Posted: 2007-02-13 03:57pm
Try setting your engineers on a patrol route. They'll reclaim automatically, repair automatically, and so on.
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Thanks for the tip, I'm going to give the demo another try. I just played the War Front: Turning Point Demo and I must say that after playing that, all the criticisms and flaws with Supreme Commander Demo now seem somewhat overstated.Shinova wrote:Try setting your engineers on a patrol route. They'll reclaim automatically, repair automatically, and so on.
Step-by-step instructions on how to accomplish this are essential to my continued mental health.SylasGaunt wrote:By downloading the last version of the beta and doing a bit of cut and pasting, and some editing of the lua files you can play as any of the factions. I love the giant ID4 saucer the Aeon have.. but maybe that's because the first time I used it it tore through the outer sections of the enemy base and then won me the match when massed AA fire brought it down and it landed on top of the enemy commander.
One of my friends snagged it and he seems to concur.phongn wrote:Word on the 'net from some lucky guys who've got the RTM release is that the performance is better than in the demo.
I can't quite believe that GPG and THQ dropped the ball so badly on the demo - a few more maps, multiplayer and a newer build would've make people much more receptive.Uraniun235 wrote:One of my friends snagged it and he seems to concur.phongn wrote:Word on the 'net from some lucky guys who've got the RTM release is that the performance is better than in the demo.
They definetly lost me a customer.phongn wrote:I can't quite believe that GPG and THQ dropped the ball so badly on the demo - a few more maps, multiplayer and a newer build would've make people much more receptive.Uraniun235 wrote:One of my friends snagged it and he seems to concur.phongn wrote:Word on the 'net from some lucky guys who've got the RTM release is that the performance is better than in the demo.
Great video, what a perfect explination and demonstration of why--like I and others have said--they need a 'battle plan' fuction that allows me to plan out an entire attack and give the go command whenever I see fit. What he did was great to get it to work, but we shouldn't have to make the system dance on it's head just to make it easy to queue up commands.Shinova wrote:You can also change the computer's faction if you feel like playing against a different race.
EDIT:
http://video.google.com/videoplay?docid ... 1738754535
Here's how to obliterate a whole base with a single air force with a single attack.
My friend says the full install is about 8.5 GB.Faram wrote:Well it is out in the stores here, but I am not sure my comp is up for it, install req is insane. Including 10gb for the game.
But it is on tomorrows shopping list.
I remember in TA a great way to simulate the "go order" was to make every unit's first order be to guard some worthless extra unit... like a scout or a basic radar tower you could just throw down or something. Then queue up however many other commands you wanted. The unit would continue to hold the guard pattern until the unit it was guarding was destroyed... so you'd get all these units queued up and ready to go, and when you were ready to execute the plan, you'd just self-destruct the guarded unit and BAM! they'd all take off on their assigned plans.Great video, what a perfect explination and demonstration of why--like I and others have said--they need a 'battle plan' fuction that allows me to plan out an entire attack and give the go command whenever I see fit. What he did was great to get it to work, but we shouldn't have to make the system dance on it's head just to make it easy to queue up commands.
Not having a simple "battle plan" function? Lame.Covenant wrote:Great video, what a perfect explination and demonstration of why--like I and others have said--they need a 'battle plan' fuction that allows me to plan out an entire attack and give the go command whenever I see fit. What he did was great to get it to work, but we shouldn't have to make the system dance on it's head just to make it easy to queue up commands.Shinova wrote:You can also change the computer's faction if you feel like playing against a different race.
EDIT:
http://video.google.com/videoplay?docid ... 1738754535
Here's how to obliterate a whole base with a single air force with a single attack.
I can, the PR person from THQ responcible for SupCom got replaced with someone who has been doing a horrible job. Remember all those screenshots? They where from the previous THQ PR person, as soon as that person was replaced the screenshots dryed upphongn wrote:I can't quite believe that GPG and THQ dropped the ball so badly on the demo - a few more maps, multiplayer and a newer build would've make people much more receptive.Uraniun235 wrote:One of my friends snagged it and he seems to concur.phongn wrote:Word on the 'net from some lucky guys who've got the RTM release is that the performance is better than in the demo.