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Posted: 2006-08-09 11:25am
by Mr Bean
Come on, Paladins with ranged weapons?

Holy Shotguns anyone? :roll: :P
I could see a full line of Paladin only weapons, Holy shotguns, Holy bullets (With little symbols of their god carved on the tips to be fired from the Holy Kalashnikova ;))
Holy napam launchers(Burn that Evil!)
And of course things like Holy hand-grenades and Flash-bangs of judgment.

*Edit and if they still want blades, fine give them speciality Bayonet/swords to stick on said ranged weaponry.

Posted: 2006-08-09 03:02pm
by Darth Lucifer
weemadando wrote:
Steven Snyder wrote:You may want to read up on the Eberron setting, if you haven't already. It doesn't deal exactly with the setting you have but does present some concepts that one would expect to happen if magic were really commonplace and a society formed around it. Such as the Magewright NPC class for instance...

My impression of the classes
Barbarian - skilled street thugs, trained survivalists
Bard - Musicians, actors
Cleric - Doctors, psychologists, paramedics, missionaries
Fighter - professional soldiers, well trained police
Monk - Bodyguards, spec-ops soldiers, spies, security specialists, boxers
Paladin - Police Detectives, Judges, combat medics
Ranger - Soldiers, partisans, survialists, park rangers, hunters
Rogue - professional criminals, spies
Sorceror - military fire-support, law enforcement
Wizard - military/law enforcement, civil service

Aristocrat - Wealthy families, politicians
Adept - Clergy
Commoner - Joe ordinary
Expert - Skilled workers, misc professionals,
Warrior - Most police, thugs, military, etc.
That's fucking beautiful. A great expansion onwhat I was thinking. Thank you.

And yes. Eberron doth fucking rock.
I don't see Computer hacker on that list. That would seem more wizard or sorcerer-like to me in the modern day setting.

You can add "Street Mime" to the Bard Class as well. (j/k) :lol: :D :P :wink: :!:

Posted: 2006-08-09 03:28pm
by Rogue 9
I like the idea. It's one I've played with from time to time, but I don't have the time or patience to work up full settings like this.

Just a couple things. Orcs' cannibalism is a cultural thing. Most orc tribes in traditional D&D settings aren't primarily cannibals, though they are tribal and vicious, and likely to sacrifice a captured human to their gods if there's a religious ceremony coming up. In a pseudo-modern setting, they'd probably not run around eating people, though they'd be temperamental as all hell. Gnolls, on the other hand, might not be able to control themselves; to them, humanoids are meat just like anything else.

As Nitram points out, Ranged Smite Evil exists as a feat, but I for one wouldn't take it. It just goes against the theme. But in police work there's still plenty of room for hand to hand.

Posting from the library, and my time's up. This is probably the last post I'll make before GenCon, so I'll see everyone in four or five days.

Posted: 2006-08-09 04:28pm
by Steven Snyder
I could well imagine the orcs and kobolds playing in to many of the racial issues and stereotypes that we face today.

Orcs sitting around somewhere complaining of how 'the (hu)man' is keeping him down. Joking to themselves about how the humans can dance or play sports like they can.

An interesting thing to consider would be the kobolds. They are intelligent, have a knack for sorcery, and are naturally lawful (hence organized). I have these strange ideas of kobolds creating unions for the lower-classes, getting people to join through sheer charisma..and an occasional charm spell. Woe to the factory boss that tries to break a strike with union 'representatives' mixed in the crowd.

Posted: 2006-08-09 07:49pm
by SirNitram
Rogue 9 wrote:As Nitram points out, Ranged Smite Evil exists as a feat, but I for one wouldn't take it. It just goes against the theme. But in police work there's still plenty of room for hand to hand.
Feat nothing. Class feature for elven paladins.

Posted: 2006-08-09 10:00pm
by The Dark
There was a future Greyhawk setting in one of the Dragon magazines a few years back. I don't recall what issue, but I could probably dig through my archives to hunt for it this weekend.

Posted: 2006-08-10 04:33am
by lance
Also a thing to remember is that Plumbers=uber in D&D. When something goes wrong in the sewers it tends to happen due to some evil cult, an unimmaginable horror, or a wererat woodstockis going on. Joe the plumber won't do. Your gonna need the Super Mario Brothers!

Posted: 2006-08-10 09:45pm
by Solauren
I just had a mental vision of the Super Mario brothers trying to jump on the back of a Bulette or Beholder now....