Pulp Hero wrote: Of course Shepard is supposed to be on a stealth mission, but he can still traipse around the Citadel and do canned advertisements for stores in ME2, but that is a whole separate issue with the game.


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Pulp Hero wrote: Of course Shepard is supposed to be on a stealth mission, but he can still traipse around the Citadel and do canned advertisements for stores in ME2, but that is a whole separate issue with the game.
I find it amusing that you can endorse three or four different shops as your "favorite shop on the citadel" and nobody seems to have any qualms with that, and you still get paragon points and a discount anyway. I guess conflicting messages aren't renegade enough.Sephirius wrote:>snip<Pulp Hero wrote: Of course Shepard is supposed to be on a stealth mission, but he can still traipse around the Citadel and do canned advertisements for stores in ME2, but that is a whole separate issue with the game.
Duh, they are all selling different items.General Zod wrote:I find it amusing that you can endorse three or four different shops as your "favorite shop on the citadel" and nobody seems to have any qualms with that, and you still get paragon points and a discount anyway. I guess conflicting messages aren't renegade enough.Sephirius wrote:>snip<Pulp Hero wrote: Of course Shepard is supposed to be on a stealth mission, but he can still traipse around the Citadel and do canned advertisements for stores in ME2, but that is a whole separate issue with the game.
That's just how they get you to look at the camera in the future.Vympel wrote:The Renegade discounts are better - so much funnier.
"Hey, this guy hates poor people!"
One thing that bothered me in ME1 - extremely minor - they didn't fix in ME2 - the extremely poor quality textures on the reporter's floating camera bot thing. Its so damn distracting.
There is such a thing as false difficulty, which is a flaw. A lot of the deaths I've had so far feel cheap, and like the AI knows it's minions are practically invulnerable. (If I were going to give it more credit than it really deserves.)Havok wrote:Also, about Insanity... Too Hard = Flawed now I guess.
Want a fun bug? One that I seem to keep running into is you can be moving along for certain maps, and when you get into a combat your teammates will be 30 or 40 feet behind you, which means they're completely useless while you're getting slaughtered. Sometimes they won't even follow you when they should, even if you're ordering them to attack a certain target.Andrew_Fireborn wrote: They're not as much of a problem, when my allies don't get themselves killed 4-5 seconds into the encounter. But the AI for the squadmates loves to stand up into a full barrage while their shields and health are depleted. If they haven't decided that their cover wasn't good enough and charge halfway across the arena and get gunned down because they spent more than a second in the open.
How does that work anyway? I picked up the machine gun which replaced my assault rifle, I fucking loved it - if you're not a Soldier, does picking up one fo the weapons give you the skill to use the entire tree (i.e. if you picked up the MG can you use all the others?)?Of course, I chose rather foolishly, and grabbed a sniper rifle at that "Choose a new weapon skill" pile on my first run. It proved less than useful on normal...
If your class doesn't normally let you use that class of weapon - e.g. assault rifles in the case of the machine gun - you can't pick up the weapon on the Collector ship but can instead recieve training for that weapon. So a Sentinel for exampl couldn't get the MG but instead learn to use the two standard assault rifles.Vympel wrote:How does that work anyway? I picked up the machine gun which replaced my assault rifle, I fucking loved it - if you're not a Soldier, does picking up one fo the weapons give you the skill to use the entire tree (i.e. if you picked up the MG can you use all the others?)?Of course, I chose rather foolishly, and grabbed a sniper rifle at that "Choose a new weapon skill" pile on my first run. It proved less than useful on normal...
Zac Naloen wrote:Is there much of a jump between the difficulty levels?
I'm playing on Veteran and I'm not finding any of the gun ships or anything particularly difficult to kill with my soldier.
they've said in interviews that if you all die in ME2, you cannot import into ME3, and your new game will have a shepard who survives and you select-your-own-backstory again.Pulp Hero wrote:I just watched the "Everyone Dies" ending on YouTube. I think that it is much more epic and compelling than the other endings. (I know this won't happen, but: ) If that ending becomes the canon ending for ME2, ME3 could do some very interesting things-
-Zombie/husk/Reaper Shepard returns as an antagonist. Just like in any good story, if you don't see the body, the character isn't dead.
OR
-You play as Shepard, starting from you fall off of the Normandy. You survive due to being teleported into a pocket universe/some other technobabble.
-Commander Joker.
-You play as a totally new character, this gives possibilities for an alien PC.
It even says this on some of the loading screens in the game itself.Joviwan wrote:
they've said in interviews that if you all die in ME2, you cannot import into ME3, and your new game will have a shepard who survives and you select-your-own-backstory again.
Wait, I though that it said if Shepard dies, you don't get to import him into 3 at all.Joviwan wrote:they've said in interviews that if you all die in ME2, you cannot import into ME3, and your new game will have a shepard who survives and you select-your-own-backstory again.Pulp Hero wrote:I just watched the "Everyone Dies" ending on YouTube. I think that it is much more epic and compelling than the other endings. (I know this won't happen, but: ) If that ending becomes the canon ending for ME2, ME3 could do some very interesting things-
-Zombie/husk/Reaper Shepard returns as an antagonist. Just like in any good story, if you don't see the body, the character isn't dead.
OR
-You play as Shepard, starting from you fall off of the Normandy. You survive due to being teleported into a pocket universe/some other technobabble.
-Commander Joker.
-You play as a totally new character, this gives possibilities for an alien PC.
You might want to read his post again.Havok wrote:Wait, I though that it said if Shepard dies, you don't get to import him into 3 at all.Joviwan wrote:they've said in interviews that if you all die in ME2, you cannot import into ME3, and your new game will have a shepard who survives and you select-your-own-backstory again.Pulp Hero wrote:I just watched the "Everyone Dies" ending on YouTube. I think that it is much more epic and compelling than the other endings. (I know this won't happen, but: ) If that ending becomes the canon ending for ME2, ME3 could do some very interesting things-
-Zombie/husk/Reaper Shepard returns as an antagonist. Just like in any good story, if you don't see the body, the character isn't dead.
OR
-You play as Shepard, starting from you fall off of the Normandy. You survive due to being teleported into a pocket universe/some other technobabble.
-Commander Joker.
-You play as a totally new character, this gives possibilities for an alien PC.
No. Shepard must live for ME3 to continue, you get a default Shepard who lived if you don't import a game. You simply cannot import a game, at all, unless Shepard lives.Havok wrote:No I meant, that I thought they said that you can import the game, but that Shepard will be dead.
Lets face it - if anybody has brains, it wouldn't be "The Reaper Threat" it would be "The Reaper Joke". Slam an unmanned Kodiak drop shuttle (which can go FTL) into a reaper at high speed and watch as they are utterly destroyed. Even if you can't for some reason, then there's no excuse for why missiles in the MEverse don't simply zip up to 0.999C to breeze past point defense and then detonate.Stark wrote:The fact that nobody even considers simple solutions shows why videogame writing is bankrupt. There are lots of dramtic things they could do, but everyone knows it'll be something to fellate the player.