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Posted: 2006-09-21 07:22am
by SAMAS
GuppyShark wrote:The OLD Titans looked like churches. The NEW titans wouldn't look out of place in MechWarrior 6.
I've seen several of the old titans. Even then, the Imperator was the only one who looked like a walking cathedral.
The Warlord came close, though.
But all that mostly got changed in 3rd Edition, long before the Tau were designed.
Posted: 2006-09-21 08:42am
by Rogue 9
I can say that I'm definitely getting Dark Crusade, certainly for the single player, but also because now the Guard might stand a chance of holding out for third and fourth tier without having to simply throw squads into the meatgrinder.

Posted: 2006-09-21 08:55am
by Shroom Man 777
Goddamn those heavy weapons teams rock! They're killing 'em all! Hopefully I can truly unleash waves upon waves of IG.
And I hope they make the Karskins more badass. Come on! Give 'em hellguns and meltas too!
Posted: 2006-09-21 11:58am
by SAMAS
Kasrkin already have hellguns. I just love the way they light suckers up when they fire.
Posted: 2006-09-21 04:55pm
by Lonestar
So what Race are y'all gonna play the campaign through first?
<----IG, of course. Then SM. After that I might get around to playing as the filthy Xenos.
Posted: 2006-09-21 05:13pm
by Vendetta
Hawkwings wrote:And I like the idea of Heavy Weapons teams for Guard. Guard have always been more defensive than any other race.
If you want a really serious defensive force, Guard are about the only choice. Most of the other forces are highly mobile shock troops with limited numbers. (the notable exception being the Orks, but no propa ork is gonna sit an' wait for dem to come 'ere wen we could be goin over dere)
The latest Epic rules even have a full Imperial Guard seige company.
Posted: 2006-09-21 07:31pm
by Shinova
Posted: 2006-09-21 08:36pm
by Captain Cyran
Thank you God. I'm in need of a new game to play soon and with the awesome campaign level and 7 races to pick from (most of which I'll enjoy. Except the Orks and Eldar, I enjoyed the Tau in the demo, have to wait and see on the Necron). That will keep my boredom away for some time.
Posted: 2006-09-22 06:08pm
by Kuja
Captain Cyran wrote:Thank you God. I'm in need of a new game to play soon and with the awesome campaign level and 7 races to pick from (most of which I'll enjoy. Except the Orks and Eldar, I enjoyed the Tau in the demo, have to wait and see on the Necron). That will keep my boredom away for some time.
ENDLESS VOLLEYS OF GLITTERING BLUE DEATH!
Posted: 2006-09-22 07:25pm
by DarkSilver
Lonestar wrote:So what Race are y'all gonna play the campaign through first?
<----IG, of course. Then SM. After that I might get around to playing as the filthy Xenos.
Space Vampires for the win.
Posted: 2006-09-22 08:39pm
by Shinova
Gamespot
Article's nothing special, gives small profiles of the Tau and Necrons. But the accompanying shots show tricked-out Necron Lord and Tau Commander, and two shots involving Tau and Necrons. The Necron one in particular has some interesting Necron ruins.
And a Relic employee hinted that there will be more videos involving the new races over the coming weeks until the release date.
Posted: 2006-09-23 10:15am
by SAMAS
Ah, screw it!
Posted: 2006-09-23 10:35am
by Rogue 9
SAMAS wrote:Ah, screw it!
¿Que?
Posted: 2006-09-23 01:14pm
by Shroom Man 777
SAMAS wrote:Kasrkin already have hellguns. I just love the way they light suckers up when they fire.
I thought those beauts were just rapid-fire lasguns. Or are hellguns rapid-lases?
Well, I wish the Karskins have a more varied weapons loadout. Seems like the Guard are lacking on the kickass infantry front.
Posted: 2006-09-23 01:44pm
by Rogue 9
Yes, they are. The Guard is about armor; compared to the various aliens, superbeings, demons, etc. in WH40K, the normal men of the Imperial Guard are pissants.
Posted: 2006-09-23 01:49pm
by andrewgpaul
A Hellgun is basically an overpowered lasgun. In 2nd ed 40K (and in Necromunda), it's called a 'hot-shot lasgun', and is nothing more than a bigger powerpack attached to a standard lasgun.
Posted: 2006-09-23 04:52pm
by SAMAS
Shroom Man 777 wrote:SAMAS wrote:Kasrkin already have hellguns. I just love the way they light suckers up when they fire.
I thought those beauts were just rapid-fire lasguns. Or are hellguns rapid-lases?
Well, I wish the Karskins have a more varied weapons loadout.
Technically, the only things missing from the normal Kasrkin/Stormtrooper loadout options are the Flamer and Meltagun.
Posted: 2006-09-23 06:39pm
by Lonestar
Interesting Tau Profile on Gamespot.
Tau Empire
Long ago, the planet Kronus was a peaceful world cohabited by both humans and the tau, a faction that believes in spreading the greater good throughout the universe. However, the return of the necrons resulted in many of the tau warriors on Kronus being wiped out and the human Imperium attempting to control the entire planet. As a result, the tau went to war, dispatching a task force from their home world, armed with the high-tech weapons and battle suits that the tau are known for.
The tau stronghold is located in the city of Or'es Tash'n, in the territory of the same name. From here, the tau military commander Sash'o Kais plans to liberate the planet by conquering all enemy stronghold territories. If Or'es Tash'n should fall, however, the tau would be forced to flee the planet. The thought of defeat would be utterly shameful to the tau, who refuse to accept failure.
Wait, Kais?
The Kais?
Posted: 2006-09-23 07:03pm
by Shinova
Highly doubt it.
Wish they'd use a different name.
Posted: 2006-09-23 07:28pm
by Ford Prefect
Lonestar wrote:Interesting Tau Profile on Gamespot.
*snip*
Wait, Kais? The Kais?
I don't think they would unbalance the game like that.
Posted: 2006-09-23 09:34pm
by Lonestar
Would be cool if it was, and he was facing a gaggle of "equal" leaders.
Posted: 2006-09-23 09:48pm
by The Yosemite Bear
aside from being of the bolo to main battle tank scale difference. A battle tech mech is 100 tons max.
Posted: 2006-09-23 10:17pm
by SAMAS
Ford Prefect wrote:Lonestar wrote:Interesting Tau Profile on Gamespot.
*snip*
Wait, Kais? The Kais?
I don't think they would unbalance the game like that.
It
does explain the Commander video, though.

Posted: 2006-09-24 02:29am
by Shroom Man 777
Rogue 9 wrote:Yes, they are. The Guard is about armor; compared to the various aliens, superbeings, demons, etc. in WH40K, the normal men of the Imperial Guard are pissants.
Then why does it take me so long to get my tanks? And why are they planning to emasculate us with this two Leman Russ limit cap bullshit?

Posted: 2006-09-24 02:35am
by Shinova
IG are getting heavy weapon teams, which should give them a greatly needed infantry firepower boost.
EDIT: I'm hoping they don't put a two cap limit to every single heavy tank unit in DC. This would put a dampener on some race's ability to field vehicular anti-vehicle units, since say, for Necrons, heavy destroyers are the only vehicle-based anti-vehicle they can field, while IG get 2 leman russes plus however many sentinels, and now HWTs to give more infantry-based AV.
I just hope they'll be cautious with it.