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Posted: 2006-09-22 08:29pm
by Ford Prefect
Stark wrote:
So the Doctrinal Conflict should have gone on long enough for you to drag your feet? The Kohr-Ah war of annihilation shouldn't have really been a threat hanging over anyone? That's why plots that revolve around 'imminent' death are lame - it's not fucking 'imminent' at all. Even without plot-4 difficulty, SS had bit where you had to pissbolt, or work fast (the uplink-exploding part, for instance), and saying 'quick or we'll die' when that's totally untrue and you can go as slow as you like is lame. If the base in Bioshock is 'partially flooded' like Ford says, it's not an issue - but if it's actively flooding, and yet nowhere ever floods until you complete objectives and then segments are instantly flooded ... that will be lame, like all the J-RPGs with similar plots.
I just know that flooding will occur. The temptation is too strong when you're stuck in a giant underwater city; there will be sequences where water will start coming in, and you will have to run like your balls are on fire. However, the whole of Rapture being at risk? I don't think so. The place seems pretty sturdy. I mean, a lot of the places I've seen are more or less complete dry, except for the ever present feeling of 'yes, the ocean is out there'.
Posted: 2006-09-22 08:55pm
by Vendetta
Rapture has had long enough to develop a post-collapse ecosphere, so any flooding that is occurring is probably too gradual to affect the game in realtime, unless you (or someone else) do something that floods a particular section.
Posted: 2006-09-22 10:05pm
by Stark
Vendetta wrote:Rapture has had long enough to develop a post-collapse ecosphere, so any flooding that is occurring is probably too gradual to affect the game in realtime, unless you (or someone else) do something that floods a particular section.
That makes a lot of sense. Perhaps it's 'flooded' such that you can't escape, but it's under control. It'd be neat if the game was dynamic enough to allow you to flood sections.

Posted: 2006-09-22 10:10pm
by Vendetta
Though if that were the case it would have to have accessible ways of dealing with flooded sections. And it would mean thinking of ways for the rest of Rapture to cope. Where have they put airlocks? pressure chambers? pumps? It would be The Sex if they could do it, but I think it would make mere mortal programmer heads explode trying to implement it in a way that didn't feel crap.
Posted: 2006-09-22 10:13pm
by Stark
And the level designers who would have to implement it all. It'd probably end up making it more a 'toy' than a story-driven game, too.
Posted: 2006-09-22 10:19pm
by Vendetta
Yeah, there's level design considerations.
Also, I've yet to see a game with fluid physics beyond a simple wave tank effect. And I don't think we're going to for a long time, not until second or third generation physics hardware implementations, because making fluid physics look good is a total arse.
Posted: 2006-09-22 10:22pm
by Stark
True - unscripted water movement would probably run badly, look like shit and not interact with the rest of the physics properly. Damn you and your real-world objections!

Posted: 2006-09-22 10:36pm
by Drooling Iguana
Stark wrote:Since SC2 lasts EASILY long enough for you to explore everything and still win, even on your first time through (I was fifteen), you must have been charting all systems or something. :)
I never actually ran out of time in SC2. Just the fact that I knew I always had that time limit hanging over my head sucked all the enjoyment out of the game.
That and the annoying battle system compounded by the fact that you were constantly being attacked by those mining ships that were pretty much impossible to defeat early in the game.
Posted: 2006-09-29 06:10am
by Vympel
Link
Cool little story about a fight with a "Big Daddy" in BioShock.
Why, why, why can't they remake System Shock like this?
Posted: 2006-09-29 07:32am
by Mr Bean
Vympel wrote:Link
Cool little story about a fight with a "Big Daddy" in BioShock.
Why, why, why can't they remake System Shock like this?
A note, the 15 minute video is impressive, but for those who have not seen it, the 3 minute CGI Bioshock trailer rates as the most "graphic trailer for the PC"
For those who have not see it, it's a bit of story exposition followed by a fight aginst Big Daddy's that very... VERY graphic.
*Edit best part of that story
Still, Big Daddy holds his own. So Joe does the next most logical thing. He shoots a hole in a propane tank and it starts to spew fire; he uses his telekinesis ability to grab a teddy bear from the ground, light it aflame, and use a Jedi mind trick to push it at the Big Daddy and light it on fire. So logical.
Posted: 2006-09-29 09:49am
by Max
I can not WAIT for this to come to 360..