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Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-09-12 01:10am
by Norade
Yeah, sorry about that. I was sidetracked by NHL 11 and a wicked awesome show on big cats. That and I'm half fried from the first few days of school and the changes to my sleeping schedule. I'll be good for next week though.

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-09-12 09:47pm
by Agent Sorchus
Meh, that wasn't my normal connection and I would've had to duck out early anyway because I forgot my charger. I was kinda glad that I didn't have to suffer through all that.

Till next week then.

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-09-14 06:25am
by Kheitain
I was late, we had a farewell party for my girlfriend and I the night before. I was in a severe state of beer induced discomfort :P

The previous sunday morning the bottem end of my motor blew leaving me stranded on the side of the highway. Kind of irritating considering I rebuilt the entire top end around christmas. If anyone in Australia needs 4D56 TDi parts, or ANYTHING off an NG Pajero let me know :banghead: .

I've decided that I'm buying something old and shipping my massive overcompensation truck parts from Canada to build something stupid with. Like maybe a 1985 Range Rover with a 500hp 531 stroker, Sterling 10.15 rear, Dana 60 front and an Atlas transfer case. Sometimes overkill is a good thing :lol:

Aside from that, I've settled on building two alts, one is a Vindicare Assasin, the other is a Maletek Stalker/ Death Cult Assasing. Fairly easy to work in, either would have been able to slip into a vent or up a waste pipe. Captain Bart may die, or may not be the best choice for the rest of the planned story :)

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-09-14 05:06pm
by Zwinmar
My computer is out for the moment, hope to have it up soon.

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-09-17 06:48pm
by The Yosemite Bear
My copy of Rogue Trader just arrived, I'm thinking of creating a captain that's entombed in a life support built into his ship.... (ala Ravenor but bigger)

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-09-17 11:21pm
by Zinegata
Yosemite->

Well, the team currently has 2 ships and only 1 Captain. I'd like to hear what the players have to say, but I'm fine with another Captain.

Also, reminder, game is tomorrow 9pm EST. Cya there.

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-09-18 01:44am
by Kheitain
That would be an interesting character build, I reckon we'd need another ship to pull it off though. I'd be all for it, I have alts if Bart is no longer appropriate or he could be a crew member on the other Raider that steps up to the task. I'll be up and ready to play tomorrow morning :D

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-09-18 10:56pm
by The Yosemite Bear
like I said, I just got my copy of the RT rules the other day, and though the Ritual of Sektesh is in the Inquisitors handbook, I would have to break them out on a day when I'm not working/cleaning

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-09-19 10:35am
by Kheitain
Assuming that you were entombed in a reasonably large ship there could reasonably be a Maletek Stalker Death Cult Assasin within it's holds. If you were a Phaenonite or Phaenonite-sympathetic it would certainly explain why you so willingly subjected yourself the to eternity of torture that accompanies the Ritual of Setesh. Granted this would mean that you, me and anyone who ever aids us would be considered Excommunicate Traitoris if it were to be found out. I think that would make for alot of fun, but that may not be the game anyone else wants to play :lol:

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-09-25 04:33am
by Zinegata
Hey guys,

So, will we have enough guys for tomorrow?

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-09-25 10:24am
by Soontir C'boath
I will be here today.

I am planning on going to a football game either next week or the one after. If I go next week I won't be here since it's an evening game, but if I go the week after I should make it home in time.

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-09-25 04:10pm
by Karrick
Do you have room for another space marine? I'd be fine with playing an Ascension character instead, but the Deathwatch book just arrived and I'm itching to play a Space Wolf Iron Priest.

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-09-25 07:50pm
by Norade
Kheitain and I are out for this session, he just got back from the land down under and we need to get shitfaced.

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-09-25 10:08pm
by Karrick
Here is a Space Wolf Techmarine, by way of your friendly neighborhood Deathwatch. Questions and comments welcome.

Character Name: Haakon
Chapter: Space Wolves
Specialty: Techmarine
Past Event: Fenris Hunter
Personal Demeanor: Calculating
Chapter Demeanor: The Sons of Russ
Solo Mode ability: Wolf Senses
Armour History: Bring Death from Afar
Fate Points: 4
Wounds 22

Space Wolves stat bonuses: +5 Fel, +5 Per
Base + point buy + Advances + chapter bonus = final stats
WS 30 + 15 = 45
BS 30 + 15 = 45
S 30 + 10 = 40
T 30 + 10 + 5 = 45
Ag 30 + 10 = 40
Int 30 + 15 + 5 = 50
Per 30 + 10 + 5 = 45
WP 30 + 10 = 40
Fel 30 + 5 + 5 = 40

Space Wolves bonus talent: Heightened Senses (Smell)

Basic Skills (* denotes trained, ** denotes +10, etc):
Awareness (Per) *
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (S) *
Command (Fel)
Concealment (Ag) *
Contortionist (Ag)
Deceive (Fel)
Dodge (Ag)
Evaluate
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Logic (Int)
Scrutiny (Per)
Search (Per)
Silent Move (Ag) *
Swim (S)

Trained Advanced Skills (* denotes +10)
Ciphers (Int) Chapter Runes
Common Lore (Int) Adeptus Astartes, Deathwatch, Imperium, War
Drive (Ag) Ground Vehicles
Forbidden Lore (Int) Xenos
Literacy (Int)
Navigation (Int) Surface
Scholastic Lore (Int) Codex Astartes
Speak Language (Int) High Gothic, Low Gothic, Techna-lingua
Tactics (Int)
Tech-Use
Tracking (Int) *


Talents
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Electro-Graft Use
Hardy
Heightened Senses (Hearing, Sight, Smell)
Killing Strike
Mechadendrite Use
Mechanicus Implants
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Unnatural Strength x 2
Unnatural Toughness x 2
Hardy
Mechanicus Implants

Gear:
Astartes Power Armor
Astartes Bolt Pistol
Astartes Bolter w/ fire selector
Astartes Combat Knife
3 Astartes Frag Grenades
3 Astartes Krak Grenades
Repair Cement
Wolf Pelt (+2 on Intimidate Tests)
Astartes Servo Arm
Common Craftsmanship Bionic Arm

Starting: XP purchases (already accounted for further up)
Techmarine:
+5 Int, 200
+5 T, 200
Space Wolves:
Hardy, 400
Tracking, 200

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-09-29 04:21pm
by Serafina
Given that the Deathwatch-rulebook is now out, i would be willing to share information about it with your Marine-players. And also with Norade, IIRC he wanted to play a Librarian.

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-09-29 05:05pm
by Norade
No need, I'm going to grab it myself when I'm not busy moving.

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-10-01 04:37pm
by Soontir C'boath
Ok, I won't be here tomorrow night as I will be attending a football game. Probably wouldn't have went but I just won a ticket on eBay for $1. :lol:

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-10-02 04:09pm
by Kheitain
I'm still up for tonight. From the looks of things we've got a lot of new characters to bring in. What's the plan for introducing so many?

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-10-02 09:08pm
by Kheitain
Just posting on behalf of Norade, he moved yesterday and internet is not up yet.

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-10-04 12:44am
by The Yosemite Bear
well reading up, ok Mechanicus Ressurection costs 700-900exp, agility sucks, only basic skills, WS, BS remain the same, body becomes machine and toughness/strength 30+2d10, fate points -2, WP -10 from original, 1d10 sanity, 1d5 curruption (mental anguish from being brought back from the dead. So as per the rules I could create Davros the ship's captain, with heavy weapon mounting for the life support unit....

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-10-04 02:09am
by Kheitain
You would be both Captain and Pilot if you did that right? Being able to control the ship as an extension of your will would be pretty damn cool.

What type of ship are you looking to get?

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-10-04 02:49am
by The Yosemite Bear
that was my general plan, since the non-heretech option limits me to skitarri chasis with ship control linkages, of course my charm/charisma stats would take a dump (fellowship is halved for charm/charisma due to non-human appearance) It doesn't say so, but I would imagine that intimindate bonus, oh built in breather, ominus vox (does AM/the imperium make any toher kind of Vox?)

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-10-04 03:03am
by The Yosemite Bear
as far as ship I haven't gotten that far in the book yet, however, I'm thinking of naming it Die Hollander, I came up with a basic backstory, involving a family enemy assassinating him, via a bomb in his aircar, the crash left him paralyzed, cracked his skull, destroying his left eye, the prometium fumes destroyed his lungs, and he's pretty much just there by will, and a need to get back at the rival family, etc.

of course the un added cost is owing the mechanicus big time.

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-10-06 08:03pm
by Kheitain
I like it.

So are we killing the current party and starting again or what's going on at this point? We have what, 3 of the original group left? I'd be more than happy to post my assassin and have him be on Yosemite's ship.

Re: Warhammer 40K PnP RPGs - Anyone Interested?

Posted: 2010-10-06 08:08pm
by Agent Sorchus
There has been some talk of going full Death Watch, at this point we havn't really gotten around to deciding the party's fate.