate the Paladin class in general.

My real objection is the homogenizing of the sides. That was Blizzard's stated reason and it's a terrible one. The Horde and the Alliance are supposed to be at least somewhat different, you know? It's not like racial abilities make a damn bit of difference in game play really, in the grand scheme of things (Shadowmeld is only somewhat useful, particularly in PvP, and war stomp is OK). It makes for a better game when the dynamics of the factions are different, so each side has at least something unique. Making the sides the same misses the point of having two sides in the first place. Warcraft is not chess where players all get the same pieces (if it were, there would be less asshole 14 year olds who suck at the game but excel in it because they have limitless free time to get epic loot), the sides shouldn't be identical so long as they are balanced. They look the lazy way to balance, as symmetry is the cheapest way to balance anything. However, it's also the most boring.

Besides, it shits all over their own established history. Shamans and Paladins respectively are practically the embodiment of their respective sides. Shamans were what the Orcs were before they got taken over and turned into the Horde and Paladins have always been the Human hero class. The fluff that Blizzard came up with was worse than their usual fluff (I swear, they should not let Blizzard employees write anything but code)... the Blood Elf Paladin story was straight up Burning Legion shit; the Horde are the good guys in Warcraft now, they don't do the whole rape and stealing souls anymore. Well, the Forsaken maybe, but they aren't really part of the Horde anyway.

Posted: 2006-07-24 12:01am
by Stormin
Coming from a game where there are 44 different classes and decent realm balance, I have to laugh at the biggest game in town not being able to balance 2 :lol: