Posted: 2006-09-11 12:56pm
Of course there's always the 'When It's Done" attitude regarding Duke Nukem Forever.....
Get your fill of sci-fi, science, and mockery of stupid ideas
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Outwars was an awesome game until the final Oasis campaign, which utterly sucked--I mean jumping through a planet sized railgun???Psycho Smiley wrote:Singletrac's OutWars. Think Starship Troopers (the novel, not the movie) covering an entire war, from first contact to border raiding, then on to campaigns for entire systems with actual defeats for the humans.
Dev-team: "Shit. We're almost to Microsoft's deadline, the teammate AI is still half-assed, and we're only 2/3 done the hard sci-fi plotline."
Marketing: "Throw in a boss-monster, chop some levels into multi-player arenas, and ship it."
The multimedia, lead-up events, and in-game background info for everything was even included, but the code to impelement the necessary AI was never finished, nor was the last campaign. Big surprise that the company went under without producing another title.
It likely would have sold had the game been any good. BG:Dark Alliance sold plenty of copies after all. Unfortunately the developers didn't understand the charm of the Fallout universe.Crazy_Vasey wrote:Raping the corpse of the Fallout series with shitty spin-offs has to be up there. No-one wanted Fallout The Action Shooter but that's what Interplay spewed out thinking that it would be easy sales. Morons. Because an old-school PC RPG series is going to be a name that'll sell for a console action game.
I've never seen anything to suggest that BG3 was at anything but the very earliest stages of development. Bioware hadn't even completed Neverwinter Nights when Interplay lost the AD&D license, and Black Isle wasn't up to the task of creating BG3 at that point.Cancelling Baldur's Gate 3 (Project Jefferson as I recall, it was an open secret that's what it was) when it was nearly done because their lawyers fucked up and they lost the license really does take the prize.
I don't think that Outpost ever had much of a chance to succeed, even if it had been finished. It was only overtaken in the "Worst Game Ever" category by Battlecruiser 3000 AD.Jade Falcon wrote:There's also a Sierra game called Outpost that came out years ago. There was to be a case where you founded a colony and there were to be all sorts of features that were chopped out the end product.
It was just so broken and pointless.Graeme Dice wrote:I don't think that Outpost ever had much of a chance to succeed, even if it had been finished. It was only overtaken in the "Worst Game Ever" category by Battlecruiser 3000 AD.Jade Falcon wrote:There's also a Sierra game called Outpost that came out years ago. There was to be a case where you founded a colony and there were to be all sorts of features that were chopped out the end product.
That game was so cool, because it was pretty unique. It had the right feel, sorta like a less simmy, more action Strike Force Centauri.tumbletom wrote:Outwars was an awesome game until the final Oasis campaign, which utterly sucked--I mean jumping through a planet sized railgun???Psycho Smiley wrote:Singletrac's OutWars. Think Starship Troopers (the novel, not the movie) covering an entire war, from first contact to border raiding, then on to campaigns for entire systems with actual defeats for the humans.
Dev-team: "Shit. We're almost to Microsoft's deadline, the teammate AI is still half-assed, and we're only 2/3 done the hard sci-fi plotline."
Marketing: "Throw in a boss-monster, chop some levels into multi-player arenas, and ship it."
The multimedia, lead-up events, and in-game background info for everything was even included, but the code to impelement the necessary AI was never finished, nor was the last campaign. Big surprise that the company went under without producing another title.
The cutscenes for that game were pretty damn good too.
I just don't see why they'd use Fallout for that. The games were fairly popular in their time, but that was years ago now and they weren't exactly blockbusters, and for most modern console gamers it's a pretty damn obscure title I imagine. Baldur's Gate sold by the ton and most people seem to give that credit for reviving the RPG genre so using that name kinda makes sense, but Fallout? I don't see it.It likely would have sold had the game been any good. BG:Dark Alliance sold plenty of copies after all. Unfortunately the developers didn't understand the charm of the Fallout universe.
Well, I'd heard that it was in a pretty advanced stage of development, but I don't keep a very close eye on DnD games; they're rarely to my taste. It was a hell of a blunder either way though, effectively pissing away all the money and time that had been invested in it, especially when Torn had already gone tits up.I've never seen anything to suggest that BG3 was at anything but the very earliest stages of development. Bioware hadn't even completed Neverwinter Nights when Interplay lost the AD&D license, and Black Isle wasn't up to the task of creating BG3 at that point.
Fallout Tactics didn't miss the point. It was a very good game that was lambasted by RPG Codex types for not being identical to the previous Fallout games.Crazy_Vasey wrote:The fanbase wasn't exactly receptive either. After one crappy spin-off that completely missed the point, they weren't even willing to give BoS a chance; it was an object of derision from the beginning.
Fallout 3 was most likely canned because Interplay had no money to support development, not because BOS was being made.And when Fallout 3 was canned in favour of BoS, well, that was all she wrote really.
I believe that BG3 was somewhere around the concept art stage of development. There are plenty of fanboys who would tell you differently, but they'd be wrong. BG3 never had a chance, because Interplay did not have the money to renew the AD&D license.Well, I'd heard that it was in a pretty advanced stage of development, but I don't keep a very close eye on DnD games; they're rarely to my taste. It was a hell of a blunder either way though, effectively pissing away all the money and time that had been invested in it, especially when Torn had already gone tits up.
I found it to be pretty uninspiring myself. I played the demo and the fact that they didn't even bother to match their art style with that of the original Fallouts combined with the fact that I didn't get much out of the gameplay put me off the game. I liked the retro sci-fi feel of Fallout but I just didn't see it when I played the Tactics demo. If they didn't do something so obvious then I didn't expect that they would have put much effort into other areas of the game that are rather more important. I judged the general reaction from the fansites I hung around on back then to be proof that I was correct and passed on the game.Fallout Tactics didn't miss the point. It was a very good game that was lambasted by RPG Codex types for not being identical to the previous Fallout games.
They didn't have money to support the development because they were spending it on supporting the development of BoS. Guess they figured that an action shooter for the PS2 would bring in more cash than a PC-exclusive RPG.Fallout 3 was most likely canned because Interplay had no money to support development, not because BOS was being made.
I'm pretty sure it was further on than concept art. They did reuse the Jefferson engine for Fallout 3, or at least they tried to before they got canned, and I remember a screenshot of your typical spooky graveyard area from the game being posted up in the BIS forums.I believe that BG3 was somewhere around the concept art stage of development. There are plenty of fanboys who would tell you differently, but they'd be wrong. BG3 never had a chance, because Interplay did not have the money to renew the AD&D license.
I liked the game... even if it did get really boring and repetitive after a while.Keevan_Colton wrote:It was just so broken and pointless.Graeme Dice wrote:I don't think that Outpost ever had much of a chance to succeed, even if it had been finished. It was only overtaken in the "Worst Game Ever" category by Battlecruiser 3000 AD.Jade Falcon wrote:There's also a Sierra game called Outpost that came out years ago. There was to be a case where you founded a colony and there were to be all sorts of features that were chopped out the end product.
It's a remake of the original. Why would you expect vastly different gameplay?Straha wrote:It was kind of cool making the Spanish Main English but it just got oooooold after a while.
Those are rabid Fallout fans. There's nothing useful to be gained from listening to them.Crazy_Vasey wrote:I judged the general reaction from the fansites I hung around on back then to be proof that I was correct and passed on the game.
I didn't. I expected that they'd put the stuff that was in the Manual (I.E. Some of the extra commodities, towns having cannons, being able to have relations with the Indians and Pirates, etc. etc.) to actually BE IN THE FUCKING GAME. (Hell, they even put items in the game which were supposed to help you with your relations with the Indians and Pirates) instead of just in the fucking manual. I should make clear, my main gripe wasn't with the idea of the gameplay but with how easy it was to sack major cities even when you were outnumbered (when, from the manual, it was clear the major difficulty with sacking major cities would be that they had artillery.)Graeme Dice wrote:It's a remake of the original. Why would you expect vastly different gameplay?Straha wrote:It was kind of cool making the Spanish Main English but it just got oooooold after a while.
Yeah, I stopped playing Pirates! once I could routinely sack any city I felt like with just about any bunch of assholes I picked up at my last port stop. It didn't help that the defender's AI wasn't very good, and they'd routinely walk into volleys of enfilading fire.Straha wrote:I didn't. I expected that they'd put the stuff that was in the Manual (I.E. Some of the extra commodities, towns having cannons, being able to have relations with the Indians and Pirates, etc. etc.) to actually BE IN THE FUCKING GAME. (Hell, they even put items in the game which were supposed to help you with your relations with the Indians and Pirates) instead of just in the fucking manual. I should make clear, my main gripe wasn't with the idea of the gameplay but with how easy it was to sack major cities even when you were outnumbered (when, from the manual, it was clear the major difficulty with sacking major cities would be that they had artillery.)Graeme Dice wrote:It's a remake of the original. Why would you expect vastly different gameplay?Straha wrote:It was kind of cool making the Spanish Main English but it just got oooooold after a while.
What are you talking about, exactly? I've never really found that the Halo games are any more expensive or generally inconvenient than most any other big-name console products (unless, of course, you're referring to the PC version, which I know little about).Darth Wong wrote:I have to say it's pretty stupid of Microsoft/Bungie to treat the Halo franchise as if it's the Holy Grail of gaming, by assuming that gamers will put up with just about any cost and inconvenience to get the next iteration of the franchise. However, they seem to be getting away with it, so far.
When you get down to it, Bungie and Microsoft have actualy been fairly good to the gamers they are targeting on the X-Box. Good project release materials, sticking to time tables, keeping promises, etc. I think EA is far more guilty of what you talk about.Darth Wong wrote:I have to say it's pretty stupid of Microsoft/Bungie to treat the Halo franchise as if it's the Holy Grail of gaming, by assuming that gamers will put up with just about any cost and inconvenience to get the next iteration of the franchise. However, they seem to be getting away with it, so far.
There's what... two Halo games? Both for the same console? That's not really that bad. It sounds pretty much like generalized flagship product support by Microsoft. More or less the same way Sony waves around their favorite Square-Enix or Konami products.Darth Wong wrote:I have to say it's pretty stupid of Microsoft/Bungie to treat the Halo franchise as if it's the Holy Grail of gaming, by assuming that gamers will put up with just about any cost and inconvenience to get the next iteration of the franchise. However, they seem to be getting away with it, so far.
No, but they are making you buy a $400+ system to play the next one, and their PC translation for the first made Starcraft for the SNES look like gold.Nephtys wrote:It's not like say, requiring you to get a 600 dollar PS3 just to play 60 dollar Metal Gear Solid 4. Or the Ubisoft team making Crysis, which is going to require a graphics card able to divinely render.