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Posted: 2006-09-29 03:54pm
by npisd
Four words:
Super Empire Strikes Back

Posted: 2006-09-29 03:55pm
by White Haven
Exonerate wrote:
Lord Revan wrote:Warcraft 3 and Starcraft on "defend the base until time runs out" missions, there one these mission (the one in the Orc campain of WC3 that I've never won without using the cheats)
The Starcraft missions were easy :P

I have to second Homeworld. I had a strategy guide and still had to redo some missions because I wasn't able to finish them on the first try.
Spoiled :P

Not being able to finish a mission on the first try doesn't make a game hard. Shees, you people. :)

Posted: 2006-09-29 04:03pm
by Einhander Sn0m4n
Cyberia. You don't do absolutely everything right within millisecond time windows, you die. My dad bought it for me because he saw a jetplane/spaceship thingy on the cover when it turns out that part is just a very short rail shooter in a longass FMV game...

It blew ass.

Posted: 2006-09-29 04:17pm
by Darth Garden Gnome
I'll agree with those RA missions. Tanya and six minigunners vs. hordes of dogs and flametowers. How did anyone ever beat that bullshit?!

Posted: 2006-09-29 04:25pm
by Agent Fisher
Rogue 9 wrote:
Prozac the Robert wrote:
Rogue 9 wrote:There are several of those.
I remember one where you are trying to protect a freighter and it gets taken out by ion cannons really quickly.

Then there is the frigate Redemtion, which involves you constantly flying from one side of the volume to the other. Anything but the slightest time spent dogfighting would give the next wave time to apear somewhere else and blow up the frigate.
I found that the Redemption was never actually in danger. The worry is the shuttles and the Korolev, mostly the latter. And the easy way to get around that is to make liberal use of torpedoes on the bombers in the first wave.
Wasn't that in one of the X-Wing books?

Posted: 2006-09-29 04:51pm
by Dooey Jo
Haunted Castle...

Actually, most of those old arcade games where fucking hard as hell because they wanted to free you from all of your quarters.

Posted: 2006-09-29 05:11pm
by Jaepheth
Darth Garden Gnome wrote:I'll agree with those RA missions. Tanya and six minigunners vs. hordes of dogs and flametowers. How did anyone ever beat that bullshit?!
camping mostly, using one guy as a scout to draw a few units at a time to Tanya.


I'll repeat X-Wing (especially getting the flight training patches).
At least Tie Fighter let you work through the story with cheats on.

I'll add Wizards and Warriors for the NES, as well as A Boy and His Blob for the same.

Posted: 2006-09-29 05:38pm
by Nephtys
Oh. Ghouls and Ghosts. The game that hates you so hard, the terrain will kill you without warning. For the hell of it. On Level 1.

Posted: 2006-09-29 07:39pm
by Master of Ossus
Graeme Dice wrote:
Master of Ossus wrote:X-Wing had some ridiculous missions. I hated the fuel limits it imposed on combat.
Neither X-Wing, nor Tie Fighter had fuel.
X-Wing did. That was its bullshit excuse for the mission timer that would force you to hyperspace away after a limited amount of time--even if you had the final enemy craft in your sites with hull damaged and needing only seconds more to kill it. Of course, the fact that the timer continued ticking down even if you weren't doing anything that would logically burn fuel was, apparently, wasted on the idiot who wrote it into the manual.

Posted: 2006-09-29 08:34pm
by Archaic`
Nephtys wrote:Oh. Ghouls and Ghosts. The game that hates you so hard, the terrain will kill you without warning. For the hell of it. On Level 1.
Super Ghouls and Ghosts. Where the game does that, and adds on that it forces you to go through the entire game a second time to retrieve a specific weapon before it'll allow you to fight the final boss.

Posted: 2006-09-29 08:48pm
by Batman
Welcome to The Last Ninja. You forgot to pick that rose in level two some six hours ago? Too sad, why don't you start over (and the directionally relative controls sure weren't helping).

Posted: 2006-09-29 09:45pm
by Dendrobius
Megaman Zero series on the GBA if you wanted S Ranking and all EX Skills, and also Megaman ZX on the DS if you want Level 4 Victories over all bosses.

My dear GOD they're insanely hard. You literally end up memorizing where every enemy appears and even then it still requires split second timing or else you may as well as start the level again.

I second the X-Wing series, some of those missions were masochistic to play. TIE Fighter was a big improvement on that, I don't remember any mission which made me think "This is total BS, no way".

Posted: 2006-09-29 10:09pm
by montypython
Taito game Slapfight (aka Alcon), only won the damn thing after 15 years by using a cheat. :evil:

Posted: 2006-09-29 10:12pm
by Shinova
There was this one mission in Nexus: Jupiter Incident where you rescue this scout craft. I could not beat it, no matter how hard I tried. But after a while I realized that the reason was probably cause I lost my third ship on a previous mission so I had only two to work with. Should go back and finish that previous mission with a better result.

Posted: 2006-09-29 10:19pm
by Vendetta
Mechcommander wasn't hard.

I mean sure you had to plan a few moves ahead, but as long as you knew what was what the game was pretty mechanical.

I;m going to say here that Lost Magic can be impossible. There are missions where your current force choice simply will not do the mission. You have to have the right army for the job, or it's game over. It'ss not that the missions themselves are tough, but oridinarily quite sensible objectves are made insane by the addition of utterly rotten time limits.

I'm seeing the same thing, though less often, with Enchanted Arms. Sometimes your party choice is the most important thing, damage output be damned, if you don;t have certain abililties you ain't gonna win.

Posted: 2006-09-29 10:32pm
by Cao Cao
If console games are included, then I nominate the final war battle of SaGa Frontier II. I never could win that one.
For those of you who've never heard of this game, it's war battles were turn based strategic affairs. Sort of like those old hex-based war games only, well, rubbish.

Anyway the mission objective was to defend for 8 turns until reinforcements come. Except it was impossible.
Picture if you will a battle in which one side has steel weapons and armor, and the other side is literally equipped with wood and stone. And of course, the computer gets the side with the steel. :x
Needless to say their units would wipe out my units in a single turn and then take my base. I don't know what the programmers were smoking when they designed that one.

Posted: 2006-09-29 10:44pm
by Enigma
Cao Cao wrote:If console games are included, then I nominate the final war battle of SaGa Frontier II. I never could win that one.
For those of you who've never heard of this game, it's war battles were turn based strategic affairs. Sort of like those old hex-based war games only, well, rubbish.
Saga Frontier 2? I have the first and Unlimitd Saga and want to get Romancing Saga but I never heard of Saga Frontier 2. Same characters as the first one?

Posted: 2006-09-29 11:43pm
by Morilore
Anyone remember the first two Descent games? I seem to recall some of the later missions (especially in the first one) being stupidly hard... but then, the last time I played that was at least ten years ago.

Posted: 2006-09-29 11:47pm
by Pick
Ikaruga. Fucking impossible for me, through and through. Fucking Ikaruga....

Posted: 2006-09-29 11:56pm
by The Yosemite Bear
Cao Cao wrote:If console games are included, then I nominate the final war battle of SaGa Frontier II. I never could win that one.
For those of you who've never heard of this game, it's war battles were turn based strategic affairs. Sort of like those old hex-based war games only, well, rubbish.

Anyway the mission objective was to defend for 8 turns until reinforcements come. Except it was impossible.
Picture if you will a battle in which one side has steel weapons and armor, and the other side is literally equipped with wood and stone. And of course, the computer gets the side with the steel. :x
Needless to say their units would wipe out my units in a single turn and then take my base. I don't know what the programmers were smoking when they designed that one.
and said steel makes them immune to the wood and stone weapon's MAGIC, because some heretic who couldn't weild magic introduced the world to those evil technology. heh

Posted: 2006-09-30 12:05am
by Icehawk
One that comes to mind particularily for me is Ninja Gaiden for Xbox. Sweet game, fun to play with delicious graphics too, but GOD DAMN it also gets mind boggingly difficult and annoying at times. I found myself almost constantly going back and forth between drooling at the game's awsomness for awhile and then gettingt so pissed off to the point of nearly smashing the system the next.

Posted: 2006-09-30 12:08am
by The Yosemite Bear
scorched earth, super sniper tanks, full economy. (mind you I cheat, use shields and rollers

Posted: 2006-09-30 12:09am
by weemadando
I hate Ninja Gaiden. And I love it. Its so much fun, but its insanely difficult and with AGES between save points, and I just don't have that much time to burn.

Posted: 2006-09-30 12:31am
by Vaporous
I second Ghouls & Ghosts and to an extent Cannon Fodder. Does anyone remember the Ghostbusters game for the Genesis? I could never beat the plant boss in that last house that appears when you clear the rest. For years.

Posted: 2006-09-30 01:27am
by Darth Quorthon
The two games I remember having the most trouble with were Ninja Gaiden and Ghosts 'n Goblins, both on the NES. I never even came close to beating Ghosts 'n Goblins without using that cheat that let you warp to the last level. Oh yeah, and Battletoads too.