Posted: 2006-08-13 03:18am
Hey guys, PCs are superior to consoles, am I right? 

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Damn straight. Good man, Uraniun.Uraniun235 wrote:Hey guys, PCs are superior to consoles, am I right?
Look, I'm not trying to say that consoles are worthless, I'm just saying that if you look at the games that have been "shared" between PC and Console, by and large the PC versions or standalone games are better, by and large. There are some exceptions, to be sure (Steel Batallion, for example), when you look at the face of it, Consoles tend to have a different focus when it comes to which of their games are really, really good. Name the best console games you've ever played. Chances are the vast majority of them will be Japanese Rails RPGs, Platformers, Fighting Games, Sports games, Beat-em-ups, DDR/GH style games, and so on.Uraniun235 wrote:Hey guys, PCs are superior to consoles, am I right?
No, that's Warcraft III.Nephtys wrote:I'm going to pretend I didn't hear someone praise Starcraft as the end all RTS either.
To a point, it kinda is.Nephtys wrote:Damn straight. Good man, Uraniun.Uraniun235 wrote:Hey guys, PCs are superior to consoles, am I right?
I'm going to pretend I didn't hear someone praise Starcraft as the end all RTS either.
Actually, I was lampooning the direction the thread had taken; I generally find 'console vs. pc' arguments to be pretty silly.Hotfoot wrote:Look, I'm not trying to say that consoles are worthless, I'm just saying that if you look at the games that have been "shared" between PC and Console, by and large the PC versions or standalone games are better, by and large. There are some exceptions, to be sure (Steel Batallion, for example), when you look at the face of it, Consoles tend to have a different focus when it comes to which of their games are really, really good. Name the best console games you've ever played. Chances are the vast majority of them will be Japanese Rails RPGs, Platformers, Fighting Games, Sports games, Beat-em-ups, DDR/GH style games, and so on.Uraniun235 wrote:Hey guys, PCs are superior to consoles, am I right?
But seriously, look at the difference between Halo PC and Halo X-Box, or Battlefield 2 and Battlefield 2: Modern Combat, or heck, Deus Ex 1 and Deus Ex 1: The Conspiracy. Or Rogue Squadron and Freespace, MechAssault and Mechwarrior 2-4.
Heck, I remember trying to play C&C 1 on the SNES. That was a nightmare.
You're ranting against subpar ports, not consoles.Look, I'm not trying to say that consoles are worthless, I'm just saying that if you look at the games that have been "shared" between PC and Console, by and large the PC versions or standalone games are better, by and large.
No, but the number of significant design improvements since it can be counted on one hand. There's been no other game that's managed quite such a fine balance of units and forces, whilst having the feel of playing the different sides be so different, the only real movement forwards has been in resource management and the attempt to remove onerous micromanagement. There's a reason that Blizzard are still fully supporting it with patches and fixes, whilst support for even much more recent games is halted after only a few years.Hotfoot wrote: Starcraft is not the most uber RTS of all time,
The trouble here is that KOTOR is also the only rival to PC RPGs on the PC. Black Isle have died and the only people that might take up their mantle are Bethesda, and that's if they can get FO3 right. The best western RPG since Baldur's Gate II has been Jade Empire. (hell, KOTOR isn't even as good as BGII, it's more on par with the original BG, the character balance is broken, the game design allows you to create an unwinnable endgame because of the stupid last boss, the minigames are shit, and the whole thing degenerates into a scavenger hunt for star maps for most of the game)and the only rival to PC-RPGs was KOTOR, which was for both console and PC.
O Rly?Bounty wrote:You're ranting against subpar ports, not consoles.Look, I'm not trying to say that consoles are worthless, I'm just saying that if you look at the games that have been "shared" between PC and Console, by and large the PC versions or standalone games are better, by and large.
I'm sorry, but that's a load of horse shit. To start with, the first RTS game to include vastly different sides was Command and Conquer.Vendetta wrote:No, but the number of significant design improvements since it can be counted on one hand. There's been no other game that's managed quite such a fine balance of units and forces, whilst having the feel of playing the different sides be so different, the only real movement forwards has been in resource management and the attempt to remove onerous micromanagement. There's a reason that Blizzard are still fully supporting it with patches and fixes, whilst support for even much more recent games is halted after only a few years.
So all something has to do is have races that are different and distinct, and it's a better game than Starcraft? How about Homeworld: Cataclysm or Homeworld 2? How about Ground Control? How about Command and Conquer: Red Alert 2 or any other Command and Conquer game? I mean, when you say everything, what are you talking about? The fact that Blizzard still makes patches? All that tells me is that Blizzard is very dedicated to supporting their game lines, not that it's necessarily a wonderful game.There might be games that are better than Starcraft in some areas, but no-one has put everything together better. (not even Blizzard, Battles in War3 are too predicated on the correct use of hero units).
Hey, if you want to pick apart games, I have a rant about a mile long about BG (1 and 2) dealing with a ton of things I had problems with. The point is that Japanese RPGs, for the most part, are more about telling you a story, while western RPGs are more about letting you experience a story as a character inside of it. While there hasn't been a major release, various RPGs of that nature have been released since then by smaller companies (not that you'd see something like that very often for consoles, of course).The trouble here is that KOTOR is also the only rival to PC RPGs on the PC. Black Isle have died and the only people that might take up their mantle are Bethesda, and that's if they can get FO3 right. The best western RPG since Baldur's Gate II has been Jade Empire. (hell, KOTOR isn't even as good as BGII, it's more on par with the original BG, the character balance is broken, the game design allows you to create an unwinnable endgame because of the stupid last boss, the minigames are shit, and the whole thing degenerates into a scavenger hunt for star maps for most of the game)
Which has what to do with the fact that Starcraft did it better, and no-one has, to date, surpassed it in unit balance.Hotfoot wrote:I'm sorry, but that's a load of horse shit. To start with, the first RTS game to include vastly different sides was Command and Conquer.
But had sides with largely cosmetic differences and tactics that boiled down to building a bigger hammer than your opponent. It was a step forward in some ways, a step back in others.Let's review, shall we? Homeworld gave us a game with full 3D movement.
But has a largely braindead AI that can be beaten with remedial tactics.Total War's RTS engine gave us huge numbers of units on screen at the same time and fully 3D environments with, you know, cover, height advantages, and so on.
It also gave us about a hundred units we were never going to use, and was susceptible to rush based gaming (especially a Flash rush)Total Annihilation gave us weapons that fired beyond the fog of war, truly devestating nukes, and queues without limit, and oh yeah, unlimited resources.
No, what it means is that there are still enough people playing it regularly to make continued support worthwhile.The fact that Blizzard still makes patches? All that tells me is that Blizzard is very dedicated to supporting their game lines, not that it's necessarily a wonderful game.
The point is that no-one is making these games any more. Except Bioware, and they develop equally for PC and console these days. The thread, remember, and the point within it, is about games you missed. You don't miss anything in these genres, because you've seen it all six years ago!So, Icewind Dale, Planescape: Torment, and Baldur's Gate are games PC owners can lord them over console owners. Why you even bothered to make that point is beyond me,
Okay, so now you're claiming that refinements are important, when before you railed on other RTS games for only doing just that? We call that a double standard, and since when was unit balance the most integral feature to an RTS, and if the balance was so often, HOW COME THEY CHANGE IT EVERY PATCH?Vendetta wrote:Which has what to do with the fact that Starcraft did it better, and no-one has, to date, surpassed it in unit balance.
Hey, guess who never seriously played HW online! I suppose the number of guns, relative power, facing, armor, and so on really didn't mean anything. After all, it's just cosmetic, right? But hey, let's not forget that fighters remain not just viable, but integral to many builds throughout the game. No, that's not balanced at all. Not that you would know, you spend all your time playing Starcraft and making strawmen about other games.But had sides with largely cosmetic differences and tactics that boiled down to building a bigger hammer than your opponent. It was a step forward in some ways, a step back in others.
As opposed to AI that cheats to be unbeatable? Oh, I guess you forgot Total War's RTS element could be played online. Don't worry, I'm sure there's LOTS you don't know about the games you're trashing, but that's okay, because I at least have an idea of what I'm talking about.But has a largely braindead AI that can be beaten with remedial tactics.
Ahem. ZERGLING RUSH!!!!!! Okay, sure, the game had some useless units, but you could always remove them from the game to make it less of a hassle. Meanwhile, I don't know too many people who make Goliaths or Lurkers in most games of Starcraft, but hey, I could be wrong. Maybe someone uses them...sometimes. Somewhere. On Mars.It also gave us about a hundred units we were never going to use, and was susceptible to rush based gaming (especially a Flash rush)
Oh look, all of them have had recent sequels, jackass. Funny how the game you're citing is even older, and thus everything I listed came AFTER Starcraft, which ruins your position that no game since Starcraft has done anything significant for the genre. Oh, and nice appeal to popularity. That'll win you lots of points here. Remember that just because a game is popular doesn't make it amazingly good. If you want to start judging games by sales, you'd better bend over for the Sims or Deer Hunter. So let's go back to the point of features and quality, shall we? Oh, and thank you for correcting me, I did mean Warzone 2100, I was incorrect in citing Earth 2150. I have been working largely from memory for this.It's also interesting that many of the games you've cited (Homeworld, Ground Control, Total War), barring Earth 2150 (not the first with fully customisable units, ever play Warzone 2100?), are going on for six years old. And still, they're a niche within a niche today. If relic announced "World of Homeworld" as their new MMORPG, we wouldn't all be swimming to work in gamer jizz.
It's worthwhile only because they decided to make it worthwhile. The only way they get any money from people still playing is if someone clicks an advertisement on battle.net. The primary purpose is that it keeps their existing fanbase happy and maybe encourages them to play the new games by Blizzard, but not until they patch it up so it's balanced. Until then, play Starcraft, which is finally balanced after eight years! For real this time!No, what it means is that there are still enough people playing it regularly to make continued support worthwhile.
Hello McFly! Games you've missed INCLUDES GAMES THAT WERE RELEASED OVER SIX YEARS AGO. Have you seen the number of people in this thread bemoaning that they've not played Planescape: Torment? This thread includes as part of the very concept games that you missed out on years ago. But hey, far be it from you to completely miss the point.The point is that no-one is making these games any more. Except Bioware, and they develop equally for PC and console these days. The thread, remember, and the point within it, is about games you missed. You don't miss anything in these genres, because you've seen it all six years ago!
Right. Because spamming hydralisks is balance. The three sides were very equal, but you know, statistically Dawn of War has balanced five sides within 1 percent in win/loss rates across tens of thousands of games. But no, go on believing what you will.Vendetta wrote:Which has what to do with the fact that Starcraft did it better, and no-one has, to date, surpassed it in unit balance.
Yes, because bigger always means better. That's why it's always better to attack an enemy bomber formation with a battlecruiser. (sagenod)But had sides with largely cosmetic differences and tactics that boiled down to building a bigger hammer than your opponent. It was a step forward in some ways, a step back in others.Let's review, shall we? Homeworld gave us a game with full 3D movement.
...and yes, Starcraft's skirmish AI is sooo brilliant?But has a largely braindead AI that can be beaten with remedial tactics.Total War's RTS engine gave us huge numbers of units on screen at the same time and fully 3D environments with, you know, cover, height advantages, and so on.
Every unit had a use. Nobody was forcing you to use every one, every game. That's better than a game where your forces were more or less expected, with rock-paper-scissors balance so hideously scripted in it wasn't funny. Take a look. Oh no, zerglings! Firebat time! Done. Oh no! Firebats! Hydralisk Time!It also gave us about a hundred units we were never going to use, and was susceptible to rush based gaming (especially a Flash rush)Total Annihilation gave us weapons that fired beyond the fog of war, truly devestating nukes, and queues without limit, and oh yeah, unlimited resources.
World of Homeworld? That's Eve.It's also interesting that many of the games you've cited (Homeworld, Ground Control, Total War), barring Earth 2150 (not the first with fully customisable units, ever play Warzone 2100?), are going on for six years old. And still, they're a niche within a niche today. If relic announced "World of Homeworld" as their new MMORPG, we wouldn't all be swimming to work in gamer jizz.
Yes. It's commendable that a company continue supporting their products. But does that inherently improve on a game's model?No, what it means is that there are still enough people playing it regularly to make continued support worthwhile.The fact that Blizzard still makes patches? All that tells me is that Blizzard is very dedicated to supporting their game lines, not that it's necessarily a wonderful game.
And does that make them any less good? Is 'Episode 1 Jedi Starfighter' a better game than Wing Commander 1-4, because it came later? This is a completely irrellevant point of yours.The point is that no-one is making these games any more. Except Bioware, and they develop equally for PC and console these days. The thread, remember, and the point within it, is about games you missed. You don't miss anything in these genres, because you've seen it all six years ago!So, Icewind Dale, Planescape: Torment, and Baldur's Gate are games PC owners can lord them over console owners. Why you even bothered to make that point is beyond me,